Fallout 4 Announcement at E3?

A tweet from shinobi602 answers a question about whether Bethesda will unveil Fallout 4 at this year's E3 with a vague affirmative, saying: "I would say that's a safe assumption." This has been the subject of speculation since Bethesda recently announced its first-ever E3 conference. As noted on PSU, shinobi602 is known to be the source of accurate insider information in the past, so while this is completely unconfirmed., it is being taken pretty seriously. When asked to rate how likely this is to happen on a scale of one to 10, he replied "11."
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43.
 
Re: Fallout 4 Announcement at E3?
Mar 3, 2015, 02:51
43.
Re: Fallout 4 Announcement at E3? Mar 3, 2015, 02:51
Mar 3, 2015, 02:51
 
You guys must be on drugs if you think they will be using anything other than the heavily modified piece of shit engine they've been using since Morrowind. These are the guys who already lied to their fans that they are using a completely new engine in Skyrim.

With that said that in and of itself is not a reason to skip this game. Let us also hope that Obsidian's New Vegas isn't a one off kind of thing.
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42.
 
No subject
Mar 2, 2015, 22:03
42.
No subject Mar 2, 2015, 22:03
Mar 2, 2015, 22:03
 
CJ_Parker wrote on Mar 2, 2015, 19:11:
Not because it would not allow for modding but because it would probably be a monstrous task to achieve the same level and relative ease of moddability that fans of TES and FO have come to appreciate.
That's really the problem. Not only are you asking people to fundamentally shifting to an entire new toolset, you're asking them to destroy the portability of mods from one game to the other. Really, does anyone thing that a mod like Tales of Two Wastelands(FONV Mod), would be doable if they went from Gamebryo to a UE engine? The answer of course is yes...it could be done, and it would still be worked on four years from now.

And of course, then you'd have to scrap entire scripting extensions like FOSE/NVSE/OBSE/SKSE/etc because of the engines fundamental differences, that of course would delay all those kick ass mods that people enjoy so much by another 3-4 years.
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
41.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 21:49
Cutter
 
41.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 21:49
Mar 2, 2015, 21:49
 Cutter
 
Fallout is much better because it's a varied world. TES games are so repetitive. Every fucking dungeon is the same with only slight variation in layout. They all utilize the same assets, same enemies, etc. What are there in Skyrim? Maybe a dozen different enemies and then minor variants of those same enemies? Skyrim is pretty while also being boring and bleak. There were maybe a dozen places in game that made me go, 'Wow, nice.' Everything else was just kinda' meh. Same with FO3, FNV was miles better all around.
"I didn't know you had it in you. Sorry, poor choice of words." - David
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40.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 21:36
40.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 21:36
Mar 2, 2015, 21:36
 
Darks wrote on Mar 2, 2015, 15:22:
Kris Redbeard wrote on Mar 2, 2015, 10:46:
As long as it is more like Fallout New Vegas, less like Fallout 3, I'd be happy enough.
Happier still if they stopped using highly-modified GameByro and shifted to <insert modern engine here>.

Oh, hell no! I want city action, underground complexes, Subways and Military bases. Along with an entire underground system to travel through. that was the one very appealing thing for m about Fallout 3. I just love being underground like that and having a topside to run around too. Fallout 4 was very lacking in this area. I totally lost interest after about 50 hours in.

I believe Kris Redbeard is talking more about the writing and quests. FNV's world wasn't as good as FO3, but the rest of FNV was so much better that it made it the better game. FO3's main quest, hell most of the side quests too, were linear with no choice. Find dad, dad dies, work with the BOS and finish dad's work. At no point are you ever given the option to say "fuck dad and fuck the BOS, these Enclave guys rock I'm going to work for them." Compare that to how many options you had for FNV's main quest.

Bethesda does a good job at creating worlds, but they are shit when it comes to filling that world with good branching quests. FFS Skyrim is worse than FO3. I've yet to finish it, though I go back to it from time to time, but the bland story and quests don't hold me long. I have more fun just exploring the world. The majority of the side quests are all linear, go somewhere, do something, come back to collect reward. The main quest, at least as far as I've gotten, is go somewhere, meet someone, do what they say. No options, just a linear story set in an open world.
"The only way anyone can live in peace is if they're prepared to forgive." - The Doctor
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39.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 19:45
39.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 19:45
Mar 2, 2015, 19:45
 
Even if UE does allow modding all the modders already know Creation Engine. Lose 4 or 5 prolific modders (because they don't want to learn everything all over again) and the whole scene decays.

Besides that, I thought the Skyrim engine was pretty good. It rarely crashes on me and once you get some texture mods going it looks pretty sweet.
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38.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 19:11
38.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 19:11
Mar 2, 2015, 19:11
 
Not because it would not allow for modding but because it would probably be a monstrous task to achieve the same level and relative ease of moddability that fans of TES and FO have come to appreciate.
37.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 18:55
37.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 18:55
Mar 2, 2015, 18:55
 
CJ_Parker wrote on Mar 2, 2015, 18:49:
Because of modding I would assume that it will be another semi-proprietary engine (Creation 2.0) instead of UE or any other commercial engine.

Because UE doesn't allow for modding?

I wouldn't have thought UE4 would have been able to handle the scope and indoor-outdoor combination required, but Mad Max just posted this link in UE4 thread, and I'd say there might be potential for UE4 to handle a FO or TES game.
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36.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 18:49
36.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 18:49
Mar 2, 2015, 18:49
 
Talutha wrote on Mar 2, 2015, 16:05:
If I had to guess at anything, I would say they are developing a new engine entirely, if not at the very least shifting away from Gamebyro to one of the more mainstream engines. In a lot of places you could definitely tell Skyrim is hitting the limit. On release it wasn't incredibly stable. Granted now it is almost as stable as a rock. I'm playing through a 200+ mod playthrough right now with almost no CTDs, maybe once every 4-5 hours. But a lot of that has to do with external tools. SKSE is fixing a memory problem in Skyrim and ENB is fixing a VRAM problem which GREATLY reduces crashes and has allowed people to really push the limit with mods.

If we look at release dates:
Oblivion - March 20, 2006
Fallout 3 - October 28, 2008
Fallout New Vegas - October 19, 2010(Granted they didn't make this but I'm sure a lot of development help was given)
Skyrim - November 11, 2011

Now we're at March 2nd, 2015. Four years later AT LEAST. We could be looking at a 2016, 2017 release for Fallout 4. They have to be doing something big behind the scenes and the only thing I can really think of is a new engine of somesort.

Of course. The new console gen is just now starting to get to an install base where it becomes attractive for these bigwigs like Bethesda to make the full switch.
They are definitely building a new "next gen" engine to be able to release at least FO4 and expansions, TES VI and expansions and possibly more games based on the tech on PS4, Xbone (and PC).
Because of modding I would assume that it will be another semi-proprietary engine (Creation 2.0) instead of UE or any other commercial engine.
35.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 18:35
Cutter
 
35.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 18:35
Mar 2, 2015, 18:35
 Cutter
 
Talutha wrote on Mar 2, 2015, 16:05:
Now we're at March 2nd, 2015. Four years later AT LEAST. We could be looking at a 2016, 2017 release for Fallout 4. They have to be doing something big behind the scenes and the only thing I can really think of is a new engine of somesort.

No, it won't be that far out. It'll most likely be targeted for Xmas. And yeah I'll bet dollars to donuts it's a new engine.
"I didn't know you had it in you. Sorry, poor choice of words." - David
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34.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 16:17
34.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 16:17
Mar 2, 2015, 16:17
 
Talutha wrote on Mar 2, 2015, 16:05:
If I had to guess at anything, I would say they are developing a new engine entirely, if not at the very least shifting away from Gamebyro to one of the more mainstream engines. In a lot of places you could definitely tell Skyrim is hitting the limit. On release it wasn't incredibly stable. Granted now it is almost as stable as a rock.

Right there were two bugs big that made a world of difference and they fixed it in Skyrim, which existed in all past offerings. I'd e-wager they are using the same engine. Look at the loyalty and sales numbers of their games.

Where I say Skyrim hitting limits is 360/ps3 constraints. I want to see what a true 64-bit version can do.

This comment was edited on Mar 2, 2015, 18:15.
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33.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 16:05
33.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 16:05
Mar 2, 2015, 16:05
 
If I had to guess at anything, I would say they are developing a new engine entirely, if not at the very least shifting away from Gamebyro to one of the more mainstream engines. In a lot of places you could definitely tell Skyrim is hitting the limit. On release it wasn't incredibly stable. Granted now it is almost as stable as a rock. I'm playing through a 200+ mod playthrough right now with almost no CTDs, maybe once every 4-5 hours. But a lot of that has to do with external tools. SKSE is fixing a memory problem in Skyrim and ENB is fixing a VRAM problem which GREATLY reduces crashes and has allowed people to really push the limit with mods.

If we look at release dates:
Oblivion - March 20, 2006
Fallout 3 - October 28, 2008
Fallout New Vegas - October 19, 2010(Granted they didn't make this but I'm sure a lot of development help was given)
Skyrim - November 11, 2011

Now we're at March 2nd, 2015. Four years later AT LEAST. We could be looking at a 2016, 2017 release for Fallout 4. They have to be doing something big behind the scenes and the only thing I can really think of is a new engine of somesort.

My big question is, how will modding be handled if they do this? I'm sure it has taken off in a way they never imagined starting with Morrowind and they really can't move on to something that is less moddable. At the same time, if they are creating something new, maybe they are making something that is even MORE moddable than Skyrim.

I'm pretty excited to what they are going to showoff. I always loved Fallout more than TES so no matter what they do I'll be super hyped for it!

Obligatory INB4 it's just a Super Edition of Skyrim for PS4 and Xbone!
32.
 
No subject
Mar 2, 2015, 16:01
32.
No subject Mar 2, 2015, 16:01
Mar 2, 2015, 16:01
 
Pr()ZaC wrote on Mar 2, 2015, 15:45:
VOXELS!!!11!1one!
Hah! Maybe we can get away from texture wraps too, and use ray casting.
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
31.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 15:45
31.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 15:45
Mar 2, 2015, 15:45
 
Mashiki Amiketo wrote on Mar 2, 2015, 15:29:
Kris Redbeard wrote on Mar 2, 2015, 14:47:
And that .nif file format needs to die.
So what are you going to replace the most popular mesh framework with?
VOXELS!!!11!1one!
30.
 
No subject
Mar 2, 2015, 15:29
30.
No subject Mar 2, 2015, 15:29
Mar 2, 2015, 15:29
 
Kris Redbeard wrote on Mar 2, 2015, 14:47:
And that .nif file format needs to die.
So what are you going to replace the most popular mesh framework with?
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
29.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 15:22
Darks
 
29.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 15:22
Mar 2, 2015, 15:22
 Darks
 
Kris Redbeard wrote on Mar 2, 2015, 10:46:
As long as it is more like Fallout New Vegas, less like Fallout 3, I'd be happy enough.
Happier still if they stopped using highly-modified GameByro and shifted to <insert modern engine here>.

Oh, hell no! I want city action, underground complexes, Subways and Military bases. Along with an entire underground system to travel through. that was the one very appealing thing for m about Fallout 3. I just love being underground like that and having a topside to run around too. Fallout 4 was very lacking in this area. I totally lost interest after about 50 hours in.
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28.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 14:47
28.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 14:47
Mar 2, 2015, 14:47
 
Nothing says they'd have to take it out
If anything, it would get a whole lot better, provided they left it open enough.

And that .nif file format needs to die.
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27.
 
No subject
Mar 2, 2015, 13:55
27.
No subject Mar 2, 2015, 13:55
Mar 2, 2015, 13:55
 
PHJF wrote on Mar 2, 2015, 11:06:
I had more CTDs in Skyrim than in any other game I've ever played, by orders of magnitude.
Really? Seems to be outside the norm for me, after the patches and when SKSE finally hit a stable stage the game stability improved immensely. My last play through was 208 hours, and I would get a crash maybe every 6-8 hours during a hardcore play session. And that was with 208 mods loaded. Not merged. The biggest thing that effects stability are mods not playing properly with memory management and anything that improves textures, especially with a poor/bad ugrid configuration.

But you did basic things like run TES5edit to remove dirty edits and so on right? Checked to make sure that the mods you're using are clean and watched script heavy mods right?

Anyway, for people saying "but i wants UE4 or something else..." yeah, we'll just gut the modding right out of the game right? Something that adds immensely to the quality, and re-playability. Sounds like a genius move to me, what about you guys?
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
26.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 13:38
26.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 13:38
Mar 2, 2015, 13:38
 
As far as I'm concerned, if they just injected the Euphoria engine into the current one, that would be enough.

Animation has always been the worst offender. A really bad offender in comparison to other AAA titles, as well.
25.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 13:35
25.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 13:35
Mar 2, 2015, 13:35
 
nin wrote on Mar 2, 2015, 10:00:
But will it have a new engine (please???)?

Other than that, excited!
I think that depends on whether it will be exclusive to the new generation of consoles or be backward compatible. Let's hope it's XBone/PS4/PC only. That would be awesome news to PC gamers and deserving of a new engine. No more loading zones? I can only dream.
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24.
 
Re: Fallout 4 Announcement at E3?
Mar 2, 2015, 13:16
Verno
 
24.
Re: Fallout 4 Announcement at E3? Mar 2, 2015, 13:16
Mar 2, 2015, 13:16
 Verno
 
I just hope they've had time to revisit the engine, love the games but they are starting to get wonky in their age. Also I've never been impressed with the animation work in the prior games, that would be another area that could use improvement.
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