Quinn wrote on May 6, 2015, 09:51:
wtf_man wrote on May 6, 2015, 09:45:
Meh. Still a gimmick. Great for racing games/flying sims/rollercoaster tech demos, but I'll keep waiting for holodeck/brain implants.
Pretty much a niche market, IMO. Like 3D TV, but a little bigger.
I love gaming, but I have zero interest strapping something to my skull.
But you HAVE interest in putting something IN your skull. ...
I'm still not sure how this will work, sitting behind a desk. The Oculus Rift doesn't have gloves, does it? Either way, I'm sure you'd still need your keyboard. So tell me how that works. I'm playing an FPS, an enemy is behind me. I turn around with the Oculus Rift but have to leave my ability to actually shoot behind on my desk. Seriously, tell me how this works?
I feel like it's a rhetoric question, which is why I too believe it's but a gimmick still.
Nope you got it all wrong. The 'view' with the Oculus is on a seperate axis from your mouse/controller. So you can look one way, and shoot another. Just like real life...
Ideally its not really suited for FPS shooters just yet, apparently since very few (if any) support the kind of behaviour I described above. Native support is going to be found in sims and driving games (since most of them have supported TrackIR for years), but it will come. If you build it, they will come...
I have a nifty blue line!