jdreyer wrote on May 6, 2015, 13:23:
The OR fundamentally changes your experience for a rather large subset of games: racing & driving sims, flight sims, space sims, and FP horror games. And it also seems to adapt well to FP RPG and adventure games that focus more on exploration and don't require the twitch reactions of FPSs. I view it as a strong niche product like joysticks or driving wheels which change and improve how you play certain kinds of games. These have been with us for decades. The OR is less like gimmicky products like kinect which can't die soon enough.
Exactly, well said. That's just how it integrates into existing ideas about gaming too, theres a lot of potential for unique experiences you can't have elsewhere. Previous iterations of VR couldn't really pull that off because the tech was so immature and there were essentially no build tools. It'll be interesting to see what devs come up with when they aren't constrained by designs for existing devices. It's undoubtedly going to be rocky at first but I'm very hopeful for the future.
Playing: Ys VIII, Hades, Demons Souls
Watching: The Expanse, Tenet, Peninsula