BioWare Open Sources Something

BioWare Blog announces the open source release of Orbit, "a modern Java framework that makes it easier to build and maintain distributed, secure, and scalable online services." That's pretty self-explanatory (we're nodding, knowingly), but here's more, just in case:
Beginning today, we will be making Orbit open source on GitHub under a BSD license. We have been leveraging open source technology internally for quite some time, and we think the time is now right for us to give back and engage with the community in a more meaningful way.

The last-generation of Orbit powered some of the key technology behind the Dragon Age Keep and Dragon Age: Inquisition. Our plans for the next-generation framework are even more ambitious.

Orbit is still early in development, and as such, we’re excited about the opportunity that open and collaborative development presents. We’re looking forward to working with people across the community to make it even better. If you’re building online services in Java, we’d love to hear your feedback.

This initiative is the result of a lot of effort from people across BioWare and EA, and as our first open source project, we think Orbit will be an exciting and interesting challenge.
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Re: BioWare Open Sources Something
Mar 31, 2015, 07:39
5.
Re: BioWare Open Sources Something Mar 31, 2015, 07:39
Mar 31, 2015, 07:39
 

Our DA:Inquisition netcode sucks, so please help us fix it?

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Re: BioWare Open Sources Something
Mar 31, 2015, 04:04
4.
Re: BioWare Open Sources Something Mar 31, 2015, 04:04
Mar 31, 2015, 04:04
 
Java? Really? >_>
Now we donce.
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Re: BioWare Open Sources Something
Mar 31, 2015, 03:02
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Re: BioWare Open Sources Something Mar 31, 2015, 03:02
Mar 31, 2015, 03:02
 
Sho wrote on Mar 30, 2015, 22:20:
That's great. Game development is the last large software industry that generally doesn't open source very much (there's the odd engine here and there nowadays, EA has thrown some of its libs over the fence in an ungraceful fashion, and Valve has gotten into open dev tools for SteamOS/Linux), but stands to benefit a lot from collaborating on infrastructure that it's a very suitable dev methodology for.

I think, although I'm not 100%, that all that 3rd party middleware doesn't help the open sourcing much. Tim Sweeney says as much here,

If we can get to a point where all of that can be convinced to open up ancient, legacy versions of their middleware, it might convince pubs/devs to do that same. Unlikely, but anyway.

It's a shame, as if we could get to a point where open-sourcing was seen as a natural part of the life cycle of a game, then we could also get to a point where your old games on Steam, GOG, Origin, whatever, continue to get updates, ports and fixes long into the future; running a legacy games catalogue becomes about cherry picking patches contributed to the repo.

Sho wrote on Mar 30, 2015, 22:20:
That said, the hard work only starts after you open up a codebase. Open source projects rise and fall mainly with their approach to community and governance.

Quite.
::
Rockstar made $1 billion in 3 days with GTAV, yet they can't find the budget to port RDR to PC.
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Re: BioWare Open Sources Something
Mar 31, 2015, 00:43
2.
Re: BioWare Open Sources Something Mar 31, 2015, 00:43
Mar 31, 2015, 00:43
 
But does Orbit have romance-able companions?
Avatar 15604
1.
 
Re: BioWare Open Sources Something
Mar 30, 2015, 22:20
Sho
 
1.
Re: BioWare Open Sources Something Mar 30, 2015, 22:20
Mar 30, 2015, 22:20
 Sho
 
That's great. Game development is the last large software industry that generally doesn't open source very much (there's the odd engine here and there nowadays, EA has thrown some of its libs over the fence in an ungraceful fashion, and Valve has gotten into open dev tools for SteamOS/Linux), but stands to benefit a lot from collaborating on infrastructure that it's a very suitable dev methodology for.

That said, the hard work only starts after you open up a codebase. Open source projects rise and fall mainly with their approach to community and governance.
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