The Witcher 3 Gameplay Footage

This video from NVIDIA's GDC presentation offers a new look at gameplay from The Witcher 3: Wild Hunt, CD Projekt RED's RPG sequel that's due in May (thanks DSoGaming). The clip, which (witch?) demonstrates GRID streaming and includes gameplay footage showing combat along with commentary (and Polish jokes) from the team. They tout a graphical fidelity not evidenced by the quality of this clip, which is very steady, but was shot off a monitor.

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24.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 22:46
24.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 22:46
Mar 4, 2015, 22:46
 
Cutter wrote on Mar 4, 2015, 15:54:
As much as people bitch about quests with time limits I always found it absurd that I could go off and do whatever I want for as long as I want and come pack to said quest and pick up like it was frozen in time just for me. I always find that jarring. I'd love to come back and see the townsfolk say, 'Oh you blew it, man. Some other adventurers came through, saved our bacon and got the reward so we don't need you anymore.' Or the town got wiped out or what have you.

That just stirred a dead memory... what game was it a few years back that claimed to have this mechanic? The Dev touted that if you didn't do a quest within a certain time frame one of the competing in-game NPC adventures would/could possibly do the quest while you were off doing whatever else. I can't for the life of me remember which RPG it was but I remember the claims. For some reason I want to say it was Peter Molyneux concerning one of the Fable games but I can't be sure.

It would be a step in the right direct and help to create a more immersive game world. Knowing that time was not on your side. Knowing that other unknown evens are happening that are changing the game world and you are not there to participate. Imagine the amount of content that would be necessary. It would be several times greater than current games being designed. But it would really add to the replay value if you enjoy the game enough to try a different path each time.

As far as the W3 goes I am trying to remain grounded by not taking too many hits from the hype-pipe. It looks good and I want it to be great but I am also worried. I just need that combat to be at it's best if I am going to play through it from start to finish. I played Act I of the original two times before restarting the game and playing all the way through to the end. And as soon as I finished I wanted to restart another play through but got distracted by another game. I loved the fact that the combat was different for each of the difficulty settings. The W2... I have yet to finish. I love it but keep getting pulled away part way into Act II. Three times now I have started from the beginning just to be derailed by another games release.

This comment was edited on Mar 5, 2015, 01:29.
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23.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 21:11
23.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 21:11
Mar 4, 2015, 21:11
 
I started the first one 3 or so times, not getting very far. I then shelved the game until the books were translated. Then played a few hours of the 2nd one.

I am not done with all of the books, and am super excited to play all 3 games. (and have the time to do so)
22.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 18:22
22.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 18:22
Mar 4, 2015, 18:22
 
ForgedReality wrote on Mar 4, 2015, 16:55:
I dunno. Maybe it's just me, but I want to play a game, not be frustrated by it. That kind of shit makes me put a game away and not feel like going back to it later. Maybe it could be done right, but it's a delicate balance to walk, I think.

If you're not playing it shouldn't move forward obviously, but when you are maybe there could be some sort of internal chronometer that once the quest starts it progresses along independent of you being there - so long as you're playing the game and doing something else. So that way you show up a few days - as measured by the game - later and the village has been burned to the ground by the centaurs and half the inhabitants slaughtered. Then they're all like, 'You fucking douchebag! You said you'd help us then you dissapeared! So when the centaurs showed up we told them to go fuck themselves because we thought you were going to kick their asses for us! Well now half the town is butchered and burnt to the ground! Nice play, Shakespeare! Thanks for nothing! Get lost!'
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
21.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 18:04
21.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 18:04
Mar 4, 2015, 18:04
 
Nothing I've seen yet gives me any reason to be pessimistic, except that the game looks too good to be true.

Some here do have a lot of doubts even with MORE THAN AN HOUR OF INGAME FOOTAGE online. To me, that's just facepalm stuff. If you have doubts about the graphics after this vid, watch the other 30mins videos ffs!?
20.
 
No subject
Mar 4, 2015, 17:24
20.
No subject Mar 4, 2015, 17:24
Mar 4, 2015, 17:24
 
Cutter wrote on Mar 4, 2015, 15:54:
I dunno. A lot of people feel the same way. For some reason it just failed to hook me and pull me in. Same with the second one. I found the combat and magic systems to be cumbersome. Trying to remember sigils, which weapon to use where and when. And Geralt's voice acting was just so flat and boring.

Took me three attempts before I got into the first game. It starts out very slow, by the time you clear the first outlying area though it picks up amazingly. And really you can get through the entire game playing with ignii(fire), arrd(air blast) and yrden(stun 2nd game) not using anything else even on the highest difficulty. As for the voice, listen to it with the polish VO and you'll find out that it's a similar speaking style. That's because he is that way in the books.
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
19.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 16:55
19.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 16:55
Mar 4, 2015, 16:55
 
Cutter wrote on Mar 4, 2015, 15:54:
ForgedReality wrote on Mar 4, 2015, 14:58:
What you end up with is a sequence of quests to make the game feel more reactionary, but then to try and make it feel fuller, they put in optional side-quests, which often feel like just what they are--last minute additions. Is there a middle-ground between "do whatever the eff you want" and "when you do this, the game feels the impact"?

The problem I've always had with CRPGs - even the ones I love - is how static the world is. I'd dearly love to see one that unfolds around you, and if you choose not to participate some of them, at least, will pass you by. With games like ED there isn't enough structure. There's no hook to engage you. You should be able to overhear a conversation in a spaceport bar that starts you on a quest, or find or buy some smuggled data that gives you the opportunity to pursue a quest organically.

As much as people bitch about quests with time limits I always found it absurd that I could go off and do whatever I want for as long as I want and come pack to said quest and pick up like it was frozen in time just for me. I always find that jarring. I'd love to come back and see the townsfolk say, 'Oh you blew it, man. Some other adventurers came through, saved our bacon and got the reward so we don't need you anymore.' Or the town got wiped out or what have you.

I want to be able to not always win. I'd like some setbacks and let downs. I'd like to be considered a pariah because I told the villagers I'd save them and failed to do so. Winning is a lot sweeter after you've failed a number of times.

Yeah I've felt that before too. But then you're getting into a certain level of gameplay difficulty that would turn a lot of people off to it. What happens if you take on too many tasks at once, or accidentally get one assigned to you, and you've not enough time to do everything? What if you go play another game for a couple months and then come back to this one, forgetting that you were in the middle of something important, and then fail it without really knowing, or you have to re-learn certain things about the gameplay mechanics? I've had that happen to me with DA:O, Skyrim, The Witcher 2...

I get what you're saying, but you can't please everyone at once. One of the things I really fucking HATE about some games is the ultimatums you're given. Do this one, but then you CAN'T do this one, or something really bad happens either choice you make. That fucking annoys me no end because it's a GAME, not real life. Even in real life, you don't get those kinds of absolutes very often, if at all. It's like, jesus christ, are you actually trying to spoil the fun factor for me here?

Also, I'm a completionist, so the inability to do everything kind of gets to me sometimes. If there's a quest I leave behind only to discover I'd done so later down the road, too late to do anything about it, I'm like "fuck man! This is bullshit!" It's caused me to reload to many hours earlier in the game to just do those tasks on occasion, so the fact that I only have a certain amount of time to do something before I fail it could make the game feel more grind-y than necessary, I think, especially with random encounters and shit everywhere. If I want to reload to earlier, I'd hate to think how many times I'd have to retry quests because I ran out of time, and it would force me to rush through too much, and I feel like I'd miss out on a lot of the experience of the game because I'm always worried about this ticking motherfucking timebomb on my shoulder all the time.

I dunno. Maybe it's just me, but I want to play a game, not be frustrated by it. That kind of shit makes me put a game away and not feel like going back to it later. Maybe it could be done right, but it's a delicate balance to walk, I think.
Avatar 55267
18.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 16:52
18.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 16:52
Mar 4, 2015, 16:52
 
So many great games coming out! I bought this directly from GOG last June for $47.xx - you can find it cheaper, but I was more than happy to give them money directly.
17.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 15:54
17.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 15:54
Mar 4, 2015, 15:54
 
ForgedReality wrote on Mar 4, 2015, 14:58:
What you end up with is a sequence of quests to make the game feel more reactionary, but then to try and make it feel fuller, they put in optional side-quests, which often feel like just what they are--last minute additions. Is there a middle-ground between "do whatever the eff you want" and "when you do this, the game feels the impact"?

The problem I've always had with CRPGs - even the ones I love - is how static the world is. I'd dearly love to see one that unfolds around you, and if you choose not to participate some of them, at least, will pass you by. With games like ED there isn't enough structure. There's no hook to engage you. You should be able to overhear a conversation in a spaceport bar that starts you on a quest, or find or buy some smuggled data that gives you the opportunity to pursue a quest organically.

As much as people bitch about quests with time limits I always found it absurd that I could go off and do whatever I want for as long as I want and come pack to said quest and pick up like it was frozen in time just for me. I always find that jarring. I'd love to come back and see the townsfolk say, 'Oh you blew it, man. Some other adventurers came through, saved our bacon and got the reward so we don't need you anymore.' Or the town got wiped out or what have you.

I want to be able to not always win. I'd like some setbacks and let downs. I'd like to be considered a pariah because I told the villagers I'd save them and failed to do so. Winning is a lot sweeter after you've failed a number of times.
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
16.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 15:18
16.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 15:18
Mar 4, 2015, 15:18
 
DangerDog wrote on Mar 4, 2015, 15:10:
Maybe it's just youtube compression but that looked washed out and rather blurry.
It's off screen, and it's being streamed with the GRID console. It's not a direct video from the pc.
Steam: SpectralMeat
Avatar 14225
15.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 15:10
15.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 15:10
Mar 4, 2015, 15:10
 
Maybe it's just youtube compression but that looked washed out and rather blurry.
Avatar 6174
14.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 14:58
14.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 14:58
Mar 4, 2015, 14:58
 
Cutter wrote on Mar 4, 2015, 14:26:
ForgedReality wrote on Mar 4, 2015, 13:30:
I don't know. I'm a little less impressed now. I wanted to jump on the Collector's Edition, but seeing as it's all sold out and may not even be back in stock ever, plus this video is kind of... meh... Wait and see.

Plus it doesn't have salamanders.

Heh, the problem with these games of this size and scope is they all end up being repetitive PDQ. What's a Witcher's job anyway? To fight monsters. So yeah, that just becomes a grind after a while. And most of the side quests just end up as filler like in Skyrim, Inquisition. I think that's why I prefer my CRPGs to have a smaller footprint and tighter focus.

Obligatory: http://i.imgur.com/5zOsAM3.png

All I know is (and I know you hate to hear it) I'm counting down the days until April 14. That's my kind of RPG.

Like you say, RPGs these days are kind of becoming a bit of a chore. They're not focusing enough on the fun, and though they purport to promote an open-world experience where you do what you want when you want, they take every opportunity to funnel you into a linear set of steps. Do this, do that, do this other thing, and the story progresses, but then you can't go back and do this other thing you'd been meaning to figure out but couldn't quite get to just yet...

I think that's part of the reason games like Elite: Dangerous attract fans. It's not really much of a "game" by certain definitions, but it also doesn't rope you into a sequence of actions you must take, so that's part of its appeal, as gamers get more and more burnt out on this story driven formula with a falsified premise of "do whatever the eff you want," but then, how could you work in a story? It's also especially difficult to make it seem like your actions are really having an impact without sequenced reactions by the game world.

What you end up with is a sequence of quests to make the game feel more reactionary, but then to try and make it feel fuller, they put in optional side-quests, which often feel like just what they are--last minute additions. Is there a middle-ground between "do whatever the eff you want" and "when you do this, the game feels the impact"?
Avatar 55267
13.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 14:26
13.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 14:26
Mar 4, 2015, 14:26
 
ForgedReality wrote on Mar 4, 2015, 13:30:
I don't know. I'm a little less impressed now. I wanted to jump on the Collector's Edition, but seeing as it's all sold out and may not even be back in stock ever, plus this video is kind of... meh... Wait and see.

Plus it doesn't have salamanders.

Heh, the problem with these games of this size and scope is they all end up being repetitive PDQ. What's a Witcher's job anyway? To fight monsters. So yeah, that just becomes a grind after a while. And most of the side quests just end up as filler like in Skyrim, Inquisition. I think that's why I prefer my CRPGs to have a smaller footprint and tighter focus.
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
12.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 13:30
12.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 13:30
Mar 4, 2015, 13:30
 
I don't know. I'm a little less impressed now. I wanted to jump on the Collector's Edition, but seeing as it's all sold out and may not even be back in stock ever, plus this video is kind of... meh... Wait and see.
Avatar 55267
11.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 13:26
11.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 13:26
Mar 4, 2015, 13:26
 
Yeah the Kraken in Witcher 2 took me a half dozen tries, felt totally out of place and was annoying as hell. I hate QTEs in general and don't feel like they really belong in most games that abuse them.
Avatar 51617
10.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 13:26
10.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 13:26
Mar 4, 2015, 13:26
 
WaltC wrote on Mar 4, 2015, 13:14:
Poor design bottlenecks that interrupted the flow of both games, I thought--in W1 it was the Hell-dog fight, followed by the Spider Queen cave attack sequence--the game would stop as I save and reload until I could get the timing of my button-presses correct--so that I could get through the sequences.

Yeah, I remember the hell-dog fight being the thing that caused my interest in the first game to drop off rapidly. Once I got past it, I didn't get very far before I moved on to another game. I think I was just expecting that that's what the whole game was going to be like. Tedious, in a word.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
Avatar 9540
9.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 13:14
9.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 13:14
Mar 4, 2015, 13:14
 
First game was light-hearted, mostly experimental in that CDPR were only just getting their "sea legs" for game development--I like the game (played it through three times) because it poked fun at itself and was delightfully original.

Witcher 2, a graphics tour-De-force, was a great game in and of itself--more serious, though, with much of the humor in the first game sacrificed on the altar of melodrama. Great game, though--but with a caveat that I'll address next--applies to both W1 & 2.

Poor design bottlenecks that interrupted the flow of both games, I thought--in W1 it was the Hell-dog fight, followed by the Spider Queen cave attack sequence--the game would stop as I save and reload until I could get the timing of my button-presses correct--so that I could get through the sequences.

Second game bottlenecked at the Kracken QTE...! This was a big disruption in the game for many, and again it boiled down to simply pressing the right sequence of buttons at the right times.

That's my only criticism of both Witcher games to date. I don't think there is anything "wrong" with QTEs in a game *provided* the developer writes in a alternate way around the QTE bottleneck for those players who find these events distracting and even frustrating at times.

I hope W3 will be blessedly free of these kinds of bottlenecks and distractions--free of QTE's. Other than that, I don't think Bioware's Inquisition will pan out to be half the game that W3 will be.

It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)
Avatar 16008
8.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 13:02
8.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 13:02
Mar 4, 2015, 13:02
 
At the $29 price I found, I couldn't resist the preorder.
Steam: BenRichards
7.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 12:39
7.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 12:39
Mar 4, 2015, 12:39
 
First game had annoying fight mechanics, second game was much better. Combat system isn't at all complex IMO. The patched version now has a proper intro and some basic tutorial mechanics for people who don't want to experiment.
Avatar 51617
6.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 12:26
6.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 12:26
Mar 4, 2015, 12:26
 
Not every game is someone's cup of tea, understandable.
Avatar 37119
5.
 
Re: The Witcher 3 Gameplay Footage
Mar 4, 2015, 12:16
5.
Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 12:16
Mar 4, 2015, 12:16
 
Task wrote on Mar 4, 2015, 11:48:
I'm surprised the first doesn't suit your fancy Cutter. It doesn't have console-ish UI and has pure roots in PC design. One playthrough took me 90 hours though.

I dunno. A lot of people feel the same way. For some reason it just failed to hook me and pull me in. Same with the second one. I found the combat and magic systems to be cumbersome. Trying to remember sigils, which weapon to use where and when. And Geralt's voice acting was just so flat and boring.
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
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