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Diablo III Launch Postmortem

Diablo III game director Josh Mosqueira spoke at GDC, offering a bit of a postmortem on the launch of Blizzard's action/RPG sequel. Here's a video and PCGamesN recaps the talk. While the drastic changes the game has undergone over time shows how many problems it had from the start, it's interesting to see the company's take on things, as the realization that things were broken dawned on them about as soon as the game officially launched. Here's a bit:
The servers wasn’t the only issue with Diablo III at launch. Diablo III was abrupt and merciless in its difficulty, and it was causing players to adopt some very strange, and un-fun behaviours. “The game was so hard,” said Josh, “that instead of being these epic heroes, fighting against the forces of darkness, you were a Barbarian smashing pots. That’s right - the best heroes in Sanctuary were farming terra-cotta, because it was more efficient and less difficult than fighting monsters”

And when the game actually did give you loot, the chance at finding something worthwhile was miniscule. “When [you] were getting loot, getting bags full of yellows and legendaries, you would know as you clicked on every single one, that you weren’t going to get an upgrade.

“A true story: on my live character - my awesome Barbarian - it took me 104 hours before I found my first legendary. And do you know what it was? A quiver. Something was wrong there, and I remember that moment - what happened?”
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21. Re: Diablo III Launch Postmortem Mar 6, 2015, 12:13 Axis
 
ItBurn wrote on Mar 6, 2015, 12:08:
Jivaro wrote on Mar 6, 2015, 11:57:
Hellgate London had a fantastic amount of potential. I regret nothing about buying it on Day One. Really is too bad the company that made it was so poorly run. I don't play the F2P online version, I tried it and had some fun. Seems to be a decent game with a decent community. I have the community modded/patched single player version that addresses most of the biggest issues the game had. A ton of fun to be had in that.

It obviously has limits because development has stopped, but it was a lot of fun while it lasted. They created a very cool world that I would love to revisit if someone were able to make a second game.

Development is stopped now, but it went on for a long time after Flagship was gone. This new company developped an entire expansion and has done a lot of balancing work. It's not up to Flagship quality, but it's still cool.

Hellgate Global is/was the only iteration of a persistent fps arpg (random loot FPS) that has been made - still a huge empty hole in that arena that Borderlands could have pounced on ages ago and made millions more than their cheap-ass redo's of the same single/coop experience.

Closest thing these days is a console Destiny.
 
Avatar 57462
 



Yours truly,

Axis
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  1. Mar 6, 09:37 Re: Diablo III Launch Postmortem InBlack
  2. Mar 6, 09:42  Re: Diablo III Launch Postmortem ItBurn
  3. Mar 6, 09:48   Re: Diablo III Launch Postmortem Darks
  8. Mar 6, 10:41    Re: Diablo III Launch Postmortem Mr. Tact
  10. Mar 6, 10:48    Re: Diablo III Launch Postmortem AngelicPenguin
  13. Mar 6, 11:12     Re: Diablo III Launch Postmortem Darks
  15. Mar 6, 11:22      Re: Diablo III Launch Postmortem descender
  16. Mar 6, 11:27      Re: Diablo III Launch Postmortem AngelicPenguin
  29. Mar 6, 13:53       Re: Diablo III Launch Postmortem Darks
  30. Mar 6, 14:17        Re: Diablo III Launch Postmortem eRe4s3r
  31. Mar 6, 14:23        Re: Diablo III Launch Postmortem AngelicPenguin
  24. Mar 6, 13:11      Re: Diablo III Launch Postmortem jacobvandy
  34. Mar 6, 14:32       Re: Diablo III Launch Postmortem AngelicPenguin
  35. Mar 6, 14:39        Re: Diablo III Launch Postmortem descender
  40. Mar 6, 15:55        Re: Diablo III Launch Postmortem Darks
  41. Mar 6, 16:02         Re: Diablo III Launch Postmortem AngelicPenguin
  45. Mar 6, 19:00          Re: Diablo III Launch Postmortem Slick
  42. Mar 6, 16:09         Re: Diablo III Launch Postmortem Wallshadows
  12. Mar 6, 11:00    Re: Diablo III Launch Postmortem Wallshadows
  4. Mar 6, 09:58   Re: Diablo III Launch Postmortem InBlack
  7. Mar 6, 10:18    Re: Diablo III Launch Postmortem Wallshadows
  5. Mar 6, 09:59   Re: Diablo III Launch Postmortem nin
  6. Mar 6, 10:06    Re: Diablo III Launch Postmortem Armengar
  9. Mar 6, 10:43 Re: Diablo III Launch Postmortem Tim Collins
  11. Mar 6, 10:49  Re: Diablo III Launch Postmortem AngelicPenguin
  14. Mar 6, 11:19   Re: Diablo III Launch Postmortem ItBurn
  17. Mar 6, 11:29    Re: Diablo III Launch Postmortem AngelicPenguin
  23. Mar 6, 12:48     Re: Diablo III Launch Postmortem eRe4s3r
  25. Mar 6, 13:14      Re: Diablo III Launch Postmortem Flatline
  26. Mar 6, 13:15       Re: Diablo III Launch Postmortem ItBurn
  27. Mar 6, 13:17       Re: Diablo III Launch Postmortem Verno
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  33. Mar 6, 14:26         Re: Diablo III Launch Postmortem Xero
  18. Mar 6, 11:57 Re: Diablo III Launch Postmortem Jivaro
  19. Mar 6, 12:08  Re: Diablo III Launch Postmortem ItBurn
>> 21. Mar 6, 12:13   Re: Diablo III Launch Postmortem Axis
  20. Mar 6, 12:12 Re: Diablo III Launch Postmortem Wallshadows
  22. Mar 6, 12:19  Re: Diablo III Launch Postmortem ItBurn
  32. Mar 6, 14:25 Re: Diablo III Launch Postmortem Xero
  36. Mar 6, 15:01 Re: Diablo III Launch Postmortem Wallshadows
  38. Mar 6, 15:41  Re: Diablo III Launch Postmortem Keilun
  39. Mar 6, 15:52   Re: Diablo III Launch Postmortem AngelicPenguin
  37. Mar 6, 15:34 Re: Diablo III Launch Postmortem jacobvandy
  43. Mar 6, 17:26 Re: Diablo III Launch Postmortem Redmask
  44. Mar 6, 17:58  Re: Diablo III Launch Postmortem Keilun
  48. Mar 6, 20:10   Re: Diablo III Launch Postmortem Mr. Tact
  49. Mar 6, 21:49    Re: Diablo III Launch Postmortem Krovven
  50. Mar 6, 21:53     Re: Diablo III Launch Postmortem Darks
  51. Mar 6, 22:13      Re: Diablo III Launch Postmortem Krovven
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  53. Mar 6, 23:39       Re: Diablo III Launch Postmortem Krovven
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  55. Mar 11, 13:58 Re: Diablo III Launch Postmortem Mr. Tact