The NVIDIA Blog
offers a tech demo video
showing off DirectX 12, demonstrating the visuals possible with the upcoming
update to the API (thanks
). The result is very impressive, as is the hardware behind it, as it
is running on quad GeForce TITAN X GPUs. They say DirectX 12 finally allows them
to cross the uncanny valley:
Coined by pioneering roboticist Masahiro Mori
nearly 50 years ago, the term describes the boundary where emotional realism in
the digital world begins to blur with reality — and creates a sense of the
strange, or even revulsion, in human observers.
Overcoming this sensation has been a stretch goal for computer-generated
graphics for decades. It’s a task that’s even tougher when performed in real
WITCH CHAPTER 0 [cry] project, powered by Microsoft’s new DirectX 12 application
programming interface (API) and NVIDIA GeForce graphics, points to a way through
the uncanny valley.
Bringing more reality and depth to character expressions will better immerse
players in stories during game-play, and deepen their connection to characters.