Today Warner Bros. Interactive Entertainment released The Bright Lord DLC, a new Middle-earth: Shadow of Mordor story mission expansion pack, along with a new trailer and screenshot showcasing the content. In The Bright Lord, players become Celebrimbor and face the Dark Lord himself. Celebrimbor will use his new abilities to dominate Sauron and retrieve the One Ring in order to take control of Middle-earth. The Bright Lord DLC is available today for purchase and to Season Pass holders for download for PlayStation 4, Xbox One and PC. The Bright Lord DLC includes the following features:
- Play as Celebrimbor, the Bright Lord, wielding a Ring of Power to challenge Sauron for domination
- Wield the Power of the One Ring to dominate and defeat your enemies. Activate the ring to become invisible and tear through your enemies from the shadows
- Deadly new Elven Archery abilities with a rapid fire bow
- New ways to dominate your enemies and build your Army including Shadow Brand
- New Story Campaign, including 10 new Missions
- Face the power of the Dark Lord and his armies at the height of their power
- An epic boss fight against the Dark Lord Sauron himself for domination of Mordor
- Face a more powerful Uruk Army with Elite Nemesis Enemies and Warchiefs up to level 25 and deadly new abilities
- New Celebrimbor Skin
- Play as Celebrimbor in the main Campaign
- New “Test of the Ring” Challenge Mode
- Play with the new Celebrimbor abilities
- Higher level enemies (i.e., only way to get Level 30 Runes to take back to the Main Story Campaign) with the goal to Dominate rather than kill the hierarchy
go from point A to B and kill shit by bow (ranged), sword (melee) or dagger (stealth).
descender wrote on Feb 25, 2015, 10:54:
SMH.... You can't possibly believe that rant applies to this discussion. SoM doesn't have as much content as Skyrim? That's your takeaway from my post? LOL... Not a single person is making an arguement otherwise.
It's called an example, react less and think more.
There is a difference between main quests, side quests... and just wandering around killing random things. What you seem to be considering "random killing" time in Skyrim is not really, they are simply side-quests yuo have stumbled upon without Fisher-Price quest markers. Would you feel better about the length of content in SoM if the Sword/Bow/Dagger quests didn't have map markers, and you had to find them in the game world on your own? Doubtful.
The main+side quests in SoM take ~15-20 hours to play through, not the 5 hours harlock claims. He is very obviously skipping over ALL of the side-quests in SoM if he really thinks it's that short.
Are there more side-quests to do in Sykrim? Yes, of course.
Is that relevant to this discussion of how much content is in SoM? Not really...
descender wrote on Feb 24, 2015, 19:12:
I think you simply don't understand how to play sandbox games.
Skyrim can be beaten in an hour. GTA5 can be beaten in 6 hours. The main goal of these games is to play and explore them though, not simply rush to the end with the least effort possible.
A normal person would spend dozens if not hundreds of hours playing and beating these games... even though there is merely "xyz hours worth of story content". Shadow of Mordor is basically no different. You are willfully and purposely skipping over fucktons of content simply because it doesn't have a quest marker attached to it.
TangledThorns wrote on Feb 24, 2015, 19:27:???
Very cool example of what DLC should look like.
descender wrote on Feb 24, 2015, 18:38:
5 hours of straight up story, and an untold number of hours of sandbox play?
It's not short. It's you.
EDIT: In fact, the best reference I can find for a quick run through the story is approximately 9 hours. So... yeah. It's you.
http://howlongtobeat.com/game.php?id=18006
descender wrote on Feb 24, 2015, 15:20:
How do you find it short? Easy, yes... short? Really? Are you just running straight to the quest markers and fast-travelling everywhere without ever dying?
harlock wrote on Feb 24, 2015, 14:43:Creston wrote on Feb 24, 2015, 13:24:
I'm definitely going to wait for an All-In-One edition, but it's good to see them supporting it with story DLC rather than the usual "Here's anew skin lolz!" shit we get.
the main game was so short, this seems like the epitome of the pre-planned DLC bloat phenomena.. like they planned on making the full game only available through DLC..
so thats disappointing
i mean... the main game is ridiculously short dude
descender wrote on Feb 24, 2015, 15:20:
How do you find it short? Easy, yes... short? Really? Are you just running straight to the quest markers and fast-travelling everywhere without ever dying?
It's a sandbox game so... you are usually responsible for how much time and enjoyment you get out of it based on how you choose to play. If you skip over all of the collectibles and warp around the game world instantaneously... then complain about the length of the game, well... that's just a special brand of stupid.
I think I probably put ~15 hours into just the first map before moving on to the second.
Game difficulty was a major public complaint before I started playing so I have adjusted my play style accordingly. I refuse to fast travel unless I am advancing time (and I actually advance time more often than i need to bulk up the uruks). I haven't purchased a single health/focus or arrow upgrade and I skipped over a few of the more overpowered skill unlocks (Crit II, blade master, double charge, etc). I also haven't unlocked the "super move" for each weapon either, as they just seem ridiculously unnecessary. I also won't use any immunity runes (ex. poison).
I assume that's where my extra playtime is going but... it's not like I'm dying repeatedly or wasting a lot of time wandering into unneeded fights. I collect the white things in each area first, then do the weapon challenges, then clear the slave riots. Once I did all of that I pushed the story markers to get to the second map. Now I'm basically doing the same thing there... I think my total playtime is upwards of 40 hours total at this point.
Creston wrote on Feb 24, 2015, 13:24:
I'm definitely going to wait for an All-In-One edition, but it's good to see them supporting it with story DLC rather than the usual "Here's anew skin lolz!" shit we get.