Star Citizen Video

This video shows off Star Citizen as Cloud Imperium's space combat game is being demonstrated at the SXSW conference. Here's word: "We've put together a special trailer showing off Star Citizen at its best, including an early look at what we're building for the persistent universe!"

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Re: removed
Mar 18, 2015, 06:11
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Re: removed Mar 18, 2015, 06:11
Mar 18, 2015, 06:11
 
theyarecomingforyou wrote on Mar 17, 2015, 14:42:
I play Arena Commander regularly

InBlack wrote on Mar 18, 2015, 04:34:
Liking a non-existant game based on hype and slick production videos

who is wrong? he who does real things, or he who only imagines? does reality matter? who are religious haters? no one really knows

there is only one god
59.
 
Re: removed
Mar 18, 2015, 04:34
59.
Re: removed Mar 18, 2015, 04:34
Mar 18, 2015, 04:34
 
Liking a game is not considered a religion. Liking a non-existant game based on hype and slick production videos...well now, that's kind of a slippery slope...

May Jesus strike me down if Im wrong on this!
I have a nifty blue line!
Avatar 46994
58.
 
Re: removed
Mar 17, 2015, 14:42
58.
Re: removed Mar 17, 2015, 14:42
Mar 17, 2015, 14:42
 
CJ_Parker wrote on Mar 17, 2015, 04:59:
As for the rest, it is obvious that theyarecomingforyou is your typical Church of Christ Roberts cultist. He watches all these shows and reads the forums and letters from the Chairman and gobbles up everything as 100% gospel.

In just about all of his posts where he is glorifying Star Citizen he is just regurgitating verbatim what Christ Roberts and other devs or marketing (the AtV show btw is run entirely by marketing) are saying.
People like theyarecomingforyou are CIG's marketing parrots. He does not receive and process information. He just receives and parrots it like all of the other well-behaved Christ Roberts fanbois at the official forums.

It's a really funny phenomenon with SC actually. I have never seen such a huge amount of rabid fanbois ever before who go out of their way to skip the process of critical thinking or outright refuse to even begin to process or reflect upon any information given to them. Everything the devs or marketing say is like the infallible word of God Himself. It will become true. It has to become true. No questions asked. No doubts allowed. Christ Roberts will make it so. His will be done.
I honestly can't think of a single other developer in history who has ever had such a God-like status with such a huge amount of fans following him like the pied piper. It's an amazing mass hysteria/hypnosis phenomenon.
Only on Bluesnews could liking a game be considered a religion. I'm perfectly objective, thanks. There's plenty I am critical or wary of and I share my opinions on the official forums to influence the game. I follow the game because I want to, because it's one of the few games that excites me.

It's just as easy for me to argue that criticising SC has become a religion, with people refusing to accept the merits of the game and creating an absolute worst case scenario which is claimed as gospel. The game's been delayed? It's a scam. They're building ships faster? It's a scam. They're conducting a thorough alpha test? It's a scam. They're releasing extra content for free? It's a scam. They're conducting a free weekend? It's a scam.

There's no credible attempt by the anti-SC trolls around here to bring up legitimate criticism, to discuss concerns about the game. The goal is to antagonise, to dampen other's enjoyment of and excitement towards the game. I play Arena Commander regularly. I enjoy it. I have seen videos of upcoming content and am excited to play it. If that makes me a bad person, a "Church of Christ Roberts cultist", then I couldn't care less. I find things in life to enjoy; you find things in life to criticise. I live a happier life.
"The price of freedom is eternal vigilance."
Avatar 22891
57.
 
Re: Star Citizen Video
Mar 17, 2015, 12:25
57.
Re: Star Citizen Video Mar 17, 2015, 12:25
Mar 17, 2015, 12:25
 
*edit*
Reading is hard :/
Currently setting a record for most edited posts, 1 reply at a time.
56.
 
Re: Star Citizen Video
Mar 17, 2015, 09:28
56.
Re: Star Citizen Video Mar 17, 2015, 09:28
Mar 17, 2015, 09:28
 
Vio wrote on Mar 17, 2015, 09:24:
are we still locked down to a square room over some scenery?
yes
Steam: SpectralMeat
Avatar 14225
55.
 
Re: Star Citizen Video
Mar 17, 2015, 09:24
Vio
55.
Re: Star Citizen Video Mar 17, 2015, 09:24
Mar 17, 2015, 09:24
Vio
 
So can we fly/warp/jump around the solar system/stars yet, or are we still locked down to a square room over some scenery?
54.
 
Re: Star Citizen Video
Mar 17, 2015, 07:39
54.
Re: Star Citizen Video Mar 17, 2015, 07:39
Mar 17, 2015, 07:39
 
Oh boy Battlecruiser xxxK with more snakeoil and glossy PR.
"Meet the new Boss, same as the old Boss." - The Who.
Avatar 57379
53.
 
Re: Star Citizen Video
Mar 17, 2015, 06:34
53.
Re: Star Citizen Video Mar 17, 2015, 06:34
Mar 17, 2015, 06:34
 
CJ_Parker wrote on Mar 17, 2015, 05:20:
That was me and if you read my posts closely then you will notice that I was talking about alpha passes. Backers past a certain point do not have automatic alpha access on their accounts but only beta access. If those backers want to play an alpha status module like Arena Commander or the upcoming FPS module then they have to buy a separate alpha access pass ($5 for Arena Commander).
I wasn't aware of that either until yesterday, found out about it on a totally different website/discussion.
Steam: SpectralMeat
Avatar 14225
52.
 
Re: Star Citizen Video
Mar 17, 2015, 05:20
52.
Re: Star Citizen Video Mar 17, 2015, 05:20
Mar 17, 2015, 05:20
 
InBlack wrote on Mar 17, 2015, 03:56:
Actually, there is a new fucked up thing I learn in almost every Starcitizen thread.

Someone mentioned that Arena Commander was/is sold seperately? Also that the FPS will be sold seperately?

Hang on, is there any truth to this? Am I right in assuming that every single module of Starcitizen will be sold seperately? How much will Squadron42 cost (in its entierty?), what about the MMO portion?

That was me and if you read my posts closely then you will notice that I was talking about alpha passes. Backers past a certain point do not have automatic alpha access on their accounts but only beta access. If those backers want to play an alpha status module like Arena Commander or the upcoming FPS module then they have to buy a separate alpha access pass ($5 for Arena Commander).

CIG originally only sold 300K alpha slots so at currently 835K backers there are potentially 500K+ opportunities to make $5 for CIG. It's a little more complex than that because some packages do include AC alpha access even though they were sold past the 300K threshold, but generally from a business point of view, it would definitely be in CIG's best interest to maintain the game's alpha status for as long as possible (= lock out many people and make them dish out for $5 passes if they want to play currently available content).
51.
 
Re: removed
Mar 17, 2015, 05:15
51.
Re: removed Mar 17, 2015, 05:15
Mar 17, 2015, 05:15
 
Makes sense though. Televangelism is a uniquely American concept. It was just a matter of time before someone took the core of evangelism and applied the principles as aggressive marketing. I can't blame Chris Roberts for that. He connects with his audience on a personal level, thats where all the AAA studios have failed before. Because he 'listens' to his fans, he 'changes' designs to fit the vision of his fans etc. etc. This is the reason why in their eyes he can do no wrong. Its fucking brilliant if you ask me. I don't agree with it, because I loath people who can't think critically, but from a pure marketing perspective its a gold mine of epic proportions.
I have a nifty blue line!
Avatar 46994
50.
 
Re: removed
Mar 17, 2015, 04:59
50.
Re: removed Mar 17, 2015, 04:59
Mar 17, 2015, 04:59
 
Eirikrautha wrote on Mar 17, 2015, 00:26:
theyarecomingforyou wrote on Mar 16, 2015, 19:06:
CJ_Parker wrote on Mar 16, 2015, 16:57:
They're not going to release it any time soon. They are going to call what is essentially an advanced beta a "pre-alpha" for as long as dumbfucks keep buying the separately sold Arena Commander and in the very near future FPS module alpha passes.
I'm betting they will only advance it to beta and then to release once the pressure from the community really starts mounting. Until then they'll keep calling it "pre-alpha" and ripping off the mouthbreathers... because why not? Easy money.
It's not beta because it's not feature complete, which is the traditional definition of the term. Multicrew ships are months away and there has been no mention of the implementation of ship boarding. I imagine it will enter beta later this year around the launch of SQ42.

Eirikrautha wrote on Mar 16, 2015, 17:19:
More than anything else, this video has convinced me that SC has no chance of succeeding. Take a moment to look at the FPS terrain. Look at how much detail there is in one station. Now tell me how many of them CR and his teams will be able to build at that level of detail.
They've been developing the various locations simultaneously and using a prefab system that will allow similar building types that can be arranged to create a distinct look. The materials system they use allows them to quickly build up detail. They've said there will be some franchises, so you'd expect to see similar stores with the same brand in multiple locations. Further, they'll be rolling out the various locations and they'll continue to be added after 'launch'. Most of the hard work is being done at the moment, which is creating the themes and styles. It's also worth pointing out that CIG is a large studio now, with over 270 employees - the speed of development has increased significantly over the past 6 months and we'll see faster, more substantial updates this year.

The team working on the PU (Austin) is separate from that of the team designed the FPS mechanics (Illfonic), which is separate to that of the team designing Squadron 42 (Foundry 42), which is separate to the team designed the AI (Moon Collider), which is separate to the team designing the website and backend (Turbulent), which is separate to the team designing the UI (Behaviour), which is separate to the team designing the ships (Santa Monica). The studios have become very specialised. That means the development of one aspect of the game doesn't bottleneck others, though obviously they work together for vertical slices.

A great example of the improved development is the ship pipeline. Since that's been reworked there has been a constant flow of new concept ships, as well as hangar and AC ready ships. We've seen the Herald, Orion, Carrack, Redeemer, Gladius, Gladiator, Javelin, Retaliator and 890 Jump, along with various variants. F42 has been working on ships for S42 (Idris, Bengal, Cutlass, etc) while other studios take on the general ships.

The point is, while progress has been slow up to this point most of the effort has been building up the studios and developing processes and technology. Now CIG is established we'll see things pick up. Further, this isn't a traditional game where all the content has to be available at 'release' - we'll see substantial amounts of content added beyond launch, as the game is intended to last at least five years. That said, CIG has a lot to live up to and it's perfectly understandable to be sceptical. What I'd say is, if you have an interest in the game, follow the videos (Around The Verse, 10 For The Chairman) as they give a good idea of how the game is progressing.

I base my opinions of what I've played and what I've seen coming. At the moment all the signs are positive, even if they do often miss deadlines. I don't mind a few delays if the end game is worth it.
Well, that's taking the most positive outlook on the present state of the game possible. One could look at the same situation and say that they have compartmentalized their efforts into so many studios that unifying the work into a single game will be a nightmare. 5+ studios who are working on interconnected systems are bound to have merge issues. And that doesn't deflect the criticism that the pie has been split so many ways that the part of the game most people backed (the space sim part) is only receiving a fraction of the resources.

Oh, and the cynical person might point out that the reason the ship-creation part of the studio is so streamlined is that this is the part they are using to make more money, as opposed to the part that makes a fun game. Strange how that is the priority, eh?

A super-fat +1 on the last paragraph. Of course that is the only reason and also the reason why it (ship pipeline) was moved from Austin to Santa Monica where Chris Roberts resides. The boss wants to have maximum control over the goods that make the most money. Whip-cracking included if needed. Those ships and sales opportunities gotta keep coming!

As for the rest, it is obvious that theyarecomingforyou is your typical Church of Christ Roberts cultist. He watches all these shows and reads the forums and letters from the Chairman and gobbles up everything as 100% gospel.

In just about all of his posts where he is glorifying Star Citizen he is just regurgitating verbatim what Christ Roberts and other devs or marketing (the AtV show btw is run entirely by marketing) are saying.
People like theyarecomingforyou are CIG's marketing parrots. He does not receive and process information. He just receives and parrots it like all of the other well-behaved Christ Roberts fanbois at the official forums.

It's a really funny phenomenon with SC actually. I have never seen such a huge amount of rabid fanbois ever before who go out of their way to skip the process of critical thinking or outright refuse to even begin to process or reflect upon any information given to them. Everything the devs or marketing say is like the infallible word of God Himself. It will become true. It has to become true. No questions asked. No doubts allowed. Christ Roberts will make it so. His will be done.
I honestly can't think of a single other developer in history who has ever had such a God-like status with such a huge amount of fans following him like the pied piper. It's an amazing mass hysteria/hypnosis phenomenon.
49.
 
Re: Star Citizen Video
Mar 17, 2015, 04:29
49.
Re: Star Citizen Video Mar 17, 2015, 04:29
Mar 17, 2015, 04:29
 
InBlack wrote on Mar 17, 2015, 03:56:
Someone mentioned that Arena Commander was/is sold seperately? Also that the FPS will be sold seperately?

Hang on, is there any truth to this? Am I right in assuming that every single module of Starcitizen will be sold seperately?
No. There is a charge for alpha access to the game for later backers (those with original alpha access don't have to pay for any modules), which is designed to fund the servers, but all the modules are included in the asking price.

Eirikrautha wrote on Mar 17, 2015, 00:26:
Well, that's taking the most positive outlook on the present state of the game possible. One could look at the same situation and say that they have compartmentalized their efforts into so many studios that unifying the work into a single game will be a nightmare. 5+ studios who are working on interconnected systems are bound to have merge issues. And that doesn't deflect the criticism that the pie has been split so many ways that the part of the game most people backed (the space sim part) is only receiving a fraction of the resources.
As I pointed out, most people have backed the game since the addition of the expanded universe and gameplay mechanics. Those that didn't are getting substantially more with regards for the core space sim, with the other elements being added going above and beyond. The KS included stretch goals for the FPS. As an original backer and huge fan of the genre I'm very happy with the direction of the game.

As for the complexity, that's a potential risk but as someone who has followed development since day one I don't share your concerns. The FPS module is going far beyond what most people expected.

Eirikrautha wrote on Mar 16, 2015, 17:19:
Oh, and the cynical person might point out that the reason the ship-creation part of the studio is so streamlined is that this is the part they are using to make more money, as opposed to the part that makes a fun game. Strange how that is the priority, eh?
At the same time as adding new ships they've prioritised the REC system, which allows people to earn new ships without the new to pledge real money. So not only have the added more content in terms of ships - something which does fund the development of the game - but they've made them accessible to more people. People can earn all the new ships in-game without pledging an extra penny.
"The price of freedom is eternal vigilance."
Avatar 22891
48.
 
Re: Star Citizen Video
Mar 17, 2015, 03:56
48.
Re: Star Citizen Video Mar 17, 2015, 03:56
Mar 17, 2015, 03:56
 
NKD wrote on Mar 16, 2015, 23:15:
I wonder if you dudes get tired of having the same conversation and making the same posts in basically the same order in every Star Citizen thread...

Actually, there is a new fucked up thing I learn in almost every Starcitizen thread.

Someone mentioned that Arena Commander was/is sold seperately? Also that the FPS will be sold seperately?

Hang on, is there any truth to this? Am I right in assuming that every single module of Starcitizen will be sold seperately? How much will Squadron42 cost (in its entierty?), what about the MMO portion?
I have a nifty blue line!
Avatar 46994
47.
 
Re: removed
Mar 17, 2015, 00:26
47.
Re: removed Mar 17, 2015, 00:26
Mar 17, 2015, 00:26
 
theyarecomingforyou wrote on Mar 16, 2015, 19:06:
CJ_Parker wrote on Mar 16, 2015, 16:57:
They're not going to release it any time soon. They are going to call what is essentially an advanced beta a "pre-alpha" for as long as dumbfucks keep buying the separately sold Arena Commander and in the very near future FPS module alpha passes.
I'm betting they will only advance it to beta and then to release once the pressure from the community really starts mounting. Until then they'll keep calling it "pre-alpha" and ripping off the mouthbreathers... because why not? Easy money.
It's not beta because it's not feature complete, which is the traditional definition of the term. Multicrew ships are months away and there has been no mention of the implementation of ship boarding. I imagine it will enter beta later this year around the launch of SQ42.

Eirikrautha wrote on Mar 16, 2015, 17:19:
More than anything else, this video has convinced me that SC has no chance of succeeding. Take a moment to look at the FPS terrain. Look at how much detail there is in one station. Now tell me how many of them CR and his teams will be able to build at that level of detail.
They've been developing the various locations simultaneously and using a prefab system that will allow similar building types that can be arranged to create a distinct look. The materials system they use allows them to quickly build up detail. They've said there will be some franchises, so you'd expect to see similar stores with the same brand in multiple locations. Further, they'll be rolling out the various locations and they'll continue to be added after 'launch'. Most of the hard work is being done at the moment, which is creating the themes and styles. It's also worth pointing out that CIG is a large studio now, with over 270 employees - the speed of development has increased significantly over the past 6 months and we'll see faster, more substantial updates this year.

The team working on the PU (Austin) is separate from that of the team designed the FPS mechanics (Illfonic), which is separate to that of the team designing Squadron 42 (Foundry 42), which is separate to the team designed the AI (Moon Collider), which is separate to the team designing the website and backend (Turbulent), which is separate to the team designing the UI (Behaviour), which is separate to the team designing the ships (Santa Monica). The studios have become very specialised. That means the development of one aspect of the game doesn't bottleneck others, though obviously they work together for vertical slices.

A great example of the improved development is the ship pipeline. Since that's been reworked there has been a constant flow of new concept ships, as well as hangar and AC ready ships. We've seen the Herald, Orion, Carrack, Redeemer, Gladius, Gladiator, Javelin, Retaliator and 890 Jump, along with various variants. F42 has been working on ships for S42 (Idris, Bengal, Cutlass, etc) while other studios take on the general ships.

The point is, while progress has been slow up to this point most of the effort has been building up the studios and developing processes and technology. Now CIG is established we'll see things pick up. Further, this isn't a traditional game where all the content has to be available at 'release' - we'll see substantial amounts of content added beyond launch, as the game is intended to last at least five years. That said, CIG has a lot to live up to and it's perfectly understandable to be sceptical. What I'd say is, if you have an interest in the game, follow the videos (Around The Verse, 10 For The Chairman) as they give a good idea of how the game is progressing.

I base my opinions of what I've played and what I've seen coming. At the moment all the signs are positive, even if they do often miss deadlines. I don't mind a few delays if the end game is worth it.
Well, that's taking the most positive outlook on the present state of the game possible. One could look at the same situation and say that they have compartmentalized their efforts into so many studios that unifying the work into a single game will be a nightmare. 5+ studios who are working on interconnected systems are bound to have merge issues. And that doesn't deflect the criticism that the pie has been split so many ways that the part of the game most people backed (the space sim part) is only receiving a fraction of the resources.

Oh, and the cynical person might point out that the reason the ship-creation part of the studio is so streamlined is that this is the part they are using to make more money, as opposed to the part that makes a fun game. Strange how that is the priority, eh?
46.
 
Re: Star Citizen Video
Mar 16, 2015, 23:15
NKD
46.
Re: Star Citizen Video Mar 16, 2015, 23:15
Mar 16, 2015, 23:15
NKD
 
I wonder if you dudes get tired of having the same conversation and making the same posts in basically the same order in every Star Citizen thread...
Avatar 43041
45.
 
Re: Star Citizen Video
Mar 16, 2015, 22:00
Jivaro
 
45.
Re: Star Citizen Video Mar 16, 2015, 22:00
Mar 16, 2015, 22:00
 Jivaro
 
You know how monkeys throw shit at the zoo? How stupid would it be if people actually picked it up and threw it back?

No idea what made me think of that.
Avatar 55841
44.
 
Re: Star Citizen Video
Mar 16, 2015, 19:09
44.
Re: Star Citizen Video Mar 16, 2015, 19:09
Mar 16, 2015, 19:09
 
Cutter wrote on Mar 16, 2015, 18:08:
We're haters because you guys drank the Kool-Aid? Heh, yeah, ok. What's the name of your space station? Jonestown?
No, you're a hater because you make up bullshit and criticise the game without any legitimate reason to. There are plenty of reasons to dislike the game or to be wary of it. What you've posted is designed to troll.

I respect much of the criticism, even if I don't agree with it, but you're deliberately antagonistic.
"The price of freedom is eternal vigilance."
Avatar 22891
43.
 
Re: removed
Mar 16, 2015, 19:06
43.
Re: removed Mar 16, 2015, 19:06
Mar 16, 2015, 19:06
 
CJ_Parker wrote on Mar 16, 2015, 16:57:
They're not going to release it any time soon. They are going to call what is essentially an advanced beta a "pre-alpha" for as long as dumbfucks keep buying the separately sold Arena Commander and in the very near future FPS module alpha passes.
I'm betting they will only advance it to beta and then to release once the pressure from the community really starts mounting. Until then they'll keep calling it "pre-alpha" and ripping off the mouthbreathers... because why not? Easy money.
It's not beta because it's not feature complete, which is the traditional definition of the term. Multicrew ships are months away and there has been no mention of the implementation of ship boarding. I imagine it will enter beta later this year around the launch of SQ42.

Eirikrautha wrote on Mar 16, 2015, 17:19:
More than anything else, this video has convinced me that SC has no chance of succeeding. Take a moment to look at the FPS terrain. Look at how much detail there is in one station. Now tell me how many of them CR and his teams will be able to build at that level of detail.
They've been developing the various locations simultaneously and using a prefab system that will allow similar building types that can be arranged to create a distinct look. The materials system they use allows them to quickly build up detail. They've said there will be some franchises, so you'd expect to see similar stores with the same brand in multiple locations. Further, they'll be rolling out the various locations and they'll continue to be added after 'launch'. Most of the hard work is being done at the moment, which is creating the themes and styles. It's also worth pointing out that CIG is a large studio now, with over 270 employees - the speed of development has increased significantly over the past 6 months and we'll see faster, more substantial updates this year.

The team working on the PU (Austin) is separate from that of the team designed the FPS mechanics (Illfonic), which is separate to that of the team designing Squadron 42 (Foundry 42), which is separate to the team designed the AI (Moon Collider), which is separate to the team designing the website and backend (Turbulent), which is separate to the team designing the UI (Behaviour), which is separate to the team designing the ships (Santa Monica). The studios have become very specialised. That means the development of one aspect of the game doesn't bottleneck others, though obviously they work together for vertical slices.

A great example of the improved development is the ship pipeline. Since that's been reworked there has been a constant flow of new concept ships, as well as hangar and AC ready ships. We've seen the Herald, Orion, Carrack, Redeemer, Gladius, Gladiator, Javelin, Retaliator and 890 Jump, along with various variants. F42 has been working on ships for S42 (Idris, Bengal, Cutlass, etc) while other studios take on the general ships.

The point is, while progress has been slow up to this point most of the effort has been building up the studios and developing processes and technology. Now CIG is established we'll see things pick up. Further, this isn't a traditional game where all the content has to be available at 'release' - we'll see substantial amounts of content added beyond launch, as the game is intended to last at least five years. That said, CIG has a lot to live up to and it's perfectly understandable to be sceptical. What I'd say is, if you have an interest in the game, follow the videos (Around The Verse, 10 For The Chairman) as they give a good idea of how the game is progressing.

I base my opinions of what I've played and what I've seen coming. At the moment all the signs are positive, even if they do often miss deadlines. I don't mind a few delays if the end game is worth it.
"The price of freedom is eternal vigilance."
Avatar 22891
42.
 
Re: Star Citizen Video
Mar 16, 2015, 18:48
42.
Re: Star Citizen Video Mar 16, 2015, 18:48
Mar 16, 2015, 18:48
 
Cutter wrote on Mar 16, 2015, 18:08:
Illumin wrote on Mar 16, 2015, 16:44:
If you call your speculation truth then so be it. If SC ends up charging a sub then yeah ill be mad.Im not ready to jump on the hater wagon yet. I see a steady flow of information and progress reports so why should I?

We're haters because you guys drank the Kool-Aid? Heh, yeah, ok. What's the name of your space station? Jonestown?

I have no problems with haters, just you Cutter. You and your made up speculative bullshit. Have I called out any other haters on this thread? Nope.
Avatar 21440
41.
 
Re: removed
Mar 16, 2015, 18:34
41.
Re: removed Mar 16, 2015, 18:34
Mar 16, 2015, 18:34
 
... then you and Zor will be like this:

"its just a crowd sourced game not a Big publisher so I never expected much. It costs sooo much to run servers, I can understand the subs. A universe is expensive to produce and maintain so charging real money for all the ships makes sense to me. How is Chris going to make the money need to update and fix the game if he just gives away all the space money? Of course it will take 3 years of grinding to buy a decent ship... duh! I'm typing from Chris's laptop now and will ask him how... *mumph* *mumph* how you can... **glug* *glug**... "
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