Diablo III Launch Postmortem

Diablo III game director Josh Mosqueira spoke at GDC, offering a bit of a postmortem on the launch of Blizzard's action/RPG sequel. Here's a video and PCGamesN recaps the talk. While the drastic changes the game has undergone over time shows how many problems it had from the start, it's interesting to see the company's take on things, as the realization that things were broken dawned on them about as soon as the game officially launched. Here's a bit:
The servers wasn’t the only issue with Diablo III at launch. Diablo III was abrupt and merciless in its difficulty, and it was causing players to adopt some very strange, and un-fun behaviours. “The game was so hard,” said Josh, “that instead of being these epic heroes, fighting against the forces of darkness, you were a Barbarian smashing pots. That’s right - the best heroes in Sanctuary were farming terra-cotta, because it was more efficient and less difficult than fighting monsters”

And when the game actually did give you loot, the chance at finding something worthwhile was miniscule. “When [you] were getting loot, getting bags full of yellows and legendaries, you would know as you clicked on every single one, that you weren’t going to get an upgrade.

“A true story: on my live character - my awesome Barbarian - it took me 104 hours before I found my first legendary. And do you know what it was? A quiver. Something was wrong there, and I remember that moment - what happened?”
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Re: Diablo III Launch Postmortem
Mar 6, 2015, 12:13
21.
Re: Diablo III Launch Postmortem Mar 6, 2015, 12:13
Mar 6, 2015, 12:13
 
ItBurn wrote on Mar 6, 2015, 12:08:
Jivaro wrote on Mar 6, 2015, 11:57:
Hellgate London had a fantastic amount of potential. I regret nothing about buying it on Day One. Really is too bad the company that made it was so poorly run. I don't play the F2P online version, I tried it and had some fun. Seems to be a decent game with a decent community. I have the community modded/patched single player version that addresses most of the biggest issues the game had. A ton of fun to be had in that.

It obviously has limits because development has stopped, but it was a lot of fun while it lasted. They created a very cool world that I would love to revisit if someone were able to make a second game.

Development is stopped now, but it went on for a long time after Flagship was gone. This new company developped an entire expansion and has done a lot of balancing work. It's not up to Flagship quality, but it's still cool.

Hellgate Global is/was the only iteration of a persistent fps arpg (random loot FPS) that has been made - still a huge empty hole in that arena that Borderlands could have pounced on ages ago and made millions more than their cheap-ass redo's of the same single/coop experience.

Closest thing these days is a console Destiny.
Yours truly,

Axis
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