Quinn wrote on May 6, 2015, 10:07:
InBlack wrote on May 6, 2015, 09:57:
Quinn wrote on May 6, 2015, 09:51:
wtf_man wrote on May 6, 2015, 09:45:
Meh. Still a gimmick. Great for racing games/flying sims/rollercoaster tech demos, but I'll keep waiting for holodeck/brain implants.
Pretty much a niche market, IMO. Like 3D TV, but a little bigger.
I love gaming, but I have zero interest strapping something to my skull.
But you HAVE interest in putting something IN your skull. ...
I'm still not sure how this will work, sitting behind a desk. The Oculus Rift doesn't have gloves, does it? Either way, I'm sure you'd still need your keyboard. So tell me how that works. I'm playing an FPS, an enemy is behind me. I turn around with the Oculus Rift but have to leave my ability to actually shoot behind on my desk. Seriously, tell me how this works?
I feel like it's a rhetoric question, which is why I too believe it's but a gimmick still.
Nope you got it all wrong. The 'view' with the Oculus is on a seperate axis from your mouse/controller. So you can look one way, and shoot another. Just like real life...
Ideally its not really suited for FPS shooters just yet, apparently since very few (if any) support the kind of behaviour I described above. Native support is going to be found in sims and driving games (since most of them have supported TrackIR for years), but it will come. If you build it, they will come...
Of course they will come, at some point. Just not yet and I think not before 2018 or -19 at the earliest.
As for my example with an enemy being behind me... Your answer didn't really make sense. I know it's on a seperate axis, and that doesn't fix it. I have to look behind me, 160 degrees. I'm not an owl so I can't physically do that without letting go of my ability to shoot (the keyboard and/or mouse). Anyway, of course I know the answer to my own question.. which is turning around just isn't an option if you want to be able to shoot, so you'll have your keyboard and/or mouse to actually turn your ingame body.. but I think it defeats the purpose of VR. At least it does to me.
It's not that I don't applaud the Oculus Rift. It's the first step to actual VR. But at the same time I also laugh at the ridiculousness of this "first step" because, fuck me, I've been playing with these "oculus rift" things in arcade halls for 5 dollars a match 20 years ago.
Spoken like someone who's never played ARMA. ARMA has a TrackIR built in for use on foot as well as when in a vehicle.