Oculus VR website announces that the first commercial release of the Oculus
Rift VR headsets is planned for first quarter of next year. Here's word:
the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers,
backers, developers, and enthusiasts around the world. Today, we’re incredibly
excited to announce that the Oculus Rift will be shipping to consumers in Q1
2016, with pre-orders later this year.
The Rift delivers on the dream of consumer VR with compelling content, a full
ecosystem, and a fully-integrated hardware/software tech stack designed
specifically for virtual reality. It’s a system designed by a team of extremely
passionate gamers, developers, and engineers to reimagine what gaming can be.
The Oculus Rift builds on the presence, immersion, and comfort of the Crescent
Bay prototype with an improved tracking system that supports both seated and
standing experiences, as well as a highly refined industrial design, and updated
ergonomics for a more natural fit.
In the weeks ahead, we’ll be revealing the details around hardware, software,
input, and many of our unannounced made-for-VR games and experiences coming to
the Rift. Next week, we’ll share more of the technical specifications here on
the Oculus blog.
Virtual reality is going to transform gaming, film, entertainment,
communication, and much more. If you’re interested in building a next-generation
VR game or application, everything you need to start developing for the Rift is
available at the Oculus Developer Center.
E3 is just around the corner — this is only the beginning.