Quinn wrote on May 6, 2015, 10:07:
As for my example with an enemy being behind me... Your answer didn't really make sense. I know it's on a seperate axis, and that doesn't fix it. I have to look behind me, 160 degrees. I'm not an owl so I can't physically do that without letting go of my ability to shoot (the keyboard and/or mouse). Anyway, of course I know the answer to my own question.. which is turning around just isn't an option if you want to be able to shoot, so you'll have your keyboard and/or mouse to actually turn your ingame body.. but I think it defeats the purpose of VR. At least it does to me.
The answer you are looking for is wireless motion controllers. I haven't heard anything from Oculus, but Valve will have official controllers to be used with their equipment.
Here's a link to a story about valve's controllers:Valve Link
Here's a link to a 3rd party working on similar controllers:http://sixense.com/wireless