Unreal Engine 4 Cinematic

This video shows off the power of Epic's Unreal Engine 4, as they say the cinematic was rendered in real-time, though they don't specify what sort of hardware that involved. Here's what they explain about the clip: "The kite cinematic created in Unreal Engine 4 features a diverse and beautifully realized 100 square mile landscape. Everything you see was generated in real-time by Unreal Engine 4 at 30fps and includes fully dynamic lighting, cinematic post effects and procedurally placed trees and foliage. Get Unreal and get going for free at www.unrealengine.com."

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18.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 21:09
18.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 21:09
Mar 6, 2015, 21:09
 
pffft 30fps. Even the original Doom managed 37fps.

120fps or GTFO
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17.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 20:17
17.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 20:17
Mar 6, 2015, 20:17
 
harlock wrote on Mar 6, 2015, 14:20:
i guess you guys never played AC:black flag? its not really that big of a deal these days

i mean, if you are looking for actual, absolutely real water simulations, yeh it takes serious hardware and software - but its the same for any physics based thing (wind, destruction, clothes, hair, etc.) if you are trying to make it look totally real

but i think most would agree the water in black flag is awesome, and it reacts very realistically - and it runs perfectly on pretty old hardware

but by all means - keep talking out of your asses lol

While I tend to dissuade negativity, I do agree with the reference to AC:BF, here. I just recently purchased it, and for a nearly two-year old title I'm extremely impressed.

The graphics... the game is above average, but the graphics (especially the water) is mind-blowingly realistic.
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16.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 20:05
16.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 20:05
Mar 6, 2015, 20:05
 
The Pyro wrote on Mar 6, 2015, 18:19:
I was looking for terrain popup. I could see it, but the effect was pretty subtle. Fairly impressive.

But videos like this ultimately don't tell you what you need to know about an engine. You can do some awfully impressive stuff when manpower is not an issue and you have an army of artists and developers at your disposal. The important question is: how much effort does it take to produce this stuff? What tools does the engine ship with in order to make your job easier?

Still, it's a good PR video for advertising their new business model

The other thing to consider is that all the PC resources were dedicated to the render. If you had an actual game running in there too, you wouldn't be able to simulate nearly as much.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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15.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 19:02
15.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 19:02
Mar 6, 2015, 19:02
 
Cutter wrote on Mar 6, 2015, 16:36:
Awww, that's so sweet. Do you think one of you girls could reach into your purse past your tampons and get me a tissue.

Laugh2

lol. Yea, up yours too
14.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 18:19
14.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 18:19
Mar 6, 2015, 18:19
 
I was looking for terrain popup. I could see it, but the effect was pretty subtle. Fairly impressive.

But videos like this ultimately don't tell you what you need to know about an engine. You can do some awfully impressive stuff when manpower is not an issue and you have an army of artists and developers at your disposal. The important question is: how much effort does it take to produce this stuff? What tools does the engine ship with in order to make your job easier?

Still, it's a good PR video for advertising their new business model
Avatar 6134
13.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 17:53
13.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 17:53
Mar 6, 2015, 17:53
 
Wow and the video description said that all of that was rendered at 30 FPS. 30 FPS, that's better than the 24 FPS in theaters. Yay!
12.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 16:36
12.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 16:36
Mar 6, 2015, 16:36
 
djinn wrote on Mar 6, 2015, 14:18:
jdreyer wrote on Mar 6, 2015, 14:12:
I thought this was both beautiful and entertaining.

Agree. Kinda like how Epic (and some other devs) are getting a bit more daring in how they present their stuff, instead of the macho crap we've been getting drowned in for the past few decades.

Awww, that's so sweet. Do you think one of you girls could reach into your purse past your tampons and get me a tissue.

Laugh2
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
11.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 15:54
11.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 15:54
Mar 6, 2015, 15:54
 
i thought it was confirmed, that this ran on a single titan x card?
10.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 14:49
10.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 14:49
Mar 6, 2015, 14:49
 
MajorD wrote on Mar 6, 2015, 14:31:
Although 100 square mile landscape is quite large, I wonder if UE4 is even capable of infinite landscape like Unity is?

iirc someone is making a game with procedurally generated landscape (like minecraft, et al) ... cant remember which project that was tho

plenty of stuff is do-able in UE if you can code C++ ... and the blueprints thing gets you pretty far without coding as well, but its definitely complicated enough to weed out pretenders
9.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 14:36
9.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 14:36
Mar 6, 2015, 14:36
 
djinn wrote on Mar 6, 2015, 14:18:
jdreyer wrote on Mar 6, 2015, 14:12:
I thought this was both beautiful and entertaining.

Agree. Kinda like how Epic (and some other devs) are getting a bit more daring in how they present their stuff, instead of the macho crap we've been getting drowned in for the past few decades.

When we are on an artistic criticism spree

Grass and stuff is not reacting to the boys steps nor body passing THROUGH them (you can see this at the beginning, and same problem as in the Unity tech demo too.. where characters have somehow no solid connection to the ground, as if the engine can't handle "in-shadow" shadows (also called Ambient Occlusion, but the term has been perverted by screen-space implementations, when AO is a scene-space effect)
Falling in water usually makes more than just dropples of water off-screen
cloths get wet, boots soggy, hair wet.. noticed that they didn't simulate hair properly, or cloth physics?
The hair is one solid ugly static mesh
No footprints... (wet boots make wet footprints)

So I am sorry, but I've seen more realistic graphics years ago ;p (Like... in Tomb Raider...)

Also it is EXTREMELY weak they didn't show the water react. Not even simple shader ripples?
Morrowind has that... MORROWIND! ^^

Graphically not very impressive. But judging it based purely on real-time it IS impressive. There is going to be a time very soon when you can't tell render movies from game graphics anymore. That time is not now, and that time is not with Unreal Engine 4.. but we are close. Also artistically their previous UE4 demo (the one where they made that "movie esque sequence" was FAR more impressive. But as it is always with these engines, they can handle tech and hard geometry better than nature, hair, cloth and water.
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8.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 14:31
8.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 14:31
Mar 6, 2015, 14:31
 
Although 100 square mile landscape is quite large, I wonder if UE4 is even capable of infinite landscape like Unity is? One of the major Alpha updates to 7 Days to Die was infinite 'randomly generated' landscapes, which is pretty incredible and fun to explore. They (The Fun Pimps (Developer)) are in the process of converting over to Unity 5 and the game is looking awesome, and the game keeps getting better and better with each and every Alpha release. A11 is due sometime this month.

If you've never played 7 Days to Die (7DTD), or it has been a while, it is well worth checking out. The developers are very hands-on with the community and are continually updating the game towards gold. I don't purchase Alpha release anymore, but this certainly has been worth every penny spent (and beyond), and every fun game hour.
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7.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 14:20
7.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 14:20
Mar 6, 2015, 14:20
 
jomisab wrote on Mar 6, 2015, 14:09:
ForgedReality wrote on Mar 6, 2015, 13:45:
I love how they don't show the water not reacting at all when he steps/falls into it. I also like how someone at Epic clearly doesn't understand how kites work. At all. XD

That may have required a hex-SLI setup instead of just quad.

i guess you guys never played AC:black flag? its not really that big of a deal these days

i mean, if you are looking for actual, absolutely real water simulations, yeh it takes serious hardware and software - but its the same for any physics based thing (wind, destruction, clothes, hair, etc.) if you are trying to make it look totally real

but i think most would agree the water in black flag is awesome, and it reacts very realistically - and it runs perfectly on pretty old hardware

but by all means - keep talking out of your asses lol
6.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 14:18
6.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 14:18
Mar 6, 2015, 14:18
 
jdreyer wrote on Mar 6, 2015, 14:12:
I thought this was both beautiful and entertaining.

Agree. Kinda like how Epic (and some other devs) are getting a bit more daring in how they present their stuff, instead of the macho crap we've been getting drowned in for the past few decades.
5.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 14:14
5.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 14:14
Mar 6, 2015, 14:14
 
ForgedReality wrote on Mar 6, 2015, 13:45:
I love how they don't show the water not reacting at all when he steps/falls into it. I also like how someone at Epic clearly doesn't understand how kites work. At all. XD

yeh i dont think UE comes with water physics built in - however there are middleware plugins for it

same as there are plugins for animation blending with physx, collision-based dynamic animations, etc.

4.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 14:12
4.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 14:12
Mar 6, 2015, 14:12
 
I thought this was both beautiful and entertaining. I am a bit surprised that they didn't have a variety of different environments/surfaces to show off the engine, just a natural landscape.

Got to agree with Forged: funny that the splash is off screen. Still, I understand why they did it: splashing water is extremely processor intensive to render realistically, and it would have broken the immersion. Also, I'm assuming that UE4 may not render water as realistically as everything else.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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3.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 14:09
3.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 14:09
Mar 6, 2015, 14:09
 
ForgedReality wrote on Mar 6, 2015, 13:45:
I love how they don't show the water not reacting at all when he steps/falls into it. I also like how someone at Epic clearly doesn't understand how kites work. At all. XD

That may have required a hex-SLI setup instead of just quad.
2.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 14:00
2.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 14:00
Mar 6, 2015, 14:00
 
The Cave of the Coloured Kites was pretty sweet. Everything else? Enh.
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
1.
 
Re: Unreal Engine 4 Cinematic
Mar 6, 2015, 13:45
1.
Re: Unreal Engine 4 Cinematic Mar 6, 2015, 13:45
Mar 6, 2015, 13:45
 
I love how they don't show the water not reacting at all when he steps/falls into it. I also like how someone at Epic clearly doesn't understand how kites work. At all. XD
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