Quinn wrote on May 6, 2015, 09:51:
But you HAVE interest in putting something IN your skull. ...
I'm still not sure how this will work, sitting behind a desk. The Oculus Rift doesn't have gloves, does it? Either way, I'm sure you'd still need your keyboard. So tell me how that works. I'm playing an FPS, an enemy is behind me. I turn around with the Oculus Rift but have to leave my ability to actually shoot behind on my desk. Seriously, tell me how this works?
I feel like it's a rhetoric question, which is why I too believe it's but a gimmick still.
In an FPS game, turning your body would be the same with keyboard and mouse control. The headtracking turns your character's head only, so they are controlled separately, so your character can be moving in one direction and looking in another.
This is why games have to support this decoupled movement/field_of_view