EverQuest Emulator Legal

A recent post on the EverQuest website offers an official endorsement from Daybreak Games for Project 1999, an emulator that supports "classic" EverQuest gameplay echoing the early days of the MMORPG. Since emulation in such games has typically been a touchy legal topic, this is good news for supporters of the project. Here's word:
It’s been an exciting year for Project 1999 and we have some exciting news we’ve been really anxious to share with all of you. As some of you may be aware, in the past there has been both confusion and concern over the status of Project 1999. We have recently entered into a written agreement with Daybreak Game Company LLC that formally recognizes Project 1999 as a fan based, not-for-profit, classic EverQuest emulation project. The agreement establishes the guidelines that we as a project must follow, but it will allow to us continue to update the game without risk of legal repercussions. As a show of good faith to support the efforts of Daybreak Games, we have decided to reschedule our expansion release as to not conflict with the upcoming new progression server being released in the coming weeks. We would like to personally thank all the folks at Daybreak and acknowledge how awesome it is for a company to work with and embrace the creations of their fans. This is really something that’s unique in the gaming industry.
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Re: EverQuest Emulator Legal
May 6, 2015, 12:15
20.
Re: EverQuest Emulator Legal May 6, 2015, 12:15
May 6, 2015, 12:15
 
The EVE crowd are not your typical MMO crowd though. They would be closer to the competitive multiplayer crowd, except that they generally have more patience.

For a game like the original EQ, there were a number of different factors that contributed to what made it so appealing. There was nothing else like it at the time is the first thing.

The difficulty and setup of the game game world meant that soloing was extremely unprofitable. It didn't just encourage group play, it demanded it.

At the time, social networking was nowhere near as popular as it is today (if you could even say it existed apart from MSN Messenger and ICQ in the mainstream). EQ combined social networking with a vast open world and stuff for you to do with the people you were chatting to.

Finally, the spontaneous and unforseen situations which could happen in that kind of environment are impossible to create in today's MMOs, precisely because they are all so much about hand-holding and theme parking. Anyone who remembers the infamous trains in the Estate of Unrest would get what I'm talking about.

The modern MMO is so much about tightly controlling the player experience, that there is no way to revisit those days.

As a consequence, even the new ones which come out and claim to be about recapturing that same magic, can't do it. It wasn't just a matter of harsh gameplay that demanded grouping, it was about the unfettered nature of the game world and how that allowed so many awesome moments to happen naturally.
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