ForgedReality wrote on May 6, 2015, 17:58:
Mordecai Walfish wrote on May 6, 2015, 12:44:
ForgedReality wrote on May 6, 2015, 11:07:
Valve's solution already looks 10,000 times better.
nobody has seen what cv1 is going to look like or what input mechanism and sensors it will ship with.
Also, nobody is going to be using a mouse and keyboard for vr gaming, nor has anyone suggested that this is going to be a thing. "Hardcore" pc gamers who can't wrap their head around the concept of using a differeent set of input devices need not apply. This is a paradigm shift in gaming, not just a new monitor with some fancy sensors. CES will be very interesting this year with some major players all showing finalized designs and I'm excited for the amount of competition and potential out there.
The Vive doesn't use a mouse and keyboard, so I'm not sure what you're getting at...
We've already seen lots of people getting motion sickness from the current Oculus. Valve seems to have at least solved this problem.
They havent really 'solved' the problem per se - a large portion of motion sickness is because of multiple inputs - so your moving using your fingers, whilst moving your head with your mouse whilst actually moving your head...bleeeurgh. What the Vive does is limit that to one input - you walking around the room. Voila! problem solved.
However - obviously you cant play any old games, only games developed for that space. For example, Half Life - there is no way for that to be translated into the Vive so you would have to rebuild it, addressing issues like movement and combat.
So thats why Vive is giving away dev kits. It needs the software and killer app waaaaay more than Oculus, who basically are able to translate any existing game with head movement or that need a kbm as control. Elite Dangerous, Aliens, Warthunder, iRacing etc.
So not really solved per se, just different.