EverQuest Emulator Legal

A recent post on the EverQuest website offers an official endorsement from Daybreak Games for Project 1999, an emulator that supports "classic" EverQuest gameplay echoing the early days of the MMORPG. Since emulation in such games has typically been a touchy legal topic, this is good news for supporters of the project. Here's word:
It’s been an exciting year for Project 1999 and we have some exciting news we’ve been really anxious to share with all of you. As some of you may be aware, in the past there has been both confusion and concern over the status of Project 1999. We have recently entered into a written agreement with Daybreak Game Company LLC that formally recognizes Project 1999 as a fan based, not-for-profit, classic EverQuest emulation project. The agreement establishes the guidelines that we as a project must follow, but it will allow to us continue to update the game without risk of legal repercussions. As a show of good faith to support the efforts of Daybreak Games, we have decided to reschedule our expansion release as to not conflict with the upcoming new progression server being released in the coming weeks. We would like to personally thank all the folks at Daybreak and acknowledge how awesome it is for a company to work with and embrace the creations of their fans. This is really something that’s unique in the gaming industry.
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17.
 
Re: EverQuest Emulator Legal
May 5, 2015, 19:34
17.
Re: EverQuest Emulator Legal May 5, 2015, 19:34
May 5, 2015, 19:34
 
Tipsy McStagger wrote on May 5, 2015, 16:37:
The risk versus rewards aspect of MMOs like EQ and Ultima Online is what made them fun. This is also why I play Eve Online (well not actually right now, parked my guy to train for a while since i'm back logged on other games like the witcher).

All these other video games are crazy boring because there's no risk.

This ^.

Even PVE was exciting back in the days, because dying actually had consequences.

And the PVP was fkn amazing. None of this thoughtless red = dead crap, and mindless zerging. Death hurt, meaning tactics and skill mattered, and there were lasting consequences for your and your guilds actions.

Shit was intense.

Now days PVE = grind. PVP = minigame grind. MMO = yawnfest.

Thank you WOW for carebearing/consolising an entire genre.

Darktide forever.
http://www.schattenkind.com/past-present/history.html

This comment was edited on May 5, 2015, 20:26.
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