The Roberts Space Industries website has a post
Reintroducing the Aegis Retaliator in
Star Citizen along with
another article on a new damage system in the space combat game. These
include videos, as we have an
Aegis Retaliator
Pre-Flight Check trailer and a
New Damage Model trailer
showing off what's being discussed. Here's more on the damage model:
So we
took a top down look our damage system to review what we could improve, and
although there is great satisfaction in peeling off each part of an enemy ship
when they take major damage, we felt we could better represent the specific
location and type of damage inflicted. Whether it be a projectile weapon, an
energy weapon, an explosion or scratching your ship after a dodgy landing, we
want you to be able to differentiate them just from looking at your ship. We
felt this was going to be especially important in our game as we want each ship
to tell a story of what’s is been through.