Oculus Rift in Q1 2016

The Oculus VR website announces that the first commercial release of the Oculus Rift VR headsets is planned for first quarter of next year. Here's word:
Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.
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44.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 14:27
44.
Re: Oculus Rift in Q1 2016 May 6, 2015, 14:27
May 6, 2015, 14:27
 
jdreyer wrote on May 6, 2015, 13:23:
MajorD wrote on May 6, 2015, 12:11:
Cutter wrote on May 6, 2015, 09:37:
A lot of people will end up with VR paperweights before this fad passes. That'll take a while however as there's too much money behind this movement at current. I have no doubt that VR will succeed one day, just not today. I still see this being of far more use in practical applications, AR in particular.

I have to agree. Similar to how the whole 3D television/monitor hype train that has slowly died off. Now it's curved TVs.



BUUUTTTT, until I try it, who really knows? /Shrug


The problem with 3D TVs: first there isn't a lot of 3D content out there to watch, and second it's just an additional layer to the presentation, it's not integral to the story telling.

Curved TVs are a fad, although I have a feeling they'll always be sold as a niche product. But they make no sense: a TV is a group device, and curving it is antithetical to that.

Curved monitors are here to stay, and will become the majority display type in the future because monitors are individual use items, so curving makes sense.

The OR fundamentally changes your experience for a rather large subset of games: racing & driving sims, flight sims, space sims, and FP horror games. And it also seems to adapt well to FP RPG and adventure games that focus more on exploration and don't require the twitch reactions of FPSs. I view it as a strong niche product like joysticks or driving wheels which change and improve how you play certain kinds of games. These have been with us for decades. The OR is less like gimmicky products like kinect which can't die soon enough.

Yeah, very true jdreyer. Good points to ponder, thanks.



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43.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 14:21
PHJF
 
43.
Re: Oculus Rift in Q1 2016 May 6, 2015, 14:21
May 6, 2015, 14:21
 PHJF
 
Bout fucking time.
Steam + PSN: PHJF
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42.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 13:50
42.
Re: Oculus Rift in Q1 2016 May 6, 2015, 13:50
May 6, 2015, 13:50
 
CJ_Parker wrote on May 6, 2015, 13:05:
Wake me up when they start rendering at minimum full HD *per eye*. This one is too low res to bother.
These will probably come out at 1440P, which is the new top end for 5.5" panels. 4K would be better, but I think 1440P will be good enough, having nearly double the pixels of 1080P: 3,686,400 vs. 2,073,600.
“We’ve reached the point of this polarized pandemic where our current plan for salvation is convincing certain recalcitrant men that wearing masks is the testosteroney thing to do.“
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41.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 13:50
Verno
 
41.
Re: Oculus Rift in Q1 2016 May 6, 2015, 13:50
May 6, 2015, 13:50
 Verno
 
jdreyer wrote on May 6, 2015, 13:23:

The OR fundamentally changes your experience for a rather large subset of games: racing & driving sims, flight sims, space sims, and FP horror games. And it also seems to adapt well to FP RPG and adventure games that focus more on exploration and don't require the twitch reactions of FPSs. I view it as a strong niche product like joysticks or driving wheels which change and improve how you play certain kinds of games. These have been with us for decades. The OR is less like gimmicky products like kinect which can't die soon enough.

Exactly, well said. That's just how it integrates into existing ideas about gaming too, theres a lot of potential for unique experiences you can't have elsewhere. Previous iterations of VR couldn't really pull that off because the tech was so immature and there were essentially no build tools. It'll be interesting to see what devs come up with when they aren't constrained by designs for existing devices. It's undoubtedly going to be rocky at first but I'm very hopeful for the future.
Playing: FF7R
Watching: The Last Dance
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40.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 13:23
40.
Re: Oculus Rift in Q1 2016 May 6, 2015, 13:23
May 6, 2015, 13:23
 
MajorD wrote on May 6, 2015, 12:11:
Cutter wrote on May 6, 2015, 09:37:
A lot of people will end up with VR paperweights before this fad passes. That'll take a while however as there's too much money behind this movement at current. I have no doubt that VR will succeed one day, just not today. I still see this being of far more use in practical applications, AR in particular.

I have to agree. Similar to how the whole 3D television/monitor hype train that has slowly died off. Now it's curved TVs.

BUUUTTTT, until I try it, who really knows? /Shrug


The problem with 3D TVs: first there isn't a lot of 3D content out there to watch, and second it's just an additional layer to the presentation, it's not integral to the story telling.

Curved TVs are a fad, although I have a feeling they'll always be sold as a niche product. But they make no sense: a TV is a group device, and curving it is antithetical to that.

Curved monitors are here to stay, and will become the majority display type in the future because monitors are individual use items, so curving makes sense.

The OR fundamentally changes your experience for a rather large subset of games: racing & driving sims, flight sims, space sims, and FP horror games. And it also seems to adapt well to FP RPG and adventure games that focus more on exploration and don't require the twitch reactions of FPSs. I view it as a strong niche product like joysticks or driving wheels which change and improve how you play certain kinds of games. These have been with us for decades. The OR is less like gimmicky products like kinect which can't die soon enough.
“We’ve reached the point of this polarized pandemic where our current plan for salvation is convincing certain recalcitrant men that wearing masks is the testosteroney thing to do.“
Avatar 22024
39.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 13:05
39.
Re: Oculus Rift in Q1 2016 May 6, 2015, 13:05
May 6, 2015, 13:05
 
Wake me up when they start rendering at minimum full HD *per eye*. This one is too low res to bother.
38.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 13:03
38.
Re: Oculus Rift in Q1 2016 May 6, 2015, 13:03
May 6, 2015, 13:03
 
BobBob wrote on May 6, 2015, 11:07:
I hope VR usage catches on and people stay indoors. That means more space for me outside.

Because outside is already so crowded? There are already plenty of indoor distractions, I can't imagine this will keep people in who aren't already inside.
“We’ve reached the point of this polarized pandemic where our current plan for salvation is convincing certain recalcitrant men that wearing masks is the testosteroney thing to do.“
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37.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 12:57
37.
Re: Oculus Rift in Q1 2016 May 6, 2015, 12:57
May 6, 2015, 12:57
 
zombiefan wrote on May 6, 2015, 09:14:
Meh. Still a gimmick. Great for racing games/flying sims/rollercoaster tech demos, but I'll keep waiting for holodeck/brain implants.

By the time we have holodeck/brain implants, you'll have died. You'll literally have to be brought back as a zombie to enjoy those, zombiefan.
“We’ve reached the point of this polarized pandemic where our current plan for salvation is convincing certain recalcitrant men that wearing masks is the testosteroney thing to do.“
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36.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 12:55
36.
Re: Oculus Rift in Q1 2016 May 6, 2015, 12:55
May 6, 2015, 12:55
 
Bummer. Thought this would be coming out this summer.
“We’ve reached the point of this polarized pandemic where our current plan for salvation is convincing certain recalcitrant men that wearing masks is the testosteroney thing to do.“
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35.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 12:55
35.
Re: Oculus Rift in Q1 2016 May 6, 2015, 12:55
May 6, 2015, 12:55
 
InBlack wrote on May 6, 2015, 12:43:
MajorD wrote on May 6, 2015, 12:11:

I have to agree. Similar to how the whole 3D television/monitor hype train...


Except how many 3d televisions or montors allowed you to experience 6 degree of freedom (6DOF) movement in a 3d virtual space? Yeah, erm...none.


theres no point trying to explain it really. Alot of contributors to this thread clearly havent been anywhere near a rift (comparing to a 3d tv?) so wont get it until they put one on their noggin - which they will do.
34.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 12:49
34.
Re: Oculus Rift in Q1 2016 May 6, 2015, 12:49
May 6, 2015, 12:49
 
Cutter wrote on May 6, 2015, 12:35:
MajorD wrote on May 6, 2015, 12:11:
Cutter wrote on May 6, 2015, 09:37:
A lot of people will end up with VR paperweights before this fad passes. That'll take a while however as there's too much money behind this movement at current. I have no doubt that VR will succeed one day, just not today. I still see this being of far more use in practical applications, AR in particular.

I have to agree. Similar to how the whole 3D television/monitor hype train that has slowly died off. Now it's curved TVs.

BUUUTTTT, until I try it, who really knows? /Shrug



That's basically what I was getting at. There will be the big push, people wanting to not miss the hype train, then finding its a bust for numerous reasons and it will slowly die out again. It'll take several years just like 3D did again, but it'll happen.

I don't think so. Not VR. VR will not die. It'll get better, and better, and better. New diseases will develop, both mentally and physicall; movies will once again be inspired by something that is now real and no longer science fiction; grand debates will sprout from the masses about VR and the implications it brings; etc; etc; etc.

The Oculus Rift will be a silly, tiny first step -- but VR will definitely not die. Actually, it will develop to a point where when girls see a strong, fit guy walk down the street, they'll say "Hey look, a gamer!". We'll probably all be psychopaths, too.
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33.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 12:44
33.
Re: Oculus Rift in Q1 2016 May 6, 2015, 12:44
May 6, 2015, 12:44
 
ForgedReality wrote on May 6, 2015, 11:07:
Valve's solution already looks 10,000 times better.

nobody has seen what cv1 is going to look like or what input mechanism and sensors it will ship with.

Also, nobody is going to be using a mouse and keyboard for vr gaming, nor has anyone suggested that this is going to be a thing. "Hardcore" pc gamers who can't wrap their head around the concept of using a differeent set of input devices need not apply. This is a paradigm shift in gaming, not just a new monitor with some fancy sensors. CES will be very interesting this year with some major players all showing finalized designs and I'm excited for the amount of competition and potential out there.
Avatar 56178
32.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 12:44
32.
Re: Oculus Rift in Q1 2016 May 6, 2015, 12:44
May 6, 2015, 12:44
 
Cutter wrote on May 6, 2015, 12:36:
InBlack wrote on May 6, 2015, 09:57:
If you build it, they will come...

I guess the VR porn market could be huge.


Haha you jest but this is going to be at least a partial driver. Theres alot of work and a couple of companies that are already selling 3d immersive porn for the oculus and thats just for the limited DK2. Porn has always been a driver for the internet, this will be no different.
31.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 12:43
31.
Re: Oculus Rift in Q1 2016 May 6, 2015, 12:43
May 6, 2015, 12:43
 
MajorD wrote on May 6, 2015, 12:11:

I have to agree. Similar to how the whole 3D television/monitor hype train...


Except how many 3d televisions or monitors allowed you to experience 6 degrees of freedom (6DOF) movement in a 3d virtual space? Yeah, erm...none.

This comment was edited on May 6, 2015, 12:50.
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30.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 12:38
30.
Re: Oculus Rift in Q1 2016 May 6, 2015, 12:38
May 6, 2015, 12:38
 
Quinn wrote on May 6, 2015, 10:07:
As for my example with an enemy being behind me... Your answer didn't really make sense. I know it's on a seperate axis, and that doesn't fix it. I have to look behind me, 160 degrees. I'm not an owl so I can't physically do that without letting go of my ability to shoot (the keyboard and/or mouse). Anyway, of course I know the answer to my own question.. which is turning around just isn't an option if you want to be able to shoot, so you'll have your keyboard and/or mouse to actually turn your ingame body.. but I think it defeats the purpose of VR. At least it does to me.


You still use mouse and keyboard to aim and move your body respectively. But as for your example you turn your head as far as possible, so that's how far you look (without turning your body). If you turn further by moving your body, then your ingame body moves too. It's actually quite trivial since the tracking device works in 6DOF. Yeah, you wont be able to do 180's in pico-seconds like you can in Quake or Unreal but how realistic is that anyway?

No one believed that the mouse was anything but a gimmick when it was introduced as well, yeah. The rest is history...

Don't get me wrong the Oculus might turn out to be a bit of a dud, depending on the resolution, field of vision, performance etc. issues, but it was the first VR kit to prove that VR as a concept is commercially viable at least with regards to mainstream gaming.

This comment was edited on May 6, 2015, 12:45.
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29.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 12:36
Cutter
 
29.
Re: Oculus Rift in Q1 2016 May 6, 2015, 12:36
May 6, 2015, 12:36
 Cutter
 
InBlack wrote on May 6, 2015, 09:57:
If you build it, they will come...

I guess the VR porn market could be huge.

"Well, he’s not a villain Summer, but he shouldn’t be your hero. He’s more like a demon, or a super fucked up god." - Morty Smith
Avatar 25394
28.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 12:35
Cutter
 
28.
Re: Oculus Rift in Q1 2016 May 6, 2015, 12:35
May 6, 2015, 12:35
 Cutter
 
MajorD wrote on May 6, 2015, 12:11:
Cutter wrote on May 6, 2015, 09:37:
A lot of people will end up with VR paperweights before this fad passes. That'll take a while however as there's too much money behind this movement at current. I have no doubt that VR will succeed one day, just not today. I still see this being of far more use in practical applications, AR in particular.

I have to agree. Similar to how the whole 3D television/monitor hype train that has slowly died off. Now it's curved TVs.

BUUUTTTT, until I try it, who really knows? /Shrug



That's basically what I was getting at. There will be the big push, people wanting to not miss the hype train, then finding its a bust for numerous reasons and it will slowly die out again. It'll take several years just like 3D did again, but it'll happen.
"Well, he’s not a villain Summer, but he shouldn’t be your hero. He’s more like a demon, or a super fucked up god." - Morty Smith
Avatar 25394
27.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 12:11
27.
Re: Oculus Rift in Q1 2016 May 6, 2015, 12:11
May 6, 2015, 12:11
 
Cutter wrote on May 6, 2015, 09:37:
A lot of people will end up with VR paperweights before this fad passes. That'll take a while however as there's too much money behind this movement at current. I have no doubt that VR will succeed one day, just not today. I still see this being of far more use in practical applications, AR in particular.

I have to agree. Similar to how the whole 3D television/monitor hype train that has slowly died off. Now it's curved TVs.

BUUUTTTT, until I try it, who really knows? /Shrug


Avatar 55780
26.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 12:04
26.
Re: Oculus Rift in Q1 2016 May 6, 2015, 12:04
May 6, 2015, 12:04
 
People are right to think that 1st gen hardware will have shortcomings and problems, but compared to the first gen smart watches, a VR headset from Oculus offers significantly more bang-for-buck in function and entertainment.

VR enabled content will persuade the non-believers and the masses that don't understand the potential of devices like Oculus Rift. YouTube already offers 360 content (if your phone/tablet supports it):

360 F1
360 Wingsuit

This is just the beginning...
25.
 
Re: Oculus Rift in Q1 2016
May 6, 2015, 11:48
25.
Re: Oculus Rift in Q1 2016 May 6, 2015, 11:48
May 6, 2015, 11:48
 
I hope those lame ass 80s walkman style headphones are optional, if not its a deal breaker for me right from the start.
I'm ready to get vr from the moment they ship consumer version, but now having Valve headset in the mix I'll just wait and see which one is superior and better supported in games.
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