I've been playing it this week for a video review that will be going up on
my channel early next week.
It's not bad, has some good ideas such as limiting diplomatic actions, automated freighters that carry food or trade items to other planets, nice custom ship design, ship fuel usage to limit surprise attacks, distributing colony labor between food, production, and science, and a research tree that only allows you to pick one topic per level (the rest must be traded for). Real-time battles are poor and there are too many hostile units to deal with, but the good far outweighs the bad.