ArenaNet announces they will add new camera options including a first-person
viewpoint to Guild Wars 2
in a patch for the MMORPG they plan to release
on March 10th. They plan on unveiling this further in a livestream tomorrow
which should get underway at 3:00 pm EST (9:00 pm CET/ 20:00 GMT) and that will
be followed by a new article on the plan on
. Here are the
details they are revealing for now:
- First-person Camera
Zooming in all the way will allow players to experience a first-person view.
First-person mode is available while standing in place, walking, running,
jumping, playing PvP and just about anything else. There arenâ€™t any
restrictions on where first-person can be used.
- Field of View
A much requested feature, the field of view slider is a setting that will
allow players to adjust how much can be seen in the game world. Players can
use a slider to shrink or enlarge the field of view.
- Position Slider
The Position Slider has been split into two different options, horizontal
position and vertical position. The horizontal position slider will offset
the camera to the left and right. An â€˜over-the-shoulderâ€™ view can be created
as well to keep the centre of the screen clear. The vertical position sets
the maximum height the camera can go when the camera is at maximum distance
from a character. The actual camera height will adjust the more you zoom in
to ensure that your character is always on the screen.
- Collision Sensitivity
When enabled, this setting will adjust how much stuff (trees, walls, rocks,
etc.) needs to be between a playerâ€™s character and camera before the camera
- Character Height
No matter the race or size, the camera will now focus on a characterâ€™s head.
This is going to give norn players a relatively taller feeling than their
asura-playing friends. This change might affect players who frequent jumping
puzzles, so to counteract this, there is an adjust camera to character
height toggle. When unchecked, the camera will move to a consistent position
above the characterâ€™s feet, regardless of how big or small the character is.