EverQuest Emulator Legal

A recent post on the EverQuest website offers an official endorsement from Daybreak Games for Project 1999, an emulator that supports "classic" EverQuest gameplay echoing the early days of the MMORPG. Since emulation in such games has typically been a touchy legal topic, this is good news for supporters of the project. Here's word:
It’s been an exciting year for Project 1999 and we have some exciting news we’ve been really anxious to share with all of you. As some of you may be aware, in the past there has been both confusion and concern over the status of Project 1999. We have recently entered into a written agreement with Daybreak Game Company LLC that formally recognizes Project 1999 as a fan based, not-for-profit, classic EverQuest emulation project. The agreement establishes the guidelines that we as a project must follow, but it will allow to us continue to update the game without risk of legal repercussions. As a show of good faith to support the efforts of Daybreak Games, we have decided to reschedule our expansion release as to not conflict with the upcoming new progression server being released in the coming weeks. We would like to personally thank all the folks at Daybreak and acknowledge how awesome it is for a company to work with and embrace the creations of their fans. This is really something that’s unique in the gaming industry.
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11.
 
Re: EverQuest Emulator Legal
May 5, 2015, 15:41
11.
Re: EverQuest Emulator Legal May 5, 2015, 15:41
May 5, 2015, 15:41
 
I remember the live invasions that AC used to run. That was always fun. I think that AC was also the first MMO to have world-altering events in free monthly updates.

Doing brand new missions/zones is definitely a ton of fun. Actually managed to do that a couple times in both LOTRO and Rift. And of course trying to figure out things like BWL and AQ40 in WoW - which was slightly less fun since instead of 5 people it was 40 involved.

I miss the days of crowd control and splitting pulls being skills required - they basically merged all of that into the 'tank' role of mmos these days. I had an SK with a pre-nerf clicky CoS (acquired through some very good trading in EC) and Jboots (which I happened on by pure luck in the zone early one morning).

Was slowly working on building the Iksar SK quest weapon which was fun until they opened it up to all races, and suddenly I had to compete with the 999999999 Dark Elf alts of people in the major guilds. That and then stupid moon expansion facelift that turned my iksar into a godzilla wannabe is basically what killed it for me.

KS wrote on May 5, 2015, 15:31:
The three biggest joys I've had in MMOs, going back past EQ and Ultima Online to text MMOs were, in order:

1. Live invasions, seen only twice, once in UO and once in EQ (opening of dark elfs or something) where monsters overrun zones. "To hell with your levelling and travel plans."

Awesome. Most people are losers who don't like that. Screw them, base fools all.

2. Grouping with people to do a new mission or zone nobody's done before. Done this precisely once, in Dungeons & Dragons Online.

5 people, "What do we do?". "I don't know.". "I thought you know. NOBODY KNOWS???"

Had a blast for a couple of hours figuring out the puzzles, stumbling into monsters, etc.

3. Grouping to take out singleton yard trash, ala early EQ.

The problem is making grouping easy, intuitive, ***and natural to the flow of the game. ***

People group because they have a tough time finding easy groups (sadly, City of Heroes, fairly solo-friendly, got this almost perfect, so people grouped easily even though they didn't "need to". RIP

MMOs are terrible single-player games.
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