djinn wrote on Mar 6, 2015, 14:18:
jdreyer wrote on Mar 6, 2015, 14:12:
I thought this was both beautiful and entertaining.
Agree. Kinda like how Epic (and some other devs) are getting a bit more daring in how they present their stuff, instead of the macho crap we've been getting drowned in for the past few decades.
When we are on an artistic criticism spree
Grass and stuff is not reacting to the boys steps nor body passing THROUGH them (you can see this at the beginning, and same problem as in the Unity tech demo too.. where characters have somehow no solid connection to the ground, as if the engine can't handle "in-shadow" shadows (also called Ambient Occlusion, but the term has been perverted by screen-space implementations, when AO is a scene-space effect)
Falling in water usually makes more than just dropples of water off-screen
cloths get wet, boots soggy, hair wet.. noticed that they didn't simulate hair properly, or cloth physics?
The hair is one solid ugly static mesh
No footprints... (wet boots make wet footprints)
So I am sorry, but I've seen more realistic graphics years ago ;p (Like... in Tomb Raider...)
Also it is EXTREMELY weak they didn't show the water react. Not even simple shader ripples?
Morrowind
has that... MORROWIND! ^^
Graphically not very impressive. But judging it based purely on real-time it IS impressive. There is going to be a time very soon when you can't tell render movies from game graphics anymore. That time is not now, and that time is not with Unreal Engine 4.. but we are close. Also artistically their previous UE4 demo (the one where they made that "movie esque sequence" was FAR more impressive. But as it is always with these engines, they can handle tech and hard geometry better than nature, hair, cloth and water.