Source 2 Games Must Use Steam

There's a follow-up to Valve's announcement of the free Source Engine 2 on Rock, Paper, Shotgun, where they talk with Valve's Erik Johnson (inaccurately promoting him to "studio founder" along the way), who explains how Valve will make money while giving away their development tools. Erik explains that Source 2 games must be made available though Steam, which will pay Valve a 30% commission on all sales. There is no exclusivity to this, however, so said games can also be sold elsewhere as well, with no additional proceeds to Valve. They hash through what might be the best option for small developers choosing between Unity 5, Unreal Engine 4, and Source 2, all of which have recently introduced new business models making them all more affordable.
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Re: Source 2 Games Must Use Steam
Mar 5, 2015, 14:17
25.
Re: Source 2 Games Must Use Steam Mar 5, 2015, 14:17
Mar 5, 2015, 14:17
 
saluk wrote on Mar 5, 2015, 13:58:
This isn't that terrible. The 5% unreal takes is before the steam cut, and nearly 100% of developers building on unreal are hoping to list on steam anyway. So the actual outcome in either scenario is: 5%+30%; or just 30%. Valve is not preventing you from listing elsewhere, so if steam suddenly goes belly up, you are still in control of your ip and can keep doing whatever you want with it. Not to mention that you DON'T have to pay the 5% from revenue from other listings - it's only 30% on the steam sales.

HOLY SHIT! someone actually read about how the engine will work instead of making broad assumptions based on titles or made up rumors! Take your saneness elsewhere my friend, we dont serve your kind here
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