A post on NeoGAF
translates a whole bunch of information on The Witcher 3: Wild Hunt
in an article on CD Projekt RED's upcoming RPG sequel in German magazine
). The author of the preview spent two days playing the game, and
they translate his reaction thusly: "My two days with Geralt were one of the
most beautiful, most exciting and overwhelming experiences I have experienced in
my 33 years gaming life." Included is word that the game will get a day one
patch and that playing the game with a controller felt superior to playing with
a mouse and keyboard. The new information is conveniently arranged in bullets:
- There are 4 difficulties (easy, medium, hard and
dark) which differ in the skill of the monsters you face. Hitpoints remain
- You can bargain for more money after finishing
your monster contract through some sort of minigame.
- The side quests are extremely well made with great
writing and branching.
- Potions are a necessity on higher difficulty
levels. You only need to craft a potion once and you can refill it if you
have enough alcohol present. Potions are upgradeable for stronger effects.
Stronger potions will increase your toxicity more
- Novigrad and No Man's Land are indeed one single
map, much bigger than Skyrim. The isles of Skellige form the other big part
of the game. Next to that, there are 5-6 other separated locations,
including Kaer Morhen.
- No enemy respawning or at the least not very
- Best items in the game must be crafted
- They were very impressed with the story branching
and how it is not always obvious. Correcting 'wrong' choices by
saving/reloading will be very difficult if not impossible.
- Contrary to BioWare games dialogue options are not
good or bad, this you will have to figure out for yourselves.
- They really liked the in-game card game Gwent,
praising its design.
- The game features two really big cities: Novigrad
and Oxenfurt, both very lively.
- The are of No Man's Land features 25 smaller
towns, some of which are the size of Flotsam from The Witcher 2.
- Geralt can rob people, although the system is too
easy and feels a bit lacking.
- Journalist (level 7) was one shotted by a wyvern
(level 24). No level scaling.
- Ciri sequences will be (in total) 5-10h and feel
more like an action-adventure game than an RPG
- Extra storage can be made by crafting saddle bags
for your horse.
- Many small details such as Roach stopping to eat
apples from a basket
- All equipped items are visible in-game on Geralt
- Fist-fighting is back, this time no QTE
- World never felt empty
- Journalist didn't encounter any simple fetch
- The HUD is fully customizable. Icons and quest
markers on the map can also be deactivated. Audiovisual hints (e.g. people
screaming for help) will be present if you wish to do so.
- Journalist encountered no clone NPC's
- Controller feels superior to keyboard+mouse.
- The extremely annoying doors from The Witcher 2
are gone. Doors are now opened automatically, no button pressing. No loading
times for entering buildings either.
- Day 1 patch confirmed
- Xbox One resolution will stay at 900p
- Geralts beard will grow over time
- Switching between controller and mouse (for
menu's) is easy and fluid
- Most impressive dynamic weather system in any game
he has ever played
- They encountered very few bugs, no crashes of
- Ultra seems to have a big effect on the quality of
vegetation and character models[
- No slider for LOD
- Visual gore more prominent than in The Witcher 2