Star Citizen Version 1.1

The Roberts Space Industries website announces that Star Citizen version 1.1 is now live, a major update that will require backers to reinstall the space combat game in its entirety. The new version adds new ships to buy, a new manual, new controls, and new systems, including takeoffs and landings. Cloud Imperium also introduces the ability to rent ships and components using REC earned within public Arena Commander matches. Here's a summary of new systems:
Most importantly, Star Citizen 1.1 includes the launch of a number of new systems. Some, like the 64-bit conversion, are entirely ‘under the hood,’ while others are available for use today. The game now includes a new character rig, with smoother and better animations. The new dynamic damage system has been launched with the Gladius, and will eventually be applied to all old and new ships. Arena Commander also now features a landing system (detailed below), a new Mounts system with the introduction of Gimbal Mounts to the store and, likely most interesting for today’s pilot, the launch of the REC system. This is our first pass at rental credits, aimed to allow payment-free progression in Arena Commander. You can expect plenty of balancing in the coming days, so get out there and provide your feedback! As promised, all existing backers will get 5,000 REC to start things off!

You can see the entire change list in the 1.1 patch notes here.
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Re: Star Citizen Version 1.1
Mar 23, 2015, 18:31
47.
Re: Star Citizen Version 1.1 Mar 23, 2015, 18:31
Mar 23, 2015, 18:31
 
Tumbler wrote on Mar 23, 2015, 16:35:
If that is the case, should they be flyable in AC right now? It seems if they are too powerful to be sold in the REC store for fear that people would only use those ships then perhaps they need to be taken out of circulation or at least restricted to only combat with those ships. (m50, Delta, 350r, SH)
They need to do better at balancing matches, as even if you have the Super Hornet you're not competitive unless you have custom weapons (which until this patch were only available with UEC which can be bought with cash). It's a legitimate criticism and one that is mentioned a lot on the forums. In fact it was one of the reasons the REC system was prioritised, so mitigate the criticism of P2W. CIG needs to ensure that the game doesn't end up with everyone using a Super Hornet with one particular weapons loadout, as otherwise that will be pretty tedious.

It will be interesting to see what happens when the multicrew ships start getting added, as that should curb the dominance of the Super Hornet. It should also provide a more varied arena, at the bigger ships will generally be slower and less manoeuvrable which provides a trade-off.

Vall Forran wrote on Mar 23, 2015, 17:18:
The flight mechanics that CR talks so highly about are so ridiculously non-existent. When docking...your ship stops on a dime, no inertia. It feels more like frogger than a real space sim. You just slam your ship onto the platform, then it says "landing gear deployed" followed by "docking permission granted". Elite would have shot my ass off five times by then.
There's a manual landing mode. I haven't tried it myself yet but I think it's the N or M button. One of the reasons the patch was delayed so long was because the landing system was causing problems. It's not a fully developed system yet.

As for the gameplay, it is largely the same. The changes aren't readily noticeable to most players. For instance, there are new animations and you can now go prone; the engine have been ported to 64-bit precision, meaning it supports larger levels and lays the groundwork for multicrew ships; the landing system is there but won't be noticed by most players; there's a new ship. The big changes will come in the next month, with the FPS module launching and the social module hopefully. They've also said that new maps are on the way, as we've been stuck with the same two for quite a while now - that was because they were limited in size because of the 32bit precision.
"The price of freedom is eternal vigilance."
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