Tipsy McStagger wrote on May 5, 2015, 16:37:
The risk versus rewards aspect of MMOs like EQ and Ultima Online is what made them fun. This is also why I play Eve Online (well not actually right now, parked my guy to train for a while since i'm back logged on other games like the witcher).
All these other video games are crazy boring because there's no risk.
Even PVE was exciting back in the days, because dying actually had consequences.
And the PVP was fkn amazing. None of this thoughtless red = dead crap, and mindless zerging. Death hurt, meaning tactics and skill mattered, and there were lasting consequences for your and your guilds actions.
Shit was intense.
Now days PVE = grind. PVP = minigame grind. MMO = yawnfest.
Thank you WOW for carebearing/consolising an entire genre.
Darktide forever.http://www.schattenkind.com/past-present/history.htmlThis comment was edited on May 5, 2015, 20:26.