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Dragon Age™: Inquisition Patch 6
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[PC] Enabled binding of additional mouse buttons for mice with more than two buttons.
[PC] Fixed issue that caused abilities to not be usable in tactical mode when using mouse look toggle.
[PC] Fixed issue that caused mouse look toggle to turn off during looting.
[PC] Fixed issue that prevented resurrecting characters who had died in deep water.
[PC] Fixed issue that could cause the journal to act in unexpected ways when expanding categories with the mouse.
Improved stability.
Changed Solas’s quest “What Lies Dormant” to trigger when reading the after-action report for “Measure Veil Strength” instead of when the time completes.
Fixed issue that could break the “Perseverance” quest in certain circumstances.
Fixed case where the GUI did not come back after opting out of light conversations in certain circumstances.
Adjusted position of mosaic pieces for “The Fall” so they can all be collected.
Fixed issue that caused some dragonlings in the Hinterlands to become non-hostile when the dragon was killed.
Fixed issue that caused the cave opened by the Abyssal High Dragon to become closed again in certain circumstances.
Buffed the Katari multiplayer kit slightly so that it has more HP and generates guard on hit.
Fixed issue where Shatter and Rupture combos would be reported twice in multiplayer session stats.
Made change to prevent players from salvaging items that are equipped by other character kits in multiplayer.
Creston wrote on Mar 23, 2015, 23:22:Paranoid Jack wrote on Mar 23, 2015, 21:46:
I stopped playing a week after release and have not bothered with it since. Please, somebody tell me this has since then been address or fixed... since the only thing that matters to me is the combat. Have they fixed the mess that is the tactical combat option for the PC version? Or do party members still teleport to you after you set them up and tell the ranged fighters to stay clear?
Nothing destroys the fun of a battle with a huge dragon more than arranging your team from the tactical over-head and then when switching to the fighter who is up close and personal you find your entire party has stupidly warped or teleported to your side just to be stomped to the ground by the dragon you just told them to attack at a distance. How the fuck that made it through play testing... I would really like to know? Needless to say that is the very last game that I will buy from Biowares on release day. From DA:I on I will demo their games or I will not purchase them. Tired of the BS and the reviewers not a one mentioning this issue. Not even Anger Fuckin' Joe.![]()
Edit: Ah, isn't that convenient they patch just before releasing a new DLC. So very special.
? They stay at ranged for me, but Dragons do have a special attack that draws everyone into melee range, and they use it OFTEN.
That said, if you as the main character run too far away from the dragon itself, it seems you trip some sort of "OHMUHGERD RUN!" mode that makes all party members return to you. It's happened to me a few times, but really only if I go quite a ways away from the Dragon.
I wind up having to reset my party members maybe 3 or 4 times per Dragon fight or so, so it's not too bad, I feel. It'd be kinda boring if you set them once and then you just watch the Dragon's health bar go down for ten minutes, too.
I wouldn't bitch except they touted the tactical combat feature when it was really a lie
Mike Laidlaw does nothing BUT lie. I think he's trying to become the next Peter Molyeneneneuuxuxuxx. "Dragon Age Inquisition is a PC Game made by PC Gamers!"
...
I mean, I still really enjoy the game, but it's NOT a fucking PC game.
harlock wrote on Mar 23, 2015, 14:12:
also im still waiting for them to add a face edit feature to the in-game portion... i dont understand why this isnt available.. it needs to be in every game that has detailed face creation, IMO - or at least ones like bioware where you have to stare at the fucker up close during all the cutscenes
Paranoid Jack wrote on Mar 23, 2015, 21:46:
I stopped playing a week after release and have not bothered with it since. Please, somebody tell me this has since then been address or fixed... since the only thing that matters to me is the combat. Have they fixed the mess that is the tactical combat option for the PC version? Or do party members still teleport to you after you set them up and tell the ranged fighters to stay clear?
Nothing destroys the fun of a battle with a huge dragon more than arranging your team from the tactical over-head and then when switching to the fighter who is up close and personal you find your entire party has stupidly warped or teleported to your side just to be stomped to the ground by the dragon you just told them to attack at a distance. How the fuck that made it through play testing... I would really like to know? Needless to say that is the very last game that I will buy from Biowares on release day. From DA:I on I will demo their games or I will not purchase them. Tired of the BS and the reviewers not a one mentioning this issue. Not even Anger Fuckin' Joe.![]()
Edit: Ah, isn't that convenient they patch just before releasing a new DLC. So very special.
I wouldn't bitch except they touted the tactical combat feature when it was really a lie
Redmask wrote on Mar 23, 2015, 22:58:Dirwulf wrote on Mar 23, 2015, 21:54:Paranoid Jack wrote on Mar 23, 2015, 21:46:
I stopped playing a week after release and have not bothered with it since. Please, somebody tell me this has since then been address or fixed... since the only thing that matters to me is the combat. Have they fixed the mess that is the tactical combat option for the PC version? Or do party members still teleport to you after you set them up and tell the ranged fighters to stay clear?
Nothing destroys the fun of a battle with a huge dragon more than arranging your team from the tactical over-head and then when switching to the fighter who is up close and personal you find your entire party has stupidly warped or teleported to your side just to be stomped to the ground by the dragon you just told them to attack at a distance. How the fuck that made it through play testing... I would really like to know? Needless to say that is the very last game that I will buy from Biowares on release day. From DA:I on I will demo their games or I will not purchase them. Tired of the BS and the reviewers not a one mentioning this issue. Not even Anger Fuckin' Joe.![]()
Edit: Ah, isn't that convenient they patch just before releasing a new DLC. So very special.
Hold Position? Maybe try that option? Bad player is bad. lol...
Your post seems much shittier than his. Your party members get teleported to you automatically based on distance from the current party leader regardless of your hold position command. The way hold position is implemented (the tactical cam in general really) is also not terribly optimal and the party AI itself is atrocious. Ranged characters needlessly moving into engagement ranges that don't favor them, melee characters moving monsters around for no reason, poor use of abilities and shit like that. The removal of customization of party AI is to blame here, a previous strength of the franchise turned into a weakness.
Dragon Age Inquisition isn't a horrible game but its combat isn't exactly its best quality.
Dirwulf wrote on Mar 23, 2015, 21:54:Paranoid Jack wrote on Mar 23, 2015, 21:46:
I stopped playing a week after release and have not bothered with it since. Please, somebody tell me this has since then been address or fixed... since the only thing that matters to me is the combat. Have they fixed the mess that is the tactical combat option for the PC version? Or do party members still teleport to you after you set them up and tell the ranged fighters to stay clear?
Nothing destroys the fun of a battle with a huge dragon more than arranging your team from the tactical over-head and then when switching to the fighter who is up close and personal you find your entire party has stupidly warped or teleported to your side just to be stomped to the ground by the dragon you just told them to attack at a distance. How the fuck that made it through play testing... I would really like to know? Needless to say that is the very last game that I will buy from Biowares on release day. From DA:I on I will demo their games or I will not purchase them. Tired of the BS and the reviewers not a one mentioning this issue. Not even Anger Fuckin' Joe.![]()
Edit: Ah, isn't that convenient they patch just before releasing a new DLC. So very special.
Hold Position? Maybe try that option? Bad player is bad. lol...
Paranoid Jack wrote on Mar 23, 2015, 21:46:
I stopped playing a week after release and have not bothered with it since. Please, somebody tell me this has since then been address or fixed... since the only thing that matters to me is the combat. Have they fixed the mess that is the tactical combat option for the PC version? Or do party members still teleport to you after you set them up and tell the ranged fighters to stay clear?
Nothing destroys the fun of a battle with a huge dragon more than arranging your team from the tactical over-head and then when switching to the fighter who is up close and personal you find your entire party has stupidly warped or teleported to your side just to be stomped to the ground by the dragon you just told them to attack at a distance. How the fuck that made it through play testing... I would really like to know? Needless to say that is the very last game that I will buy from Biowares on release day. From DA:I on I will demo their games or I will not purchase them. Tired of the BS and the reviewers not a one mentioning this issue. Not even Anger Fuckin' Joe.![]()
Edit: Ah, isn't that convenient they patch just before releasing a new DLC. So very special.
ldonyo wrote on Mar 23, 2015, 14:24:
To paraphrase Chun from Remo Williams, "I see the deadly EA has done its evil work."
There isn't a franchise created by an acquired development studio that EA can't turn to shit, usually right before shutting down that same studio.
Shok wrote on Mar 23, 2015, 17:14:
Origin is being ddos'd or something since the download rate for the patch is slower on my cable modem than a 56k modem from 20 years ago:
http://i.imgur.com/ODClR8z.png
It's easy to take the quick STEAM downloads for granted.