Star Citizen Version 1.1

The Roberts Space Industries website announces that Star Citizen version 1.1 is now live, a major update that will require backers to reinstall the space combat game in its entirety. The new version adds new ships to buy, a new manual, new controls, and new systems, including takeoffs and landings. Cloud Imperium also introduces the ability to rent ships and components using REC earned within public Arena Commander matches. Here's a summary of new systems:
Most importantly, Star Citizen 1.1 includes the launch of a number of new systems. Some, like the 64-bit conversion, are entirely ‘under the hood,’ while others are available for use today. The game now includes a new character rig, with smoother and better animations. The new dynamic damage system has been launched with the Gladius, and will eventually be applied to all old and new ships. Arena Commander also now features a landing system (detailed below), a new Mounts system with the introduction of Gimbal Mounts to the store and, likely most interesting for today’s pilot, the launch of the REC system. This is our first pass at rental credits, aimed to allow payment-free progression in Arena Commander. You can expect plenty of balancing in the coming days, so get out there and provide your feedback! As promised, all existing backers will get 5,000 REC to start things off!

You can see the entire change list in the 1.1 patch notes here.
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55 Replies. 3 pages. Viewing page 2.
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35.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 04:19
35.
Re: Star Citizen Version 1.1 Mar 23, 2015, 04:19
Mar 23, 2015, 04:19
 
InBlack wrote on Mar 23, 2015, 03:29:
So is there any way to get ships without renting them with REC, or buying them for real money? As in can you get any of the ships without paying real money for them or 'renting' them for a limited amount of time? Can you earn them ingame, forever?

Not yet, dude. Anything purchased with real $$$ is bound to your account, of course, but anything you purchase with in-game money and it becoming your permanent possession is probably a long ways off. The game would first have to transition from pre-alpha to alpha and then to beta and then they'd have to announce the final wipe where the character data will become permanent and persistent. It is anyone's guess when that will be (2016? 2017? ... certainly not this year).
Also, REC is a temporary currency which will at some point be replaced with the official UEC currency once the PU is in a more advanced state (note that the PU is not even out yet). So pretty much as long as you hear "REC" mentioned you can be sure that it won't buy you anything for good (unless CIG decide to change it at some late point during the alpha or offer a 1:x conversion to UEC).
34.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 03:29
34.
Re: Star Citizen Version 1.1 Mar 23, 2015, 03:29
Mar 23, 2015, 03:29
 
theyarecomingforyou wrote on Mar 22, 2015, 21:09:
Eirikrautha wrote on Mar 22, 2015, 20:38:
CR selling virtual spaceships is incredible, but believable. But RSI is now renting ships in an incomplete game??? For real money??? Seriously??? Is there an IQ maximum for backers of this "game"?
Apparently it's higher than yours, as the rental system is the exact opposite of what you asserted - it allows you to rent equipment WITHOUT spending ANY real money. In fact you CAN'T spend real money to rent ships or equipment - it has to be earned. Because of all the accusations of P2W they accelerated development of the rental system to allow backers with a lowly Aurora to earn the Super Hornet and better weapons to accompany it. Not only that but as a bonus they've given out 5000REC to spend straight away.

Next please.

So is there any way to get ships without renting them with REC, or buying them for real money? As in can you get any of the ships without paying real money for them or 'renting' them for a limited amount of time? Can you earn them ingame, forever?
I have a nifty blue line!
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33.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 02:34
33.
Re: Star Citizen Version 1.1 Mar 23, 2015, 02:34
Mar 23, 2015, 02:34
 
loomy wrote on Mar 22, 2015, 21:49:
what's the correct answer? you're all wrong. it's 26,996,473,856 bytes when installed. FUCK YOUS

You clearly have the bloatware version, mine clocks in 4MB lower at 26,992,255,208 bytes (25.1GB).

That's after a fresh install, hours of downloading the updates (~1-2MB/sec), then briefly firing up the game to change video settings and admire how bad the hangar frame rate is on a 7850.
32.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 00:47
32.
Re: Star Citizen Version 1.1 Mar 23, 2015, 00:47
Mar 23, 2015, 00:47
 
BIGtrouble77 wrote on Mar 22, 2015, 23:20:
I'm worried SC will eventually start to crumble under it's own weight as the realities of a monolithic project rears its ugly head.


I think the longer things go on, the greater the chance becomes of that happening. Still, staying positive and appreciating what they've achieved so far. If the FPS module turns out well, that could go far in removing some doubt. Ditto for when the first part of SQ42 comes out.
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
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31.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 23:26
31.
Re: Star Citizen Version 1.1 Mar 22, 2015, 23:26
Mar 22, 2015, 23:26
 
theyarecomingforyou wrote on Mar 22, 2015, 21:09:
they've given out 5000REC to spend straight away.
What can you rent with that kind of mone...err...REC?
30.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 23:20
30.
Re: Star Citizen Version 1.1 Mar 22, 2015, 23:20
Mar 22, 2015, 23:20
 
I don't understand why this just don't use Semantic Versioning like pretty much every one else does now-a-days: http://semver.org

Claiming SC is at or beyond 1.0.0 is just opening them up for massive amounts of criticism even if it's for just one of the modules. You can have each on the modules at or below 1.0.0, but for gods sake don't claim SC is at 1.1.

I played the free weekend thing and thought it looked fantastic visually, but that there was no game to speak of. There's great potential, but I don't see how they are getting to a polished product next year.

I think Frontier did things right with Elite... they took on a fraction of the scope and released something that was light on unique content, but has endless procedurally generated content. Now they just need to keep on adding new content on a regular basis to keep up with the community- the game keeps me busy, but I don't put in 6 hours a day on it.

I'm worried SC will eventually start to crumble under it's own weight as the realities of a monolithic project rears its ugly head.

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29.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 21:49
29.
Re: Star Citizen Version 1.1 Mar 22, 2015, 21:49
Mar 22, 2015, 21:49
 
Wallshadows wrote on Mar 22, 2015, 13:01:
Just curious but how big the client at this point?

[VG]Reagle wrote on Mar 22, 2015, 13:26:
150 gig of indie CRAP

Gib007 wrote on Mar 22, 2015, 13:39:
Downloading the 25 GB at a blazing 500 kB/s average, YAY!!

what's the correct answer? you're all wrong. it's 26,996,473,856 bytes when installed. FUCK YOUS
28.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 21:42
28.
Re: Star Citizen Version 1.1 Mar 22, 2015, 21:42
Mar 22, 2015, 21:42
 
Gib007 wrote on Mar 22, 2015, 18:15:
Before we start complaining about version 1.1 not being a real version 1.0+ as it's not even in Beta, let's remember this is "Arena Commander", not "Star Citizen", despite the title of this news update on Blues News. "Arena Commander" is in version 1.1. It so happens that "Arena Commander" is like an Alpha of sorts. It can be version 10.0 and it means nothing related to "Star Citizen's" version, as a game.

Also, I think Google Chrome was in beta for two years until version 5.0, IIRC. And GMail was in beta longer than that.
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
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27.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 21:09
27.
Re: Star Citizen Version 1.1 Mar 22, 2015, 21:09
Mar 22, 2015, 21:09
 
Eirikrautha wrote on Mar 22, 2015, 20:38:
CR selling virtual spaceships is incredible, but believable. But RSI is now renting ships in an incomplete game??? For real money??? Seriously??? Is there an IQ maximum for backers of this "game"?
Apparently it's higher than yours, as the rental system is the exact opposite of what you asserted - it allows you to rent equipment WITHOUT spending ANY real money. In fact you CAN'T spend real money to rent ships or equipment - it has to be earned. Because of all the accusations of P2W they accelerated development of the rental system to allow backers with a lowly Aurora to earn the Super Hornet and better weapons to accompany it. Not only that but as a bonus they've given out 5000REC to spend straight away.

Next please.
"The price of freedom is eternal vigilance."
Avatar 22891
26.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 20:38
26.
Re: Star Citizen Version 1.1 Mar 22, 2015, 20:38
Mar 22, 2015, 20:38
 
jdreyer wrote on Mar 22, 2015, 13:32:
Eirikrautha wrote on Mar 22, 2015, 12:57:
Let the games begin! Popcorn

What's the over/under on 100 comments? 12 hours?

So far, this thread is way underperforming!!! Time to intervene...

CR selling virtual spaceships is incredible, but believable. But RSI is now renting ships in an incomplete game??? For real money??? Seriously??? Is there an IQ maximum for backers of this "game"?

Let's see what that will stir up...
25.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 20:28
25.
Re: Star Citizen Version 1.1 Mar 22, 2015, 20:28
Mar 22, 2015, 20:28
 
theyarecomingforyou wrote on Mar 22, 2015, 16:27:

What people should be moaning about is the fact that the new download system required uninstalling the game and redownloading it all again. People should be annoyed that the original upload for 1.1 was corrupted, meaning that downloads had to be reset. People should be annoyed despite that issue being fixed the install still crapped out at the end, with the workaround to be enabling patch repair under settings. People should be annoyed that the online multiplayer is broken, with CIG advising people not to bother until Monday.


Good. Use your aggressive feelings, kitty cat. Let the hate flow through you.
24.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 19:48
24.
Re: Star Citizen Version 1.1 Mar 22, 2015, 19:48
Mar 22, 2015, 19:48
 
Julio wrote on Mar 22, 2015, 18:33:
I have to think it helps with the fundraising to claim version 1.1 rather than 0.1. Regardless of what I think of Star Citizen, I believe they're very, very good at raising money.
I don't see it myself. The game clearly states that it is alpha on every page in the store and a lot of the money is coming from existing backers pledging more.

I'm interested to see what happens with the FPS module, Star Marine, as if that pushes up the total significantly then it's clear that people are backing because they want to play the game, not because they're under the impression it is final or more developed than it actually is. People hear the stories about the funding and the 100GB requirements, etc, and check out the game, like what they see and back it.

The game was pulling in millions for releases prior to 1.0, so I don't see any supporting evidence for your claim. They could call it 0.01 or 35 and there wouldn't be any perceivable difference to funding.
"The price of freedom is eternal vigilance."
Avatar 22891
23.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 18:53
23.
Re: Star Citizen Version 1.1 Mar 22, 2015, 18:53
Mar 22, 2015, 18:53
 
100gb for a commercial

The new version adds new ships to buy

peps are ..................... Clown 's
22.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 18:35
22.
Re: Star Citizen Version 1.1 Mar 22, 2015, 18:35
Mar 22, 2015, 18:35
 
Gib007 wrote on Mar 22, 2015, 18:15:
Before we start complaining about version 1.1 not being a real version 1.0+ as it's not even in Beta, let's remember this is "Arena Commander", not "Star Citizen", despite the title of this news update on Blues News. "Arena Commander" is in version 1.1.

The "Roberts Space Industries" website calls this Star Citizen 1.1. Can't blame Blue for that.
21.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 18:33
21.
Re: Star Citizen Version 1.1 Mar 22, 2015, 18:33
Mar 22, 2015, 18:33
 
theyarecomingforyou wrote on Mar 22, 2015, 16:27:
CIG doesn't make any money by calling it 1.1 instead of 0.1 or 0.0001.

I have to think it helps with the fundraising to claim version 1.1 rather than 0.1. Regardless of what I think of Star Citizen, I believe they're very, very good at raising money.
20.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 18:15
20.
Re: Star Citizen Version 1.1 Mar 22, 2015, 18:15
Mar 22, 2015, 18:15
 
Before we start complaining about version 1.1 not being a real version 1.0+ as it's not even in Beta, let's remember this is "Arena Commander", not "Star Citizen", despite the title of this news update on Blues News. "Arena Commander" is in version 1.1. It so happens that "Arena Commander" is like an Alpha of sorts. It can be version 10.0 and it means nothing related to "Star Citizen's" version, as a game.
19.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 17:50
19.
Re: Star Citizen Version 1.1 Mar 22, 2015, 17:50
Mar 22, 2015, 17:50
 
Zor wrote on Mar 22, 2015, 16:46:
All that stuff happening is, of course, completely unacceptable for a retail release. That's why we need to remember this is still a project in development. Given that, it's not really worth moaning over at all if you're understanding of what you're taking part of. Shit's gonna break, or not work, and that's just how it is for now.
Absolutely. It's a minor grumble for what is shaping up to be an excellent game.

Jackplug wrote on Mar 22, 2015, 17:28:
With the amount of money that has been pumped into this game, you would of thought that it be for the gamers and instead its a greedy p2w game.
Yawn.

Jackplug wrote on Mar 22, 2015, 17:28:
I played that free optimised alpha that was on offer and I have to say that candy eyed bits were candy eyed, then the loading started zzZZzz. The game roared and I found myself floating around and after a while flying around comfortably, but when shooting at the enemy I thought 80million dollars and all I am doing is shooting at dots!
Perhaps it's time you upgrade your monitor or get your vision checked. On my 30" display they certainly don't look like dots - they look like extremely detailed spaceships.
"The price of freedom is eternal vigilance."
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18.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 17:32
18.
Re: Star Citizen Version 1.1 Mar 22, 2015, 17:32
Mar 22, 2015, 17:32
 
Zor wrote on Mar 22, 2015, 16:46:
theyarecomingforyou wrote on Mar 22, 2015, 16:27:
Tom wrote on Mar 22, 2015, 13:19:
I wonder what version it will be at when (if?) it becomes a fun, playable game. 1.5? 2.0? 36.0.4?
The answer is 0.9 and it was released 6 months ago.

verybad1 wrote on Mar 22, 2015, 13:44:
Linksil wrote on Mar 22, 2015, 13:04:
How do we have version 1.1 (not a beta) when the game isn't released. *sigh* Numbering of versions in a lot of games has annoyed me of late.

Exactly sorta what I was gonna post. Really don't like the way they're running their show. Guess it makes money, but I get the feeling there will be a lot of unfulfilled dreams at the end.
Version numbers are meaningless. Do I care that Chrome is version 41? No, I care whether it's a decent browser. CIG doesn't make any money by calling it 1.1 instead of 0.1 or 0.0001.

Some people really do get worked up about meaningless shit.

What people should be moaning about is the fact that the new download system required uninstalling the game and redownloading it all again. People should be annoyed that the original upload for 1.1 was corrupted, meaning that downloads had to be reset. People should be annoyed despite that issue being fixed the install still crapped out at the end, with the workaround to be enabling patch repair under settings. People should be annoyed that the online multiplayer is broken, with CIG advising people not to bother until Monday.

But sure, let's complain about the version numbers. Wall2

PS - After all the trouble it's a decent update, it's just it was badly handled.

All that stuff happening is, of course, completely unacceptable for a retail release. That's why we need to remember this is still a project in development. Given that, it's not really worth moaning over at all if you're understanding of what you're taking part of. Shit's gonna break, or not work, and that's just how it is for now.

If they pull a "BF4" or "AC:Unity" some other similar giant fuck up at retail launch as well, then THAT will be worth throwing a few stones over.
I wouldn't take that CumeForYou... your the biggest fan boy here and if you want to complain you have every damn right to. You don't have to understand shit after defending every part of this game month after month, patch after patch! Tell him where to go Evilgrin
17.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 17:28
17.
Re: Star Citizen Version 1.1 Mar 22, 2015, 17:28
Mar 22, 2015, 17:28
 
With the amount of money that has been pumped into this game, you would of thought that it be for the gamers and instead its a greedy p2w game.

I played that free optimised alpha that was on offer and I have to say that candy eyed bits were candy eyed, then the loading started zzZZzz. The game roared and I found myself floating around and after a while flying around comfortably, but when shooting at the enemy I thought 80million dollars and all I am doing is shooting at dots!

Boring and uninstalled!
Avatar 52166
16.
 
Re: Star Citizen Version 1.1
Mar 22, 2015, 17:20
16.
Re: Star Citizen Version 1.1 Mar 22, 2015, 17:20
Mar 22, 2015, 17:20
 
Buying and renting ships. Lol!

Rolleyes
"You have enemies? Good. That means you’ve stood up for something, sometime in your life."
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