Oculus Rift in Q1 2016

The Oculus VR website announces that the first commercial release of the Oculus Rift VR headsets is planned for first quarter of next year. Here's word:
Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.
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61.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 18:51
Slick
 
61.
Re: Oculus Rift in Q1 2016 May 6, 2015, 18:51
May 6, 2015, 18:51
 Slick
 
PHJF wrote on May 6, 2015, 16:19:
Head tracking isn't nearly as important to me as full-immersion 3D. I don't understand how anybody playing games can't understand how immeasurably better they would all be in 3D. I remember being impressed by the fucking VIRTUAL BOY, and modern tech is infinitely superior.

I almost pooped my pants the first time I used the virtualboy. I was always confused as to why that's lauded as nintendo's least successful product.

i think the answer lies in people not wanting to have occluding goggles on their heads for extended periods of time, i feel the same with my oculus to be honest. the honeymoon period fades dramatically, from total infatuation the first day, to take-it-or-leave-it by the 5th day.

I think the main reason it couldn't hold my interest is cause i wanted to play a fucking GAME, not share in experiences. I just bought Project Cars just because it claimed to have oculus support, man was that a miskate. all the shadows shimmer, positional tracking doesn't work (no lean forward/back, which in the context of being inside a car is a big fuckup), oh and the menus are still %100 not in 3D. And by that i mean that you see the left part of the menu screen in the left eye, and right right side of the menu in the right eye, superimposed upon each other. it's fucking awful.

...but the commercial Oculus release is right around the corner! LOLOL good luck with THAT. unless facebook buys out Bliz or EA and has a whole division pumping out Oculus games, what the fuck are we doing here exactly? we're doomed for an eternity of rollercoaster demos and AAA games which are just utterly broken, and these are the ones claiming "oculus support". chicken and the egg. we're all fucked.
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
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