Oculus Rift in Q1 2016

The Oculus VR website announces that the first commercial release of the Oculus Rift VR headsets is planned for first quarter of next year. Here's word:
Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.
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58.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 18:10
58.
Re: Oculus Rift in Q1 2016 May 6, 2015, 18:10
May 6, 2015, 18:10
 
ForgedReality wrote on May 6, 2015, 17:58:
Mordecai Walfish wrote on May 6, 2015, 12:44:
ForgedReality wrote on May 6, 2015, 11:07:
Valve's solution already looks 10,000 times better.

nobody has seen what cv1 is going to look like or what input mechanism and sensors it will ship with.

Also, nobody is going to be using a mouse and keyboard for vr gaming, nor has anyone suggested that this is going to be a thing. "Hardcore" pc gamers who can't wrap their head around the concept of using a differeent set of input devices need not apply. This is a paradigm shift in gaming, not just a new monitor with some fancy sensors. CES will be very interesting this year with some major players all showing finalized designs and I'm excited for the amount of competition and potential out there.

The Vive doesn't use a mouse and keyboard, so I'm not sure what you're getting at...

We've already seen lots of people getting motion sickness from the current Oculus. Valve seems to have at least solved this problem.

They havent really 'solved' the problem per se - a large portion of motion sickness is because of multiple inputs - so your moving using your fingers, whilst moving your head with your mouse whilst actually moving your head...bleeeurgh. What the Vive does is limit that to one input - you walking around the room. Voila! problem solved.

However - obviously you cant play any old games, only games developed for that space. For example, Half Life - there is no way for that to be translated into the Vive so you would have to rebuild it, addressing issues like movement and combat.

So thats why Vive is giving away dev kits. It needs the software and killer app waaaaay more than Oculus, who basically are able to translate any existing game with head movement or that need a kbm as control. Elite Dangerous, Aliens, Warthunder, iRacing etc.

So not really solved per se, just different.
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