Oculus Rift in Q1 2016

The Oculus VR website announces that the first commercial release of the Oculus Rift VR headsets is planned for first quarter of next year. Here's word:
Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.
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Re: Oculus Rift in Q1 2016
May 6, 2015, 09:20
nin
 
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Re: Oculus Rift in Q1 2016 May 6, 2015, 09:20
May 6, 2015, 09:20
 nin
 
zombiefan wrote on May 6, 2015, 09:14:
Meh. Still a gimmick. Great for racing games/flying sims/rollercoaster tech demos, but I'll keep waiting for holodeck/brain implants.

Seeing it being used in Alien Isolation, Elite, and GTA, it looks like an awesome "gimmick".

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Re: Oculus Rift in Q1 2016
May 6, 2015, 09:14
3.
Re: Oculus Rift in Q1 2016 May 6, 2015, 09:14
May 6, 2015, 09:14
 
Meh. Still a gimmick. Great for racing games/flying sims/rollercoaster tech demos, but I'll keep waiting for holodeck/brain implants.
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Re: Oculus Rift in Q1 2016
May 6, 2015, 09:10
Verno
 
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Re: Oculus Rift in Q1 2016 May 6, 2015, 09:10
May 6, 2015, 09:10
 Verno
 
This is one of the few techs where I'm very interested in being an early adopter, I've played around with a friends Oculus and its quite promising. I just hope it will reach critical mass enough to get more native experiences, most of the stuff I've enjoyed has been designed with it in mind rather than just being a port of an existing game intended for TVs/etc.
Playing: FF7R
Watching: The Last Dance
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Re: Oculus Rift in Q1 2016
May 6, 2015, 08:59
1.
Re: Oculus Rift in Q1 2016 May 6, 2015, 08:59
May 6, 2015, 08:59
 
About time they made a move. It may be too late if Valve/HTC brings out the Vive before Christmas. It will depend on who has the better product.
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