Creston wrote on Mar 5, 2015, 19:10:
Not releasing on Steam is pretty silly anyway. Sure, it's a 30% cut, and that may be more than what GOG or Origin or Uplay or GMG or whatever take, but Steam also has by far the most potential customers.
It's better to sell 50000 copies with a 30% cut taken out than it is to not sell 50000 copies.
Armengar wrote on Mar 6, 2015, 07:05:Slashman wrote on Mar 5, 2015, 23:59:
For large, AAA titles it makes sense to want to sell it on your own service if you're a large publisher. The majority of games on Steam aren't from large publishers. And unless you think every game developer should create their own digital distribution service, complete with high level tools for stat tracking, updating and online bug tracking of all their own games, you have no point.
Not true, there are plenty of AAA titles on steam, look at total war franchise, GTA, CoD etc. Even Ubisoft sell on steam.
Slashman wrote on Mar 5, 2015, 23:59:
For large, AAA titles it makes sense to want to sell it on your own service if you're a large publisher. The majority of games on Steam aren't from large publishers. And unless you think every game developer should create their own digital distribution service, complete with high level tools for stat tracking, updating and online bug tracking of all their own games, you have no point.
Slick wrote on Mar 5, 2015, 16:52:
1) The bandwidth cost of a game, even if I download it 100 times, costs literally pennies. The one thing I've taken from the recent FCC title ruling is that upon close examination, the ISPs make over %99 profit on their internet sales. That's including all their own costs, employees, marketing, infrastructure. %99+ profit. I think that %30 of a $60 game is an outrageous cost for the bandwidth used.
2) the difference, again, with valve and EA/bliz/Ubi is that the latter makes games, and they're offering a service for their own in-house games. very big difference. using Steam to buy battlefield makes as much sense as buying Half-Life on Origin. You're just handing $20 a copy to the competition for no real reason, as they put exactly zero dollars towards building and developing the game.
Krovven wrote on Mar 5, 2015, 22:09:Alamar wrote on Mar 5, 2015, 20:11:Krovven wrote on Mar 5, 2015, 18:33:Slick wrote on Mar 5, 2015, 16:43:
not at launch, at least not that I've seen. most games launch with the same price on all platforms/stores.
Gotta disagree with that. Most games on PC that offer a digital preorder, generally offer a discount. GMG always has voucher codes available.
If you can't find a discounted digital preorder for PC versus the same game as on other platforms at release, then you are doing it wrong.
Coupons are another factor, which I assume he's taking into consideration. The point is both <insert new game> come out at 59.99 on Steam, and 59.99 on GMG... GMG is the obvious choice for anything available there, because of their near-constant 20%+ coupons, but the game is still listed at 59.99, and outside of GMG, all the other sites have it at that rate for months.
Thought we were talking generalities not a specific game. Most games will have a preorder discount or a launch discount.
Alamar wrote on Mar 5, 2015, 20:11:Krovven wrote on Mar 5, 2015, 18:33:Slick wrote on Mar 5, 2015, 16:43:
not at launch, at least not that I've seen. most games launch with the same price on all platforms/stores.
Gotta disagree with that. Most games on PC that offer a digital preorder, generally offer a discount. GMG always has voucher codes available.
If you can't find a discounted digital preorder for PC versus the same game as on other platforms at release, then you are doing it wrong.
Coupons are another factor, which I assume he's taking into consideration. The point is both <insert new game> come out at 59.99 on Steam, and 59.99 on GMG... GMG is the obvious choice for anything available there, because of their near-constant 20%+ coupons, but the game is still listed at 59.99, and outside of GMG, all the other sites have it at that rate for months.
TheEmissary wrote on Mar 5, 2015, 15:30:
I have no clue if the ~30% is fair or not, but distribution services are hosting the files and other game features that has to be paid for somehow. In the case its a percent per unit. On the consoles you have similar fees for releasing your games regardless if its digital. Physical retailers take a cut as well. Its part of the cost of doing business and being able to reach larger audience/market.
There is nothing stopping these developers from self-publishing or using an engine with better terms. The developers choose off-shelf engines and pre-built solutions for a reason.
Krovven wrote on Mar 5, 2015, 18:33:Slick wrote on Mar 5, 2015, 16:43:
not at launch, at least not that I've seen. most games launch with the same price on all platforms/stores.
Gotta disagree with that. Most games on PC that offer a digital preorder, generally offer a discount. GMG always has voucher codes available.
If you can't find a discounted digital preorder for PC versus the same game as on other platforms at release, then you are doing it wrong.
Slick wrote on Mar 5, 2015, 16:43:
not at launch, at least not that I've seen. most games launch with the same price on all platforms/stores.
WaltC wrote on Mar 5, 2015, 17:14:
where they just might do much better than on Steam (For instance, DRM-less at Gog, etc.)
Slick wrote on Mar 5, 2015, 16:52:
1) The bandwidth cost of a game, even if I download it 100 times, costs literally pennies. The one thing I've taken from the recent FCC title ruling is that upon close examination, the ISPs make over %99 profit on their internet sales. That's including all their own costs, employees, marketing, infrastructure. %99+ profit. I think that %30 of a $60 game is an outrageous cost for the bandwidth used.
Slashman wrote on Mar 5, 2015, 14:56:
updates anytime from anywhere with no additional bandwidth charges, no matter how many people download, re-download and patch their games.
This is all stuff I've gotten from talking to developers. Steam is simply a good deal for most of them. The only people who dislike the 30% cut they ask is large publishers like EA who want to have their cake and eat it too.
jdreyer wrote on Mar 5, 2015, 16:07:Slick wrote on Mar 5, 2015, 13:35:Not sure I get what you're saying. If Developer A makes a game and gets it on Steam, where they charge $50, how does that preclude them from selling that game on developera.com for $40? Are you saying that Steam has exclusivity wording in their contracts? There are games on both Gog and Steam, and those prices differ all the time.
JD, I'm not sure if they'd be allowed to price the game cheaper on their own websites. With any other game there seems to be a fixed pricing structure at launch per region no matter if it's digital, or a retail physical copy. I mean it costs a studio less to ship digitally rather than print DVD copies and stuff them into boxes like a caveman. However they're both $59.99. They seem to hold up an MSRP that's platform independent, and I guess that's up to whoever is publishing the game. So I think there is enough precedent to assume that Valve would include clauses in their contracts which stipulate that the prices must remain the same for X months after launch.
Slick wrote on Mar 5, 2015, 13:35:Not sure I get what you're saying. If Developer A makes a game and gets it on Steam, where they charge $50, how does that preclude them from selling that game on developera.com for $40? Are you saying that Steam has exclusivity wording in their contracts? There are games on both Gog and Steam, and those prices differ all the time.
JD, I'm not sure if they'd be allowed to price the game cheaper on their own websites. With any other game there seems to be a fixed pricing structure at launch per region no matter if it's digital, or a retail physical copy. I mean it costs a studio less to ship digitally rather than print DVD copies and stuff them into boxes like a caveman. However they're both $59.99. They seem to hold up an MSRP that's platform independent, and I guess that's up to whoever is publishing the game. So I think there is enough precedent to assume that Valve would include clauses in their contracts which stipulate that the prices must remain the same for X months after launch.
Slick wrote on Mar 5, 2015, 13:47:
Also, I've said it before, and I'll say it again. All someone needs to do is code a launcher program which manages all of your, well, launchers. All you'd see is your list of games, and then when you doubleclick them, it automatically launches the e-store which corresponds, and then the game. You'd never have to interact with the e-store, you'd wait a few seconds, and then your game would start. it's brilliant I tell you!
Then you'd be able to support the developers themselves by not buying from 3rd party corporations. Instead of letting a corporation which had NOTHING to do with the game's development skim %30, (of gross, which is insane. %30 of net would be a hard pill to swallow. But %30 of gross? that's insane) More money would go directly to the developers. Is altruistic at worst, and will come back in the form of higher game budgets for us gamers to enjoy at best.
It's the perfect solution, I don't know why anyone hasn't thought of it yet. The ability to somehow manage games from all sorts of competing developers, with the sense that your collection was still somehow all in the same place. Oh wait, they did. It's called "placing a shortcut on your desktop"
fucking gamers *shakes head*
NKD wrote on Mar 5, 2015, 10:10:
Really important point I just thought about. If Source 2 games MUST be on Steam, then does it follow that Steam MUST sell all Source 2 games? I doubt that Valve is going to commit to that.
So it seems that you'll have a scenario where you use Source 2, have Valve say they don't want to sell your game for whatever reason, and then you're forbidden from selling your game at all.
Or must you simply be WILLING to list your game on Steam, and if Valve declines, you get a free pass?