DiRT Rally Early Access

Codemasters is now offering the chance to get behind the wheel with DiRT Rally with the release of the off-road racing game on Steam Early Access. They show off the game in a new trailer, and dish the DiRT in this announcement:
Codemasters today invites gamers to join it on the road toward the future of the DiRT series with the release of DiRT Rally on Steam Early Access. Launching initially with 17 classic and current cars and 36 challenging stages spread across three very different real-world environments, the team will be adding regular free updates featuring more vehicles, locations and game modes as they build a new, exciting breed of focused and challenging off-road racing. Gamers can watch the first gameplay trailer now at http://www.dirtgame.com.

Globally renowned for delivering realistic, yet fun, driving games, Codemasters is once more bringing its talent and experience to the world of rallying. With DiRT Rally, the team wanted to take off-road racing to a new level of realism, so it tore up its previous pace notes and completely rebuilt the physical simulation and driving models to truly capture the feeling of each individual car as it hurtles along a variety of surfaces in different conditions.

Codemasters has captured the essence of what makes rally unique – that sense of trying to remain in control of your emotions, as you hurtle along dangerous, undulating roads at breakneck speed, aiming to squeeze everything out of your car whilst knowing that one crash could irreparably harm your stage time. It’s the ultimate test of a driver’s skill, and it’s the ultimate in high-risk, high-reward gameplay.

The community will be DiRT Rally’s co-driver, and their feedback will help shape the evolution of the experience. For players joining DiRT Rally in Early Access and the road ahead, the team wants their feedback. They’ll be helping to test theories and providing vital data that will help to refine DiRT Rally.

From the outset, players purchasing DiRT Rally on Steam Early Access will get access to the following:

  • 17 CARS OVER 6 NEW AND CLASSIC CLASSES - Including BMW M3 Evo; Audi Quattro S1; Lancia Delta HF Integrale and Subaru Impreza
  • DIVERSE LOCALES - 36 challenging stages set across Hafren, Wales; Monte Carlo, Monaco and Argolis, Greece
  • TEAM MANAGEMENT – Hire up to four engineering staff to work on your car between stages
  • RALLY ASYNC – Daily, weekly and month-long challenges against fellow players from around the world without the need to be online at the same time
  • RALLY SEASONS – Compete in a succession of events with the aim of gaining promotion to the next rung on the driving ladder
  • CUSTOM RALLY EVENTS – Take any car on any track and configure and compete in single or multi-stage events against the AI’s times
  • UPGRADES – Unlock the full potential of your car with meaningful improvements to its handling and performance
  • TUNING – Tweak your car set-up based on car, track and weather conditions to best suit your racing style
  • PHYSICS-BASED ASSISTS – DiRT Rally allows players to experience cars in their purest form. It also offers a selection of real world assists similar to those seen in race and road vehicles as traction control and ABS
  • DAMAGE & REPAIRS – Wear and tear is faithfully recreated with a comprehensive and realistic damage model. Damage can be repaired by hiring Engineers to work in the team’s Service Area between stages but with a finite amount of time available

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12.
 
Re: DiRT Rally Early Access
Apr 29, 2015, 03:11
12.
Re: DiRT Rally Early Access Apr 29, 2015, 03:11
Apr 29, 2015, 03:11
 
In Dirt3, I really hated the Gymkana, like most mentioned on here. But, I really liked the rally cross races. I thought some of them were really fun bumper to bumper challenges in the mud and snow. Am I the only one who likes Rally and Rally Cross?

I'm actually hoping that they add that.
11.
 
Re: DiRT Rally Early Access
Apr 28, 2015, 09:35
11.
Re: DiRT Rally Early Access Apr 28, 2015, 09:35
Apr 28, 2015, 09:35
 
Thanks for the link Spectral
10.
 
Re: ArcheAge Head Start Issues
Apr 28, 2015, 08:56
10.
Re: ArcheAge Head Start Issues Apr 28, 2015, 08:56
Apr 28, 2015, 08:56
 
Inside Sim Racing put up a good overview/preview, have a look if you have 30 minutes to spare
Link
Steam: SpectralMeat
Avatar 14225
9.
 
Re: ArcheAge Head Start Issues
Apr 28, 2015, 05:57
9.
Re: ArcheAge Head Start Issues Apr 28, 2015, 05:57
Apr 28, 2015, 05:57
 
Trevellian wrote on Apr 27, 2015, 20:15:
Basically, if you enjoy rally racing but you were turned off by the Bro'ified Xgames stuff in Dirt 2, or the Gymkhana garbage in Dirt 3. Then you will love this game.
This.
Avatar 24934
8.
 
Re: ArcheAge Head Start Issues
Apr 28, 2015, 02:21
8.
Re: ArcheAge Head Start Issues Apr 28, 2015, 02:21
Apr 28, 2015, 02:21
 
Trevellian wrote on Apr 27, 2015, 22:44:
I don't have a steering wheel so I don't know it's compatibility. I was using a DS4 to play.


I could play Dirt 2 and 3 just as well with a 360 controller as with a wheel and pedals, meaning the controls were very "mushy". RBR was much more demanding however, and therefore more rewarding. I remember spending many hours on the RBR tutorial stage alone.

Looking forwards to checking this out, it's got some pretty big shoes to fill though.
7.
 
Re: DiRT Rally Early Access
Apr 27, 2015, 23:10
7.
Re: DiRT Rally Early Access Apr 27, 2015, 23:10
Apr 27, 2015, 23:10
 
Codemasters look to have created a proper Rally sim.
I have been waiting for a game like this ever since Richard Burns Rally.

Holy shit
6.
 
Re: ArcheAge Head Start Issues
Apr 27, 2015, 22:44
6.
Re: ArcheAge Head Start Issues Apr 27, 2015, 22:44
Apr 27, 2015, 22:44
 
Nuhauser wrote on Apr 27, 2015, 22:42:
What's the steering wheel compatibility / control setup like? Will it play nice with my Logitech Momo or does it say "press start" at the first menu screen?

I don't have a steering wheel so I don't know it's compatibility. I was using a DS4 to play.

The game is currently PC exclusive and not a port so the menus are mouse, keyboard or controller driven if you have one plugged in, or both. As I already stated as well, very clean menus and UI.
-C22
Avatar 55066
5.
 
Re: DiRT Rally Early Access
Apr 27, 2015, 22:42
5.
Re: DiRT Rally Early Access Apr 27, 2015, 22:42
Apr 27, 2015, 22:42
 
What's the steering wheel compatibility / control setup like? Will it play nice with my Logitech Momo or does it say "press start" at the first menu screen?
4.
 
Re: ArcheAge Head Start Issues
Apr 27, 2015, 21:20
4.
Re: ArcheAge Head Start Issues Apr 27, 2015, 21:20
Apr 27, 2015, 21:20
 
theglaze wrote on Apr 27, 2015, 20:40:
Trevellian wrote on Apr 27, 2015, 20:15:
I'm a huge rally fan. Was so happy to see this on Steam today. I've already put 3 hours into it.

Basically, if you enjoy rally racing but you were turned off by the Bro'ified Xgames stuff in Dirt 2, or the Gymkhana garbage in Dirt 3. Then you will love this game.

This goes back to full on simulation style like Colin McRae Rally was intended to be before the first Dirt was released.

No Gymkhana
No Rallycross
No Rewind

Just segmented long stage rally's like a rally game should be. Nice clean interface and UI as well.

This was a great surprise for something that came out of nowhere.

How long are the rally stages?

I believe the stages have shortened with each DiRT release; the original game had the longest stages.

The Stages in DiRT 3 where AWFUL short, like 2 minutes a stage with maybe 2-3 Stages.

DiRT Rally, has 4-6 Stage events that are part of 3-6 Event Championships, and each Stage itself is a good 5-6 minutes of driving if you don't make any errors. I believe the longest Event I have done so far was Monte Carlo which was 6 Stages at about 4-6 minutes a Stage.
-C22
Avatar 55066
3.
 
Re: ArcheAge Head Start Issues
Apr 27, 2015, 20:40
3.
Re: ArcheAge Head Start Issues Apr 27, 2015, 20:40
Apr 27, 2015, 20:40
 
Trevellian wrote on Apr 27, 2015, 20:15:
I'm a huge rally fan. Was so happy to see this on Steam today. I've already put 3 hours into it.

Basically, if you enjoy rally racing but you were turned off by the Bro'ified Xgames stuff in Dirt 2, or the Gymkhana garbage in Dirt 3. Then you will love this game.

This goes back to full on simulation style like Colin McRae Rally was intended to be before the first Dirt was released.

No Gymkhana
No Rallycross
No Rewind

Just segmented long stage rally's like a rally game should be. Nice clean interface and UI as well.

This was a great surprise for something that came out of nowhere.

How long are the rally stages?

I believe the stages have shortened with each DiRT release; the original game had the longest stages.
2.
 
Re: ArcheAge Head Start Issues
Apr 27, 2015, 20:15
2.
Re: ArcheAge Head Start Issues Apr 27, 2015, 20:15
Apr 27, 2015, 20:15
 
I'm a huge rally fan. Was so happy to see this on Steam today. I've already put 3 hours into it.

Basically, if you enjoy rally racing but you were turned off by the Bro'ified Xgames stuff in Dirt 2, or the Gymkhana garbage in Dirt 3. Then you will love this game.

This goes back to full on simulation style like Colin McRae Rally was intended to be before the first Dirt was released.

No Gymkhana
No Rallycross
No Rewind

Just segmented long stage rally's like a rally game should be. Nice clean interface and UI as well.

This was a great surprise for something that came out of nowhere.
-C22
Avatar 55066
1.
 
Re: DiRT Rally Early Access
Apr 27, 2015, 19:54
1.
Re: DiRT Rally Early Access Apr 27, 2015, 19:54
Apr 27, 2015, 19:54
 
Interesting...I'm going to wait and see how the next F1 game turns out this summer before I drop cash on an Early Access game.

I think this is the first time Codies has gone for EA release, and I wonder how well they will take community input. Their official forms always had a spot for the 'next f1 game' where people could make wishes, but with sim drivers buying into early access, I imagine they are expecting at least a Project CARS basic level of interaction.
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