Star Citizen at $73M; Rental Equipment Credits Controversy

A new Letter from the Chairman on the Roberts Space Industries website talks more about the future of Star Citizen now that they've stopped laying out additional stretch goals and talks to backers about their support of the project (for the record, the space combat game has now surpassed the $73 million mark). Chris Roberts also addresses a recent controversy within the game's community over "Rental Equipment Credits," a complicated system of equipment rentals for the game. There's an article criticizing this concept on Ten Ton Hammer that helps an outsider understand what's up with this system, and why this may raise concerns, saying: "you cannot earn REC and then purchase any items or equipment in Arena Commander right now or in this upcoming update permanently. You can, instead, earn REC to rent equipment and ships to try before you buy or, if you are committed enough, to keep playing with as long as you can continue to earn enough REC to pay the rental fee every 7 non-consecutive days of playing." In his post, Roberts acknowledges the controversy, though it's not certain how it will be dealt with:
Finally, I know that everyone is expecting me to talk more about Rental Equipment Credits. I took part in the heated discussion over the weekend and one of our priorities this week was clarifying some of the confusion about the system. I don’t have much to add right now, but I do want to stress: we asked for your feedback because we genuinely wanted it. A sincere thank you to everyone who provided that feedback. I’ll stress: we’re going to create a system that’s fun, not one that hurts players. Like everything else in Star Citizen, we will balance and expand our system to that goal once it launches until it meets our vision, and we will not settle for less.
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Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 21:07
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 21:07
Feb 22, 2015, 21:07
 
Luke wrote on Feb 22, 2015, 12:18:
{PH}88fingers wrote on Feb 22, 2015, 08:14:
I still don't understand how it's a bad thing that rich people help fund the game for the rest of us...

because other developers are watching and will copy this " Fund shit " and say hello to even more pay for this pay for that ( if you wanna have succes in the game ) , Again people WHO spend Money toward those fundraisings can only see the tip of there own nose , try for once to look further and see what will happen....jezz..egos

Just a few points to show this is a once in a lifetime kind of thing.

1. Chris Roberts is a name with rock star level status in the game community. That's going to limit the number of people that can replicate what he is doing.

2. Roberts learned some of these marketing tricks from the movie industry, where he produced films such as The Punisher, Lord of War, and Lucky Number Slevin. Not many other developers have that experience (if any).

3. Chris launched this during the heyday of the crowdfunding scene, which has since turned a bit sour with the number of unshipped products. This gave him the boost to show what he could do, and enough people like what they see and still think he's got the chops, so the money keeps rolling in.

4. Chris is producing a game in a genre that has experienced a huge dry spell. If Carmack tried to raise 10s of millions for an FPS, I dare say he'd fail since we get plenty of shooters on an annual basis. The only regular AAA space games we get are the X-series, and we know how the last one of those turned out.
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  Re: Star Citizen at $73M; Rental Equipment Credits Controversy