Tipsy McStagger wrote on May 5, 2015, 16:37:
The risk versus rewards aspect of MMOs like EQ and Ultima Online is what made them fun. This is also why I play Eve Online (well not actually right now, parked my guy to train for a while since i'm back logged on other games like the witcher).
All these other video games are crazy boring because there's no risk.
This ^.
Even PVE was exciting back in the days, because dying actually had consequences.
And the PVP was fkn amazing. None of this thoughtless red = dead crap, and mindless zerging. Death hurt, meaning tactics and skill mattered, and there were lasting consequences for your and your guilds actions.
Shit was intense.
Now days PVE = grind. PVP = minigame grind. MMO = yawnfest.
Thank you WOW for carebearing/consolising an entire genre.
Darktide forever.
http://www.schattenkind.com/past-present/history.htmlThis comment was edited on May 5, 2015, 20:26.