Most importantly, Star Citizen 1.1 includes the launch of a number of new systems. Some, like the 64-bit conversion, are entirely ‘under the hood,’ while others are available for use today. The game now includes a new character rig, with smoother and better animations. The new dynamic damage system has been launched with the Gladius, and will eventually be applied to all old and new ships. Arena Commander also now features a landing system (detailed below), a new Mounts system with the introduction of Gimbal Mounts to the store and, likely most interesting for today’s pilot, the launch of the REC system. This is our first pass at rental credits, aimed to allow payment-free progression in Arena Commander. You can expect plenty of balancing in the coming days, so get out there and provide your feedback! As promised, all existing backers will get 5,000 REC to start things off!
You can see the entire change list in the 1.1 patch notes here.
SpectralMeat wrote on Mar 24, 2015, 13:41:
Don't feed the trolls
Luke wrote on Mar 24, 2015, 10:53:theyarecomingforyou wrote on Mar 23, 2015, 15:24:Zor wrote on Mar 23, 2015, 14:27:Yeah, the Retaliator looks like a pretty awesome ship. I'm tempted to do a cross-chassis upgrade to the Retaliator or the Redeemer from my Super Hornet. Both my brothers own the game, so it would be great to all play on the same ship.
I can't wait to see what a Retaliator or Constellation will do against the Super Hornets. The high shield strength combined with good player-crewed gun turrets should be a rather potent combo.
I'm tempted to do a cross-chassis upgrade to the Retaliator or the Redeemer from my Super Hornet.
yep you go buy some more pixel......![]()
theyarecomingforyou wrote on Mar 23, 2015, 15:24:Zor wrote on Mar 23, 2015, 14:27:Yeah, the Retaliator looks like a pretty awesome ship. I'm tempted to do a cross-chassis upgrade to the Retaliator or the Redeemer from my Super Hornet. Both my brothers own the game, so it would be great to all play on the same ship.
I can't wait to see what a Retaliator or Constellation will do against the Super Hornets. The high shield strength combined with good player-crewed gun turrets should be a rather potent combo.
theyarecomingforyou wrote on Mar 23, 2015, 13:54:Thanks for clearing that up.Pr()ZaC wrote on Mar 22, 2015, 23:26:There are six ships that cost less than 5000REC, plus the 300i and Mustang Gamma are only 5500REC. The Cutlass is 10000REC and the Hornet is 11000REC. Further, at the moment it is quite easy to earn REC - you can earn 20000REC per hour according to the forums. Even if you do badly in a match you can easily earn around 1000REC.
What can you rent with that kind of mone...err...REC?Tumbler wrote on Mar 23, 2015, 10:22:They've stated that they want to get the balancing right before they allow everybody to buy the most powerful ships in the game. That's why the M50 and 350R are missing (they're the fastest ships) and the Super Hornet and Mustang Delta are too (they're the most powerful). While it's great that everybody can now earn better ships the problem is that it effectively discourages people from using anything but, which is something they have yet to address.
The rec store works well, it's alarming that the top of the line ships are missing. SH in particular is the ship most people point to for the game being p2w...so how does that ship not make it in!?
jdreyer wrote on Mar 23, 2015, 20:20:
This thread failed to make 100 comments.
I'm officially declaring "peak Star Citizen."
Tumbler wrote on Mar 23, 2015, 16:35:They need to do better at balancing matches, as even if you have the Super Hornet you're not competitive unless you have custom weapons (which until this patch were only available with UEC which can be bought with cash). It's a legitimate criticism and one that is mentioned a lot on the forums. In fact it was one of the reasons the REC system was prioritised, so mitigate the criticism of P2W. CIG needs to ensure that the game doesn't end up with everyone using a Super Hornet with one particular weapons loadout, as otherwise that will be pretty tedious.
If that is the case, should they be flyable in AC right now? It seems if they are too powerful to be sold in the REC store for fear that people would only use those ships then perhaps they need to be taken out of circulation or at least restricted to only combat with those ships. (m50, Delta, 350r, SH)
Vall Forran wrote on Mar 23, 2015, 17:18:There's a manual landing mode. I haven't tried it myself yet but I think it's the N or M button. One of the reasons the patch was delayed so long was because the landing system was causing problems. It's not a fully developed system yet.
The flight mechanics that CR talks so highly about are so ridiculously non-existent. When docking...your ship stops on a dime, no inertia. It feels more like frogger than a real space sim. You just slam your ship onto the platform, then it says "landing gear deployed" followed by "docking permission granted". Elite would have shot my ass off five times by then.
theyarecomingforyou wrote on Mar 23, 2015, 13:54:
They've stated that they want to get the balancing right before they allow everybody to buy the most powerful ships in the game. That's why the M50 and 350R are missing (they're the fastest ships) and the Super Hornet and Mustang Delta are too (they're the most powerful). While it's great that everybody can now earn better ships the problem is that it effectively discourages people from using anything but, which is something they have yet to address.
Zor wrote on Mar 23, 2015, 14:27:Yeah, the Retaliator looks like a pretty awesome ship. I'm tempted to do a cross-chassis upgrade to the Retaliator or the Redeemer from my Super Hornet. Both my brothers own the game, so it would be great to all play on the same ship.
I can't wait to see what a Retaliator or Constellation will do against the Super Hornets. The high shield strength combined with good player-crewed gun turrets should be a rather potent combo.
Tumbler wrote on Mar 23, 2015, 10:22:That's just their way of focusing testing where they want it.
I was able to get a few games in on Saturday, sadly after the first two the servers died and I gave up and went to another game. I was going to test out the Aurora with upgraded guns but never got the chance. The rec store works well, it's alarming that the top of the line ships are missing. SH in particular is the ship most people point to for the game being p2w...so how does that ship not make it in!?
Pr()ZaC wrote on Mar 22, 2015, 23:26:There are six ships that cost less than 5000REC, plus the 300i and Mustang Gamma are only 5500REC. The Cutlass is 10000REC and the Hornet is 11000REC. Further, at the moment it is quite easy to earn REC - you can earn 20000REC per hour according to the forums. Even if you do badly in a match you can easily earn around 1000REC.
What can you rent with that kind of mone...err...REC?
Tumbler wrote on Mar 23, 2015, 10:22:They've stated that they want to get the balancing right before they allow everybody to buy the most powerful ships in the game. That's why the M50 and 350R are missing (they're the fastest ships) and the Super Hornet and Mustang Delta are too (they're the most powerful). While it's great that everybody can now earn better ships the problem is that it effectively discourages people from using anything but, which is something they have yet to address.
The rec store works well, it's alarming that the top of the line ships are missing. SH in particular is the ship most people point to for the game being p2w...so how does that ship not make it in!?
MoreLuckThanSkill wrote on Mar 23, 2015, 06:54:
Also it seems like the Star Citizen fervor has died down some, not even 40 posts in this thread after one day. *sheds tear*
BIGtrouble77 wrote on Mar 22, 2015, 23:20:
I don't understand why this just don't use Semantic Versioning like pretty much every one else does now-a-days: http://semver.org