Star Citizen Version 1.1

The Roberts Space Industries website announces that Star Citizen version 1.1 is now live, a major update that will require backers to reinstall the space combat game in its entirety. The new version adds new ships to buy, a new manual, new controls, and new systems, including takeoffs and landings. Cloud Imperium also introduces the ability to rent ships and components using REC earned within public Arena Commander matches. Here's a summary of new systems:
Most importantly, Star Citizen 1.1 includes the launch of a number of new systems. Some, like the 64-bit conversion, are entirely ‘under the hood,’ while others are available for use today. The game now includes a new character rig, with smoother and better animations. The new dynamic damage system has been launched with the Gladius, and will eventually be applied to all old and new ships. Arena Commander also now features a landing system (detailed below), a new Mounts system with the introduction of Gimbal Mounts to the store and, likely most interesting for today’s pilot, the launch of the REC system. This is our first pass at rental credits, aimed to allow payment-free progression in Arena Commander. You can expect plenty of balancing in the coming days, so get out there and provide your feedback! As promised, all existing backers will get 5,000 REC to start things off!

You can see the entire change list in the 1.1 patch notes here.
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55.
 
Re: Star Citizen Version 1.1
Mar 25, 2015, 06:19
55.
Re: Star Citizen Version 1.1 Mar 25, 2015, 06:19
Mar 25, 2015, 06:19
 
After feedback about the version number CIG is having an internal discussion about whether to change it, based upon the confusion. Not that changing it now would help the situation much.
"The price of freedom is eternal vigilance."
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54.
 
Re: Star Citizen Version 1.1
Mar 24, 2015, 14:34
54.
Re: Star Citizen Version 1.1 Mar 24, 2015, 14:34
Mar 24, 2015, 14:34
 
SpectralMeat wrote on Mar 24, 2015, 13:41:
Don't feed the trolls

True, but he pitched it down the middle at 30MPH.
'I am' is reportedly the shortest sentence in the English language. Could it be that 'I do' is the longest sentence? - GC
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53.
 
Re: Star Citizen Version 1.1
Mar 24, 2015, 13:41
53.
Re: Star Citizen Version 1.1 Mar 24, 2015, 13:41
Mar 24, 2015, 13:41
 
Don't feed the trolls
Steam: SpectralMeat
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52.
 
Re: Star Citizen Version 1.1
Mar 24, 2015, 13:22
52.
Re: Star Citizen Version 1.1 Mar 24, 2015, 13:22
Mar 24, 2015, 13:22
 
Luke wrote on Mar 24, 2015, 10:53:
theyarecomingforyou wrote on Mar 23, 2015, 15:24:
Zor wrote on Mar 23, 2015, 14:27:
I can't wait to see what a Retaliator or Constellation will do against the Super Hornets. The high shield strength combined with good player-crewed gun turrets should be a rather potent combo.
Yeah, the Retaliator looks like a pretty awesome ship. I'm tempted to do a cross-chassis upgrade to the Retaliator or the Redeemer from my Super Hornet. Both my brothers own the game, so it would be great to all play on the same ship.


I'm tempted to do a cross-chassis upgrade to the Retaliator or the Redeemer from my Super Hornet.

yep you go buy some more pixel...... Rolleyes

Every game you buy you're just "buying more pixels." Do you not play games at all? Why are you on this site then?
'I am' is reportedly the shortest sentence in the English language. Could it be that 'I do' is the longest sentence? - GC
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51.
 
Re: Star Citizen Version 1.1
Mar 24, 2015, 10:53
51.
Re: Star Citizen Version 1.1 Mar 24, 2015, 10:53
Mar 24, 2015, 10:53
 
theyarecomingforyou wrote on Mar 23, 2015, 15:24:
Zor wrote on Mar 23, 2015, 14:27:
I can't wait to see what a Retaliator or Constellation will do against the Super Hornets. The high shield strength combined with good player-crewed gun turrets should be a rather potent combo.
Yeah, the Retaliator looks like a pretty awesome ship. I'm tempted to do a cross-chassis upgrade to the Retaliator or the Redeemer from my Super Hornet. Both my brothers own the game, so it would be great to all play on the same ship.


I'm tempted to do a cross-chassis upgrade to the Retaliator or the Redeemer from my Super Hornet.

yep you go buy some more pixel...... Rolleyes
50.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 22:31
50.
Re: Star Citizen Version 1.1 Mar 23, 2015, 22:31
Mar 23, 2015, 22:31
 
theyarecomingforyou wrote on Mar 23, 2015, 13:54:
Pr()ZaC wrote on Mar 22, 2015, 23:26:
What can you rent with that kind of mone...err...REC?
There are six ships that cost less than 5000REC, plus the 300i and Mustang Gamma are only 5500REC. The Cutlass is 10000REC and the Hornet is 11000REC. Further, at the moment it is quite easy to earn REC - you can earn 20000REC per hour according to the forums. Even if you do badly in a match you can easily earn around 1000REC.

Tumbler wrote on Mar 23, 2015, 10:22:
The rec store works well, it's alarming that the top of the line ships are missing. SH in particular is the ship most people point to for the game being p2w...so how does that ship not make it in!?
They've stated that they want to get the balancing right before they allow everybody to buy the most powerful ships in the game. That's why the M50 and 350R are missing (they're the fastest ships) and the Super Hornet and Mustang Delta are too (they're the most powerful). While it's great that everybody can now earn better ships the problem is that it effectively discourages people from using anything but, which is something they have yet to address.
Thanks for clearing that up.
49.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 20:44
49.
Re: Star Citizen Version 1.1 Mar 23, 2015, 20:44
Mar 23, 2015, 20:44
 
jdreyer wrote on Mar 23, 2015, 20:20:
This thread failed to make 100 comments.

I'm officially declaring "peak Star Citizen."

I disagree, I think there is so much more fail to come with Star Citizen that we will see many more epic threads. The FPS module will spark lots more troll/fanboi threads, don't you worry, we will all have heaps more fun to come with this one.
48.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 20:20
48.
Re: Star Citizen Version 1.1 Mar 23, 2015, 20:20
Mar 23, 2015, 20:20
 
This thread failed to make 100 comments.

I'm officially declaring "peak Star Citizen."
'I am' is reportedly the shortest sentence in the English language. Could it be that 'I do' is the longest sentence? - GC
Avatar 22024
47.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 18:31
47.
Re: Star Citizen Version 1.1 Mar 23, 2015, 18:31
Mar 23, 2015, 18:31
 
Tumbler wrote on Mar 23, 2015, 16:35:
If that is the case, should they be flyable in AC right now? It seems if they are too powerful to be sold in the REC store for fear that people would only use those ships then perhaps they need to be taken out of circulation or at least restricted to only combat with those ships. (m50, Delta, 350r, SH)
They need to do better at balancing matches, as even if you have the Super Hornet you're not competitive unless you have custom weapons (which until this patch were only available with UEC which can be bought with cash). It's a legitimate criticism and one that is mentioned a lot on the forums. In fact it was one of the reasons the REC system was prioritised, so mitigate the criticism of P2W. CIG needs to ensure that the game doesn't end up with everyone using a Super Hornet with one particular weapons loadout, as otherwise that will be pretty tedious.

It will be interesting to see what happens when the multicrew ships start getting added, as that should curb the dominance of the Super Hornet. It should also provide a more varied arena, at the bigger ships will generally be slower and less manoeuvrable which provides a trade-off.

Vall Forran wrote on Mar 23, 2015, 17:18:
The flight mechanics that CR talks so highly about are so ridiculously non-existent. When docking...your ship stops on a dime, no inertia. It feels more like frogger than a real space sim. You just slam your ship onto the platform, then it says "landing gear deployed" followed by "docking permission granted". Elite would have shot my ass off five times by then.
There's a manual landing mode. I haven't tried it myself yet but I think it's the N or M button. One of the reasons the patch was delayed so long was because the landing system was causing problems. It's not a fully developed system yet.

As for the gameplay, it is largely the same. The changes aren't readily noticeable to most players. For instance, there are new animations and you can now go prone; the engine have been ported to 64-bit precision, meaning it supports larger levels and lays the groundwork for multicrew ships; the landing system is there but won't be noticed by most players; there's a new ship. The big changes will come in the next month, with the FPS module launching and the social module hopefully. They've also said that new maps are on the way, as we've been stuck with the same two for quite a while now - that was because they were limited in size because of the 32bit precision.
"The price of freedom is eternal vigilance."
Avatar 22891
46.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 17:18
46.
Re: Star Citizen Version 1.1 Mar 23, 2015, 17:18
Mar 23, 2015, 17:18
 
I loaded this game up. They added nothing new. Now, there are little platforms you can "dock" at. Um...no explanation how to request docking clearance (though I guess it's not necessary since it is literally a platform in space with nowhere to go).

The flight mechanics that CR talks so highly about are so ridiculously non-existent. When docking...your ship stops on a dime, no inertia. It feels more like frogger than a real space sim. You just slam your ship onto the platform, then it says "landing gear deployed" followed by "docking permission granted". Elite would have shot my ass off five times by then.

Nice to know there's tons of "underlying hooks" that the game will eventually use. Spectral Meat's right...they keep releasing the same tech demo over and over...with the $300 ship/carrot stick. Jesus, people.
45.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 16:35
45.
Re: Star Citizen Version 1.1 Mar 23, 2015, 16:35
Mar 23, 2015, 16:35
 
theyarecomingforyou wrote on Mar 23, 2015, 13:54:
They've stated that they want to get the balancing right before they allow everybody to buy the most powerful ships in the game. That's why the M50 and 350R are missing (they're the fastest ships) and the Super Hornet and Mustang Delta are too (they're the most powerful). While it's great that everybody can now earn better ships the problem is that it effectively discourages people from using anything but, which is something they have yet to address.

If that is the case, should they be flyable in AC right now? It seems if they are too powerful to be sold in the REC store for fear that people would only use those ships then perhaps they need to be taken out of circulation or at least restricted to only combat with those ships. (m50, Delta, 350r, SH)

44.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 15:24
44.
Re: Star Citizen Version 1.1 Mar 23, 2015, 15:24
Mar 23, 2015, 15:24
 
Zor wrote on Mar 23, 2015, 14:27:
I can't wait to see what a Retaliator or Constellation will do against the Super Hornets. The high shield strength combined with good player-crewed gun turrets should be a rather potent combo.
Yeah, the Retaliator looks like a pretty awesome ship. I'm tempted to do a cross-chassis upgrade to the Retaliator or the Redeemer from my Super Hornet. Both my brothers own the game, so it would be great to all play on the same ship.
"The price of freedom is eternal vigilance."
Avatar 22891
43.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 14:27
Zor
43.
Re: Star Citizen Version 1.1 Mar 23, 2015, 14:27
Mar 23, 2015, 14:27
Zor
 
Tumbler wrote on Mar 23, 2015, 10:22:
I was able to get a few games in on Saturday, sadly after the first two the servers died and I gave up and went to another game. I was going to test out the Aurora with upgraded guns but never got the chance. The rec store works well, it's alarming that the top of the line ships are missing. SH in particular is the ship most people point to for the game being p2w...so how does that ship not make it in!?
That's just their way of focusing testing where they want it.

I can't wait to see what a Retaliator or Constellation will do against the Super Hornets. The high shield strength combined with good player-crewed gun turrets should be a rather potent combo.
Avatar 404
42.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 13:54
42.
Re: Star Citizen Version 1.1 Mar 23, 2015, 13:54
Mar 23, 2015, 13:54
 
Pr()ZaC wrote on Mar 22, 2015, 23:26:
What can you rent with that kind of mone...err...REC?
There are six ships that cost less than 5000REC, plus the 300i and Mustang Gamma are only 5500REC. The Cutlass is 10000REC and the Hornet is 11000REC. Further, at the moment it is quite easy to earn REC - you can earn 20000REC per hour according to the forums. Even if you do badly in a match you can easily earn around 1000REC.

Tumbler wrote on Mar 23, 2015, 10:22:
The rec store works well, it's alarming that the top of the line ships are missing. SH in particular is the ship most people point to for the game being p2w...so how does that ship not make it in!?
They've stated that they want to get the balancing right before they allow everybody to buy the most powerful ships in the game. That's why the M50 and 350R are missing (they're the fastest ships) and the Super Hornet and Mustang Delta are too (they're the most powerful). While it's great that everybody can now earn better ships the problem is that it effectively discourages people from using anything but, which is something they have yet to address.
"The price of freedom is eternal vigilance."
Avatar 22891
41.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 10:22
41.
Re: Star Citizen Version 1.1 Mar 23, 2015, 10:22
Mar 23, 2015, 10:22
 
I was able to get a few games in on Saturday, sadly after the first two the servers died and I gave up and went to another game. I was going to test out the Aurora with upgraded guns but never got the chance. The rec store works well, it's alarming that the top of the line ships are missing. SH in particular is the ship most people point to for the game being p2w...so how does that ship not make it in!?
40.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 09:12
40.
Re: Star Citizen Version 1.1 Mar 23, 2015, 09:12
Mar 23, 2015, 09:12
 
The Mighty Jingles sums up my feelings towards Star Citizen pretty well
Steam: SpectralMeat
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39.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 08:28
39.
Re: Star Citizen Version 1.1 Mar 23, 2015, 08:28
Mar 23, 2015, 08:28
 
MoreLuckThanSkill wrote on Mar 23, 2015, 06:54:

Also it seems like the Star Citizen fervor has died down some, not even 40 posts in this thread after one day. *sheds tear*


Honestly, I blame Cutter, he's been getting very uncreative in his SC bashing.
38.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 06:54
38.
Re: Star Citizen Version 1.1 Mar 23, 2015, 06:54
Mar 23, 2015, 06:54
 
Armengar wrote on Mar 23, 2015, 06:31:
TBH I saw 1.1 and thought it had been released and had its first patch.

Same, so much for version naming conventions!

Also it seems like the Star Citizen fervor has died down some, not even 40 posts in this thread after one day. *sheds tear*

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37.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 06:31
37.
Re: Star Citizen Version 1.1 Mar 23, 2015, 06:31
Mar 23, 2015, 06:31
 
BIGtrouble77 wrote on Mar 22, 2015, 23:20:
I don't understand why this just don't use Semantic Versioning like pretty much every one else does now-a-days: http://semver.org

TBH I saw 1.1 and thought it had been released and had its first patch.
Its not the cough that carries you off but the coffin they carry you off in.
36.
 
Re: Star Citizen Version 1.1
Mar 23, 2015, 06:16
36.
Re: Star Citizen Version 1.1 Mar 23, 2015, 06:16
Mar 23, 2015, 06:16
 
That's what I figured. When I see this 'persistent universe' (Hell Ill be satisfied to see two systems let alone hundreds) I will be satisfied that there is a game to be had here at some point.
I have a nifty blue line!
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