I've played a few hours so far, leveling up my Commando class to 5 (the first ability choice). I really like the changes to the perk system and how you don't have to do the annoyingly specific things to rank up. Every kill gives you some XP now. The shooting is awesome, it's incredible to watch the persistent gore transform the map into a horror show (especially if you tweak how many bodies/parts stick around), and so far there are no obvious camping spots that make the waves retardedly easy to survive. No tech issues for me at all, I'm just mourning the removal of the trader NPC and having a harder time finding matches than I should. Servers are jam-packed, and matches seem to fill up faster than you can go from refreshing the browser to trying to join one. The 'quick-match' thing doesn't work for me at all.
jdreyer wrote on Apr 21, 2015, 17:06:
I own the original Killing Floor, but I couldn't get into it at all. And I say that as a huge L4D fan.
I wonder if this one does anything different? Certainly looks like they're taking some cues from L4D: I think I saw "tank" and "witch" zombies in that trailer.
Everything in the trailer was also in KF1, which has been around for 10 years now (L4D came out a few years later than the mod for UT). You saw a fleshpound, which is a bigass scary dude with spinning blades on his arms that walks slowly until you shoot him and piss him off. And the siren, which does a PBAoE armor-ignoring scream attack that also defuses grenades. They're nothing like the tank and witch... And a fun factoid, Left 4 Dead originally copied the siren, but the 'Screamer' didn't make it to full release.This comment was edited on Apr 21, 2015, 17:27.