DirectX 12 Video Crosses the Uncanny Valley

The NVIDIA Blog offers a tech demo video showing off DirectX 12, demonstrating the visuals possible with the upcoming update to the API (thanks HARDOCP). The result is very impressive, as is the hardware behind it, as it is running on quad GeForce TITAN X GPUs. They say DirectX 12 finally allows them to cross the uncanny valley:
Coined by pioneering roboticist Masahiro Mori nearly 50 years ago, the term describes the boundary where emotional realism in the digital world begins to blur with reality — and creates a sense of the strange, or even revulsion, in human observers.
Overcoming this sensation has been a stretch goal for computer-generated graphics for decades. It’s a task that’s even tougher when performed in real time.

WITCH CHAPTER 0 [cry] project, powered by Microsoft’s new DirectX 12 application programming interface (API) and NVIDIA GeForce graphics, points to a way through the uncanny valley.

Bringing more reality and depth to character expressions will better immerse players in stories during game-play, and deepen their connection to characters.

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67 Replies. 4 pages. Viewing page 1.
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67.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 6, 2015, 14:44
67.
Re: DirectX 12 Video Crosses the Uncanny Valley May 6, 2015, 14:44
May 6, 2015, 14:44
 
The real question is, is it really worth the artistic effort - and hard drive space - to build 50 hair shaders on top of everything else going on in a real game?

It might make sense in some games and it might not in others. Basically it's just another tool. And hard drive space is always increasing.
66.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 3, 2015, 10:53
66.
Re: DirectX 12 Video Crosses the Uncanny Valley May 3, 2015, 10:53
May 3, 2015, 10:53
 
saluk wrote on May 3, 2015, 03:52:
The real question is, is it really worth the artistic effort - and hard drive space - to build 50 hair shaders on top of everything else going on in a real game?

youve gotta understand how many people there are out there thinking about this stuff strictly in terms of porn
65.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 3, 2015, 03:52
65.
Re: DirectX 12 Video Crosses the Uncanny Valley May 3, 2015, 03:52
May 3, 2015, 03:52
 
It's not bad, more interested in hearing how many polygons and shaders they are able to use in realtime than what I am seeing though. Not sure how much of it is youtube compression, but it comes across a bit flat. It's always nice to get a glimpse of the future, but every increase is a little less exciting than the last. I'd say we've passed uncanny valley long ago, even in realtime.

The real question is, is it really worth the artistic effort - and hard drive space - to build 50 hair shaders on top of everything else going on in a real game?
64.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 2, 2015, 10:23
64.
Re: DirectX 12 Video Crosses the Uncanny Valley May 2, 2015, 10:23
May 2, 2015, 10:23
 
NKD wrote on May 2, 2015, 04:37:
theyarecomingforyou wrote on May 1, 2015, 20:12:

We've all seen so many tech demos over the years that pan out to be nothing

Like Star Citizen?
Don't give up your day job.
"The price of freedom is eternal vigilance."
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63.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 2, 2015, 05:12
63.
Re: DirectX 12 Video Crosses the Uncanny Valley May 2, 2015, 05:12
May 2, 2015, 05:12
 
Real time movie isn't a real time game. There's no way the game could look this good. Also, the hardware here is probably like 20 PS4 strapped together Still, it doesn't look THAT good.

My real question is this though: Why is Morrigan from Dragon Age crying and then turning to gold?
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62.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 2, 2015, 04:37
NKD
62.
Re: DirectX 12 Video Crosses the Uncanny Valley May 2, 2015, 04:37
May 2, 2015, 04:37
NKD
 
theyarecomingforyou wrote on May 1, 2015, 20:12:

We've all seen so many tech demos over the years that pan out to be nothing

Like Star Citizen?
Judging the health of the economy based on your 401k is like judging the quality of your furniture based on your coffin.
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61.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 2, 2015, 04:09
61.
Re: DirectX 12 Video Crosses the Uncanny Valley May 2, 2015, 04:09
May 2, 2015, 04:09
 
jdreyer wrote on May 1, 2015, 20:41:
theyarecomingforyou wrote on May 1, 2015, 20:12:
Uncanny valley? Not even close. It looks fake, not creepy fake. The skin is plasticky, the lighting too soft, the hair very flat, etc. To be honest it really doesn't wow me.

Star Citizen was putting out work-in-progress pictures like this two years ago using current hardware and the models have since been overhauled. I consider that much more compelling given that this is a real implementation, rather than a tech demo running on a setup that is unattainable for 99% of people.

We've all seen so many tech demos over the years that pan out to be nothing - for all intents and purposes it might as well be pre-rendered.

But those lips!
Don't say that in front of Ruby!
"The price of freedom is eternal vigilance."
Avatar 22891
60.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 2, 2015, 02:34
60.
Re: DirectX 12 Video Crosses the Uncanny Valley May 2, 2015, 02:34
May 2, 2015, 02:34
 
i like how all you idiots annoy each other

its very pleasing
59.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 1, 2015, 20:43
59.
Re: DirectX 12 Video Crosses the Uncanny Valley May 1, 2015, 20:43
May 1, 2015, 20:43
 
Slick wrote on May 1, 2015, 19:53:
it's a pet peeve of mine, when people incorrectly use words having the exact opposite meaning that they're going for.

when I read it, it literally makes me claw my face off.

see what i did there?
Don't let people discourage you from expressing knowledge and correcting people's errors.
58.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 1, 2015, 20:41
58.
Re: DirectX 12 Video Crosses the Uncanny Valley May 1, 2015, 20:41
May 1, 2015, 20:41
 
theyarecomingforyou wrote on May 1, 2015, 20:12:
Uncanny valley? Not even close. It looks fake, not creepy fake. The skin is plasticky, the lighting too soft, the hair very flat, etc. To be honest it really doesn't wow me.

Star Citizen was putting out work-in-progress pictures like this two years ago using current hardware and the models have since been overhauled. I consider that much more compelling given that this is a real implementation, rather than a tech demo running on a setup that is unattainable for 99% of people.

We've all seen so many tech demos over the years that pan out to be nothing - for all intents and purposes it might as well be pre-rendered.

But those lips!
To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
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57.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 1, 2015, 20:12
57.
Re: DirectX 12 Video Crosses the Uncanny Valley May 1, 2015, 20:12
May 1, 2015, 20:12
 
Uncanny valley? Not even close. It looks fake, not creepy fake. The skin is plasticky, the lighting too soft, the hair very flat, etc. To be honest it really doesn't wow me.

Star Citizen was putting out work-in-progress pictures like this two years ago using current hardware and the models have since been overhauled. I consider that much more compelling given that this is a real implementation, rather than a tech demo running on a setup that is unattainable for 99% of people.

We've all seen so many tech demos over the years that pan out to be nothing - for all intents and purposes it might as well be pre-rendered.
"The price of freedom is eternal vigilance."
Avatar 22891
56.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 1, 2015, 19:53
Slick
 
56.
Re: DirectX 12 Video Crosses the Uncanny Valley May 1, 2015, 19:53
May 1, 2015, 19:53
 Slick
 
it's a pet peeve of mine, when people incorrectly use words having the exact opposite meaning that they're going for.

when I read it, it literally makes me claw my face off.

see what i did there?
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
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55.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 1, 2015, 19:36
Cutter
 
55.
Re: DirectX 12 Video Crosses the Uncanny Valley May 1, 2015, 19:36
May 1, 2015, 19:36
 Cutter
 
Slick wrote on May 1, 2015, 12:52:
WRONG WRONG YOU'RE ALL BLOODY WRONG.

"Pretty impressive the way it processes the skin, lips, and hair detail and shading, but not quite uncanny yet." -WRONG

"Impressive, but it still looks artificial. Not quite the uncanny valley yet." -WRONG

the "VALLEY" is exactly that, it's the dip where your brain REJECTS the simulation because the rendering is close, but "not quite there yet" to fool your brain and suspend disbelief that you're seeing something real. Your brain REJECTS animation cues as body language, and you're generally creeped out not by how lifelike something is, but how LIFELESS-LIKE something is. like a mannequin. something trying to be human, but getting close enough that all of it's faults stand up MUCH MORE, and the end result is something that's VERY UNSETTLING because it's very NOT REAL looking. THAT's what the "uncanny valley is"

i'm surprised so many intelligent people still manage to get it wrong, but the UNCANNY VALLEY isn't something to aspire to, and to attribute "realistic graphics" to it is a misnomer. what you mean to say is that realistic-looking graphics which are starting to fool the senses are "climbing out of the uncanny valley"... or something... to say that that scene looked go real, it was from the "uncanny valley" is like saying that the icecube is so cold, that it's hot. it's the opposite of what you're trying to say.

observe

it's like people saying penultimate cause it sounds cooler when they really mean ultimate. drives me nuts

Oh take a huge pill. No one cares...except you.
"What I don't like about office Christmas parties is looking for a job the next day." - Phyllis Diller
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54.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 1, 2015, 19:30
54.
Re: DirectX 12 Video Crosses the Uncanny Valley May 1, 2015, 19:30
May 1, 2015, 19:30
 
Cyant wrote on May 1, 2015, 17:54:
I have seen similar claims before they released DX9 and then DX10 and the DX10.1 and then DX11...


Exactly. There's no doubt it's impressive, but we'll look back in 30 or 40 years and laugh at the claim of this crossing the uncanny valley. Except we probably won't care either way by that time.
53.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 1, 2015, 19:08
53.
Re: DirectX 12 Video Crosses the Uncanny Valley May 1, 2015, 19:08
May 1, 2015, 19:08
 
Slick wrote on May 1, 2015, 12:52:
WRONG WRONG YOU'RE ALL BLOODY WRONG.

...

it's like people saying penultimate cause it sounds cooler when they really mean ultimate. drives me nuts

Really need the rant? There is the identical explanation two posts above yours.
Avatar 55985
52.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 1, 2015, 18:57
Tom
52.
Re: DirectX 12 Video Crosses the Uncanny Valley May 1, 2015, 18:57
May 1, 2015, 18:57
Tom
 
The reaction is generally "meh" because tech demos are rarely made to legitimately and honestly demonstrate the merits of whatever new technology being advertised. They're super fluffy affairs where someone points at a screen and says "GRAPHICS GOOD!", spouts some big numbers, and asks you to take it on faith that the demo proves how much better API X is than API X-1.

I could make something totally awesome with DX9 and show you a comparison between it and a ho-hum DX11 game, tell you the APIs are opposite of what they are, and you'd believe it. Therefore tech demos have little to no value when it comes to demonstrating the superiority of an API iteration.

It IS possible to make a tech demo that targets old and new APIs, really pushing each one as hard as humanly possible, and demonstrates it in a way that can be visually understood. But that's a lot of unsexy work. Probably the closest we ever get is with benchmarks like 3DMark.
51.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 1, 2015, 18:56
51.
Re: DirectX 12 Video Crosses the Uncanny Valley May 1, 2015, 18:56
May 1, 2015, 18:56
 
I might be more impressed if the video wasn't so compressed. Even at 1080p I didn't feel like I saw anything I couldn't see in Battlefield 4. and it was really short.

My 2 cents.
50.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 1, 2015, 18:15
50.
Re: DirectX 12 Video Crosses the Uncanny Valley May 1, 2015, 18:15
May 1, 2015, 18:15
 
Overon wrote on May 1, 2015, 18:08:
Requiring $4,000 worth of hardware to render.

Right. Throw in AI > than Zombies and it all still falls apart.
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49.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 1, 2015, 18:11
49.
Re: DirectX 12 Video Crosses the Uncanny Valley May 1, 2015, 18:11
May 1, 2015, 18:11
 
descender wrote on May 1, 2015, 11:28:
Don't see why it would happen

Higher quality shaders and models don't build themselves. Similar to the "HD tax" they pulled out of their butts when they bumped the price of games to $60.

The market dictates it ultimately and the competition is much greater since the move to $60. I'd make an e-wager it is unaffected.
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48.
 
Re: DirectX 12 Video Crosses the Uncanny Valley
May 1, 2015, 18:08
48.
Re: DirectX 12 Video Crosses the Uncanny Valley May 1, 2015, 18:08
May 1, 2015, 18:08
 
Requiring $4,000 worth of hardware to render.
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