Mad Max RW wrote on Mar 19, 2015, 17:20:
I see a lot of people bringing up Carmageddon 2. Well I don't know how many of you were around when that game was released but it was a buggy unfinished mess (literally half the game was missing) and unplayable on many MANY more PC setups. If you dared force a greater draw distance it quickly became a slideshow on even the most top of the line computers.
Stainless seems to have a history of overestimating the capability of average PC gamers. Maybe they assumed if you had the money to spare to kickstart Carmageddon Reincarnation you can afford a computer upgrade. They made it for the super dedicated life long fans and appear to have delivered. Casuals should stay away.
Hmm, I have to disagree with that. Carma2, IMO, was the best in the series. It brought the game to the 3D accelerator revolution, which is what it needed. Yes, the original supported 3D accelerators, through a patch later on, but in it's original release it didn't. Carma2 was built from the ground up with dedicated GPU's in mind. I'm not too sure where you get the whole, 'half the game was missing at launch'. I have a launch day cd-rom copy sitting on the shelf next to me and it has everything that was supposed to be included. It was buggy, I'll concede that. I was actually a pretty die-hard fan of Carma back then and managed to get a hold of a beta before release, not to mention the demo, which was
pretty ugly, in performance, eye candy and features. However, the retail release itself? Fine and ran fine on my Pentium2/400 with 128mb of RAM and a Diamond Monster3D-2 3dfx Voodoo2/8mb purring under the hood (hooked to a Diamond Stealth S220 (Rendition-based)/4mb 2D/3D card). I don't know how performance was for the layman, but for my super computer, it ran smooth as...well, as 30 fps would allow, anyway.
Nowadays, my ride is about as mean as a Chevy Volt with a bitchin' paintjob but it can still hold it's own against most things I throw at it. This new version of Carma not so much. I understand they're shooting for tricked out systems built for speed and eating polygons for breakfast but if that is their intent, the least they could do is actually say so upfront. This isn't a traditionally published game, it was funded and that requires a little more transparency in regards to things like that, at least IMO...