PHJF wrote on May 6, 2015, 16:19:
Head tracking isn't nearly as important to me as full-immersion 3D. I don't understand how anybody playing games can't understand how immeasurably better they would all be in 3D. I remember being impressed by the fucking VIRTUAL BOY, and modern tech is infinitely superior.
I almost pooped my pants the first time I used the virtualboy. I was always confused as to why that's lauded as nintendo's least successful product.
i think the answer lies in people not wanting to have occluding goggles on their heads for extended periods of time, i feel the same with my oculus to be honest. the honeymoon period fades dramatically, from total infatuation the first day, to take-it-or-leave-it by the 5th day.
I think the main reason it couldn't hold my interest is cause i wanted to play a fucking GAME, not share in experiences. I just bought Project Cars just because it claimed to have oculus support, man was that a miskate. all the shadows shimmer, positional tracking doesn't work (no lean forward/back, which in the context of being inside a car is a big fuckup), oh and the menus are still %100 not in 3D. And by that i mean that you see the left part of the menu screen in the left eye, and right right side of the menu in the right eye, superimposed upon each other. it's fucking awful.
...but the commercial Oculus release is right around the corner! LOLOL good luck with THAT. unless facebook buys out Bliz or EA and has a whole division pumping out Oculus games, what the fuck are we doing here exactly? we're doomed for an eternity of rollercoaster demos and AAA games which are just utterly broken, and these are the ones claiming "oculus support". chicken and the egg. we're all fucked.
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