Unity 5 Released

The Unity website announces the launch of Unity 5, the latest version of this multi-platform game engine, offering a free Personal Edition and a Professional Edition for $75.00 per month. Word is: "Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun, and with the industry’s most comprehensive multiplatform support, you can now launch your game on 21 platforms." Here's a feature list:
Unity 5.0 is our biggest and boldest release ever. Powerful new features in Unity 5 include:

  • The Physically-based Standard Shader to make your materials look consistent in any lighting environment, cross platform.
  • Real-time Global Illumination, built on Geomerics Enlighten technology.
  • The Audio Mixer, to massively improve audio in your game.
  • HDR Reflection Probes to enhance visual fidelity.
  • PhysX 3.3 to bring massive performance improvements to 3D physics.
  • Major updates to the animation system.
  • WebGL preview.

And of course, many more new features and updates. Keep reading to learn more.

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29.
 
Re: Unity 5 Released
Mar 4, 2015, 12:04
29.
Re: Unity 5 Released Mar 4, 2015, 12:04
Mar 4, 2015, 12:04
 
Kajetan wrote on Mar 3, 2015, 18:24:
bhcompy wrote on Mar 3, 2015, 17:50:
How is that any different than at any point in Crytek's history? UE has always been one of the top licensed engines simply because of the support provided.
It once was considered a valid competitor to Epic. Several big projects used the CryEngine, last of them Evolve, but Cryteks licensing business never took off.

By whom? No one important, that's for sure.

After UE and Unity, the only valid competitors I'd consider are id Tech, LithTech, and Source(Gamebryo as well, but that's strictly RPG). id Tech is only one Bethesda published properties now, though I'm not sure that is by design. LithTech hasn't had a lot of recent games, but I see a comeback after Shadow of Mordor was successful. Source has been licensed continuously for about a decade for a number of projects, and Source2 was just announced, the latest of which is Titanfall. All of these have good documentation and support, and a history of success.

CryEngine, on the other hand, has a handful of known games, one of which is effectively a fork that's being developed on its own without CryTek, similar to how Source is a fork of Quake/id Tech 2, but mostly a lot of nothing, along with bad support and documentation. Yes, it's a pretty engine, but it had the same amount of chance of being a good commercially licensed engine as the Serious engine was.
28.
 
Re: Unity 5 Released
Mar 4, 2015, 07:43
28.
Re: Unity 5 Released Mar 4, 2015, 07:43
Mar 4, 2015, 07:43
 
Let's hope Unity 5 fixed the horrible 64bit support.
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27.
 
Re: Unity 5 Released
Mar 4, 2015, 00:06
27.
Re: Unity 5 Released Mar 4, 2015, 00:06
Mar 4, 2015, 00:06
 
Cutter wrote on Mar 3, 2015, 14:16:
If there are no royalties involved Unitah is a far better choice in that case.

Not if you have sufficient in-house developer talent; in that case, Unreal is likely the better deal since you get full source access.

That means if you create a hit title and want to bring it back as a "classic" (ala gog.com) 10 years later, you might actually be able to do it since you'll have all of the source code.

In the short-term, Unity might be faster, but in the long-term, source code access is a lot more appealing.
26.
 
Re: Unity 5 Released
Mar 3, 2015, 23:15
26.
Re: Unity 5 Released Mar 3, 2015, 23:15
Mar 3, 2015, 23:15
 
Kajetan wrote on Mar 3, 2015, 18:24:
bhcompy wrote on Mar 3, 2015, 17:50:
How is that any different than at any point in Crytek's history? UE has always been one of the top licensed engines simply because of the support provided.
It once was considered a valid competitor to Epic. Several big projects used the CryEngine, last of them Evolve, but Cryteks licensing business never took off.

I'm not sure if CryEngine was ever really considered a true competitor. I've been using it for a while and it feels like it was designed for making tech demos or Crysis mods. It's missing a lot of basic functionality and a lot of Crysis-specific code is hardcoded into the engine. On top of that, documentation is awful and since nobody uses the engine, you can't rely on community forums to help out.
Avatar 20715
25.
 
Re: Unity 5 Released
Mar 3, 2015, 19:18
25.
Re: Unity 5 Released Mar 3, 2015, 19:18
Mar 3, 2015, 19:18
 
Total-Khaos wrote on Mar 3, 2015, 16:36:
m00t wrote on Mar 3, 2015, 15:55:
Do you consider Hearthstone's graphics to be dated? Certainly stylized and relatively simple, but they're pretty crisp and consistent overall. Hearthstone is built on Unity.

The Unity engine has historically seen terrible graphics because most of the people making games with it are not artists. Looking at Hearthstone, it is a relatively simple interface, but they look decent because professional artists were designing them. Every single Unity game out there could look just as good, but not too many professional game studios are using the engine. They either develop their own in-house engine or whatever.

That was basically my point. Below Unity was blamed for having bad graphics, but it's not due to limitations of the engine as was implied.
24.
 
Re: Unity 5 Released
Mar 3, 2015, 19:17
24.
Re: Unity 5 Released Mar 3, 2015, 19:17
Mar 3, 2015, 19:17
 
Rigs wrote on Mar 3, 2015, 19:11:
From what I've heard, Star Citizen is an extremely modified version of CryEngine3. Think 'Dark Forces' vs 'Doom' type of modification. They're making it do things that I don't think Cytek even thought it could do. And all the original netcode has been thrown out...supposedly.

Goes back to Skyrim/Gamebryo talk yesterday, you know over the years they knocked that thing around a lot.
Avatar 17232
23.
 
Re: Unity 5 Released
Mar 3, 2015, 19:13
23.
Re: Unity 5 Released Mar 3, 2015, 19:13
Mar 3, 2015, 19:13
 
Orogogus wrote on Mar 3, 2015, 18:52:
They're involved in Star Citizen, too, right?
Yepp. CIG started with a normal license, but at some point they simply bought the code to make their own adaptions, modifications and rewrites. CIG is no longer dependent on Crytek supplying updates and support. They opened a small studio in Frankfurt, Germany, with some former Crytek programers, just to have the knowhow for further engine and render developement.
22.
 
Re: Unity 5 Released
Mar 3, 2015, 19:11
Rigs
 
22.
Re: Unity 5 Released Mar 3, 2015, 19:11
Mar 3, 2015, 19:11
 Rigs
 
From what I've heard, Star Citizen is an extremely modified version of CryEngine3. Think 'Dark Forces' vs 'Doom' type of modification. They're making it do things that I don't think Crytek even thought it could do. And all the original netcode has been thrown out...supposedly. This is just what I've observed through the many, many 'interviews' and 'behind the scenes' that they've done. I think Crytek's problem wasn't the engine itself but the way it handled the whole employee-payment scandal thing. People don't want to get attached to a sinking ship and for a while there, it certainly looked like Crytek wasn't going to pull out of the dive it was in... *shrugs*


=-Rigs-=

This comment was edited on Mar 3, 2015, 22:40.
Dec 10th, '21 Mayfield EF4 tornado survivor
'Sorry, we thought you were dead.'
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21.
 
Re: Unity 5 Released
Mar 3, 2015, 18:52
21.
Re: Unity 5 Released Mar 3, 2015, 18:52
Mar 3, 2015, 18:52
 
Kajetan wrote on Mar 3, 2015, 18:24:
bhcompy wrote on Mar 3, 2015, 17:50:
How is that any different than at any point in Crytek's history? UE has always been one of the top licensed engines simply because of the support provided.
It once was considered a valid competitor to Epic. Several big projects used the CryEngine, last of them Evolve, but Cryteks licensing business never took off.

They're involved in Star Citizen, too, right?
20.
 
Re: Unity 5 Released
Mar 3, 2015, 18:24
20.
Re: Unity 5 Released Mar 3, 2015, 18:24
Mar 3, 2015, 18:24
 
bhcompy wrote on Mar 3, 2015, 17:50:
How is that any different than at any point in Crytek's history? UE has always been one of the top licensed engines simply because of the support provided.
It once was considered a valid competitor to Epic. Several big projects used the CryEngine, last of them Evolve, but Cryteks licensing business never took off.
19.
 
Re: Unity 5 Released
Mar 3, 2015, 17:50
19.
Re: Unity 5 Released Mar 3, 2015, 17:50
Mar 3, 2015, 17:50
 
Kajetan wrote on Mar 3, 2015, 14:58:
verybad1 wrote on Mar 3, 2015, 13:29:
I really think UE4 is doing that to kill competitors like Unity 5 and Cryengine 3.
CryEngine WAS a competitor. Crytek killed its own licensing business with a severe lack of proper documentation and underwhelming support.

How is that any different than at any point in Crytek's history? UE has always been one of the top licensed engines simply because of the support provided.
18.
 
Re: Unity 5 Released
Mar 3, 2015, 17:27
18.
Re: Unity 5 Released Mar 3, 2015, 17:27
Mar 3, 2015, 17:27
 
Level 11 doesn't lock anything away, it just gives you access to extra deals and some free assets. Think of it like PS+ where you can buy the games at the normal prices/sales, but PS+ members get extra deals and free games.
17.
 
Re: Unity 5 Released
Mar 3, 2015, 16:57
17.
Re: Unity 5 Released Mar 3, 2015, 16:57
Mar 3, 2015, 16:57
 
RenownWolf wrote on Mar 3, 2015, 16:41:
This announcement though means the Pro version removes the splash screen (made with unity) and gives you some other added extras (Cache server, free Level 11 access (think PS+ or Xbox Live) and some other cloud stuffs). While the new "Personal" edition is free to use and includes all the previous Pro features (important things like Occlusion Culling, Profiler!!(why I went pro), render to texture for image effects and some other things).

I didn't realize this until you mentioned it, and that is pretty cool... Was considering holding off on upgrading from 4.6.x to 5, but this makes it more likely...

Not sure about the asset store level 11 being behind a pay wall though... Not using any asset store assets currently, but being locked out from any of those resources leaves a bad taste...
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16.
 
Re: Unity 5 Released
Mar 3, 2015, 16:41
16.
Re: Unity 5 Released Mar 3, 2015, 16:41
Mar 3, 2015, 16:41
 
I am using Unity 5 for my current game (I also had a sub for the now "free" UE4). Project started with Unity 4 with added PBS/PBR shaders and IBL lightning (same that is used in UE4), but with Unity 5 it's all built in, uses Enlighten real time global illumination (same GI as Battlefield 4) and runs faster.

This announcement though means the Pro version removes the splash screen (made with unity) and gives you some other added extras (Cache server, free Level 11 access (think PS+ or Xbox Live) and some other cloud stuffs). While the new "Personal" edition is free to use and includes all the previous Pro features (important things like Occlusion Culling, Profiler!!(why I went pro), render to texture for image effects and some other things).

However, personal edition is limited to companies/individuals earning less than $100,000.00 USD per year. Though a once off $1500 or $75 pm is heaps cheaper than Unreal Engine 4 at that point ($4400 assuming $100,000.00 income that year for 5% after the free $3000 per quarter). Another note with UE4 is the 5% is off the retail price, so even if Steam takes 30%, you still lose another 5% to Epic.

My biggest hope is that more people can show off graphically what Unity can now do, though it seems the better artists like showing off in Unreal as it was cheaper.
15.
 
Re: Unity 5 Released
Mar 3, 2015, 16:36
15.
Re: Unity 5 Released Mar 3, 2015, 16:36
Mar 3, 2015, 16:36
 
m00t wrote on Mar 3, 2015, 15:55:
Do you consider Hearthstone's graphics to be dated? Certainly stylized and relatively simple, but they're pretty crisp and consistent overall. Hearthstone is built on Unity.

The Unity engine has historically seen terrible graphics because most of the people making games with it are not artists. Looking at Hearthstone, it is a relatively simple interface, but they look decent because professional artists were designing them. Every single Unity game out there could look just as good, but not too many professional game studios are using the engine. They either develop their own in-house engine or whatever.
14.
 
Re: Unity 5 Released
Mar 3, 2015, 15:55
14.
Re: Unity 5 Released Mar 3, 2015, 15:55
Mar 3, 2015, 15:55
 
Do you consider Hearthstone's graphics to be dated? Certainly stylized and relatively simple, but they're pretty crisp and consistent overall. Hearthstone is built on Unity.
13.
 
Re: Unity 5 Released
Mar 3, 2015, 15:37
13.
Re: Unity 5 Released Mar 3, 2015, 15:37
Mar 3, 2015, 15:37
 
The music in that tech demo is absolutely dreadful. Holy shit.
Avatar 50040
12.
 
Re: Unity 5 Released
Mar 3, 2015, 15:27
12.
Re: Unity 5 Released Mar 3, 2015, 15:27
Mar 3, 2015, 15:27
 
verybad1 wrote on Mar 3, 2015, 13:29:
Good luck to them with Unreal 4 being essentially free except with a 5% charge after $3000.00 is made.

I really think UE4 is doing that to kill competitors like Unity 5 and Cryengine 3.

Teams that are familiar with Unity 4 will probably stick to Unity 5 in the future, but I can't see new teams going to it or CE3 over UE4.

The key appeal of Unity is the ease of use. You can make a game with minimal programming knowledge and there's tons of useful documentation online. That's not really true of UE4.

I wonder if Unity 5 finally has the power to make games that don't look two generations old. From what I understand, Unity's a joy to work with but everything that comes out on it looks so damn dated.

Unity 5 tech demo

Unity is perfectly capable of impressive graphics. However, creating said graphics requires a lot of resources and most small developers don't have that. If a AAA project with a $100+ million budget used Unity, it would probably look as good as the $100+ million budget games that use Unreal.
Avatar 20715
11.
 
Re: Unity 5 Released
Mar 3, 2015, 14:59
11.
Re: Unity 5 Released Mar 3, 2015, 14:59
Mar 3, 2015, 14:59
 
verybad1 wrote on Mar 3, 2015, 13:29:
Good luck to them with Unreal 4 being essentially free except with a 5% charge after $3000.00 is made.

I really think UE4 is doing that to kill competitors like Unity 5 and Cryengine 3.

Teams that are familiar with Unity 4 will probably stick to Unity 5 in the future, but I can't see new teams going to it or CE3 over UE4.

Yeah but.... c++?!
10.
 
Re: Unity 5 Released
Mar 3, 2015, 14:58
10.
Re: Unity 5 Released Mar 3, 2015, 14:58
Mar 3, 2015, 14:58
 
verybad1 wrote on Mar 3, 2015, 13:29:
I really think UE4 is doing that to kill competitors like Unity 5 and Cryengine 3.
CryEngine WAS a competitor. Crytek killed its own licensing business with a severe lack of proper documentation and underwhelming support.
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