Star Citizen at $73M; Rental Equipment Credits Controversy

A new Letter from the Chairman on the Roberts Space Industries website talks more about the future of Star Citizen now that they've stopped laying out additional stretch goals and talks to backers about their support of the project (for the record, the space combat game has now surpassed the $73 million mark). Chris Roberts also addresses a recent controversy within the game's community over "Rental Equipment Credits," a complicated system of equipment rentals for the game. There's an article criticizing this concept on Ten Ton Hammer that helps an outsider understand what's up with this system, and why this may raise concerns, saying: "you cannot earn REC and then purchase any items or equipment in Arena Commander right now or in this upcoming update permanently. You can, instead, earn REC to rent equipment and ships to try before you buy or, if you are committed enough, to keep playing with as long as you can continue to earn enough REC to pay the rental fee every 7 non-consecutive days of playing." In his post, Roberts acknowledges the controversy, though it's not certain how it will be dealt with:
Finally, I know that everyone is expecting me to talk more about Rental Equipment Credits. I took part in the heated discussion over the weekend and one of our priorities this week was clarifying some of the confusion about the system. I don’t have much to add right now, but I do want to stress: we asked for your feedback because we genuinely wanted it. A sincere thank you to everyone who provided that feedback. I’ll stress: we’re going to create a system that’s fun, not one that hurts players. Like everything else in Star Citizen, we will balance and expand our system to that goal once it launches until it meets our vision, and we will not settle for less.
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118 Replies. 6 pages. Viewing page 3.
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Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 07:45
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Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 07:45
Feb 22, 2015, 07:45
 
Sugarman wrote on Feb 22, 2015, 05:33:
Actually I'm in for over $3200. As I've said before, I've spent far more over a weekend in Vegas. Spent twice that on modifications to my current BMW on just a few upgrades. If I tallied up all the money I've spent on fast cars I'd say it's somewhere near 40k right now, and that's only on the upgrades, none of that is for the purchase price of the car.

If it's ok with you I'll continue to spend money on my hobbies that are important to me. If I have it to spend/waste then what business is it of yours to say how I spend it?

3200$ thats alot of 100001111111100001111110000011111100000111001010010 i guess gratz on that.....i think
77.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 07:38
77.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 07:38
Feb 22, 2015, 07:38
 
You have time in your busy day to play a video game you've spent 3200 dollars on?

Insanity. 3200. Insane.

Sugarman wrote on Feb 22, 2015, 06:42:
What is it you really need to get out Julio, were you abused as a child, did your wife leave you?

What does the amount I've pledged have anything to do with being a fanboy? I see it as an investment in entertainment, if it doesn't pan out then I guess it was a bad investment, no matter, I think I'll survive.
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76.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 07:27
76.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 07:27
Feb 22, 2015, 07:27
 
Chris Roberts is this generations Steve Jobs. Snake Oil Salesman par excellence!

In reality he is just a version of the Battlecrusier guy but with better social/marketing skills.

Don't forget this guy was head of Wing Commander and he let it fizzle out while Freespace ate it's lunch.
"Meet the new Boss, same as the old Boss." - The Who.
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Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 06:59
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Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 06:59
Feb 22, 2015, 06:59
 
This whole thing feels like its gonna turn into a cult like what Scientology is...
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
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Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 06:42
74.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 06:42
Feb 22, 2015, 06:42
 
What is it you really need to get out Julio, were you abused as a child, did your wife leave you?

What does the amount I've pledged have anything to do with being a fanboy? I see it as an investment in entertainment, if it doesn't pan out then I guess it was a bad investment, no matter, I think I'll survive.
73.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 06:36
73.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 06:36
Feb 22, 2015, 06:36
 
A mug and his money are easily parted.

It's not like I've splurged and used all I have and now I'll be eating from the dollar menu for the next year. It's called disposable income, it may seem like a lot to some, as it would have to me years ago, maybe some of you should learn to save and work a little harder instead of trolling others full time. I've also gifted 2 ships with alpha access to complete strangers because they seemed to be good people who had fallen on hard times, or in one instance they were merely a poor college student.

Also, what control have I stated I think I have over anything? I like the game, I like it's ideas, I think it's going to be something revolutionary and groundbreaking when it gets to a polished state. If not, no big deal, I've gambled before and I know the risks.
72.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 06:27
72.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 06:27
Feb 22, 2015, 06:27
 
Jackplug wrote on Feb 22, 2015, 06:19:
Game funding has to be something you feel really strong about, an tbh I really feel this game is gonna fall well short of its target!

If everyone gives just one more dollar around the world, Star Citizen can be saved and deliver on everything it promises. Think of the children!
71.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 06:23
71.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 06:23
Feb 22, 2015, 06:23
 
Sugarman wrote on Feb 22, 2015, 06:20:
you merely paint me as some fanatical fanboy.

Putting in $3200 alone gets you the fanboy t-shirt.
70.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 06:20
70.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 06:20
Feb 22, 2015, 06:20
 
There's nothing keeping the peons from grouping up on me. And why would I want to shoot them down in the first place? I know it's now the trendy thing to do, making others miserable, but it's not in my interests.

And if I've earned it through hard work then why shouldn't I get to reap a little of life's rewards. I'm pledging more to make the game better, but instead of saying "hey, thanks for that", you merely paint me as some fanatical fanboy.
69.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 06:19
69.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 06:19
Feb 22, 2015, 06:19
 
I am only joking Sugarman, but seriously. Game funding has to be something you feel really strong about, an tbh I really feel this game is gonna fall well short of its target!

It's already overly in complexity in operations that makes me think that it's gonna be bugged to hell an back!

I've game tested many games and believe me when I say this, that many devs wont listen cos they think they're too smart for it to be wrong and become blinkered/narrow vision. What they propose is 99% of what they are gonna do and community is just 1% of that proposal. In the end he is gonna do what he thinks will happen, an what ever control you think you have is an illusion.

This comment was edited on Feb 22, 2015, 06:32.
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68.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 06:08
68.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 06:08
Feb 22, 2015, 06:08
 
Sugarman wrote on Feb 22, 2015, 05:33:
Actually I'm in for over $3200...If I have it to spend/waste then what business is it of yours to say how I spend it?

It's not my business how you spend your money. Star Citizen sounds like it's the perfect thing for you. You should put more into the game.

Shooting down the peons in their starter space craft while cruising around in luxury sounds like great entertainment...
67.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 05:55
67.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 05:55
Feb 22, 2015, 05:55
 
jdreyer wrote on Feb 21, 2015, 20:51:
Creston wrote on Feb 21, 2015, 19:29:
I actually like the idea of being able to rent something in game, but why does it need a separate currency? Why not just an xx price in regular credits? Making it a separate currency seems needlessly complicated for what seems to be zero benefit.

Maybe so that you can either buy REC outright, or grind for it? That's a pretty common mechanism in most free to play games. Which is probably the reason a lot of people are complaining. It's a F2P mechanism in what is ostensibly a for-pay game. Maybe I'm misunderstanding though. Can you buy REC?

The actual currency of SC is called UEC. The REC are just an intermediate, temporary solution to (kind of) fulfill the promise that everything can be earned from playing the game and that you do not have to buy anything with real cash but the base game.
In the long term REC will go away and be replaced by purchasable UEC.
REC is quite clever from a business point of view. It allows CIG to monitor REC creation/generation and the "cash flow" so they can gain and collect some very important metrics for later on when they finally launch their here-to-stay UEC credit shop.

For them it's certainly a great balancing testbed to make sure that eventually people won't get rich too fast in the live game. They are going to want to make it a pain in the ass to grind for high end ships plus equipment so their cash shop remains a tempting shortcut alternative at all times for the non-masochists.
66.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 05:33
66.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 05:33
Feb 22, 2015, 05:33
 
Actually I'm in for over $3200. As I've said before, I've spent far more over a weekend in Vegas. Spent twice that on modifications to my current BMW on just a few upgrades. If I tallied up all the money I've spent on fast cars I'd say it's somewhere near 40k right now, and that's only on the upgrades, none of that is for the purchase price of the car.

If it's ok with you I'll continue to spend money on my hobbies that are important to me. If I have it to spend/waste then what business is it of yours to say how I spend it?
65.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 05:22
65.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 05:22
Feb 22, 2015, 05:22
 
Sugarman wrote on Feb 22, 2015, 05:07:
They don't want to see the positive in anything, because on the inside they are miserable, and until they are able to make everyone else as miserable as they are they won't be happy. Back to your cave troll, solicit your douchebaggery elsewhere.

You bought the $1200 ship didn't you? Again, we'll see in 3500 years when the game is done. Back to your pretend spaceship fanboi, shill your turd elsewhere.
64.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 05:07
64.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 05:07
Feb 22, 2015, 05:07
 
No matter how you look at it, there will always be the trolls coming out from their nests/caves to rain negativity on every single aspect of anything. The more ambitious and ground-breaking the more the trolls are rallied.

It's not that they really care if this game is good/bad/successful, it's that there are many eyes and ears in tune, and therefore they have a larger audience of which to spew their dialect of diarrhea upon the masses. They don't want to see the positive in anything, because on the inside they are miserable, and until they are able to make everyone else as miserable as they are they won't be happy.

Back to your cave troll, solicit your douchebaggery elsewhere.
63.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 03:26
63.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 03:26
Feb 22, 2015, 03:26
 
Creston wrote on Feb 21, 2015, 19:29:
I actually like the idea of being able to rent something in game, but why does it need a separate currency? Why not just an xx price in regular credits? Making it a separate currency seems needlessly complicated for what seems to be zero benefit.

HAXAXAXAXA
The only reason they added renting is to allow people to test more stuff
If you just unlock items and ships you would just Get the best of the best... and then everybody will be in a SUPER HORNET with the best items :/
And this is only for the AC (the game in the game) not the actual game in the PU...
People need to chill
62.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 02:32
Zor
62.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 02:32
Feb 22, 2015, 02:32
Zor
 
jdreyer wrote on Feb 21, 2015, 20:51:
Can you buy REC?

No.
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61.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 02:22
61.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 02:22
Feb 22, 2015, 02:22
 
there is definitely something wrong with the minds of some of the people in this thread. this company apparently published a game design document, which is apparently a spitball made by one guy, and apparently the plan is to let people fly (FOR FREE) all the ships they didn't buy.

and then we get this thread of diarrhea? you guys need to be looked at
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Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 01:37
60.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 01:37
Feb 22, 2015, 01:37
 
At this point, I think I'm really only looking forward to Squadron 42 for some Wing Commander style space shooter action. I definitely don't see the space sim I wanted coming out of this. That isn't to say it might not be a cool new sort of thing all its own, but the odds are pretty long on that.

If they had just taken the basic Freelancer framework and doctored it up with new technology, they would have easily had a sure thing. That could work equally well as a purely single player experience, or an instanced MMO (like a bigger, instancing incarnation of the Discovery Mod servers).

The most disappointing part is that they probably would have made a better game if they had a smaller budget*. It's still all up in the air though, so we'll see. I figure I'll get my $35 or whatever's worth from SQ42 either way.

*edit: Or better management...
59.
 
Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 22, 2015, 01:16
Cutter
 
59.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 01:16
Feb 22, 2015, 01:16
 Cutter
 
Yeah, private servers will exist for the several hour long - I predict 6 - 8 hours - SQ42. Everything else is going to be online and monetized up the ass. How else do you think they'll pay for this persistent universe going forward? Selling ships, selling insurance, uniforms, etc. etc. etc. is how it's going to be and anyone who believes different is severely delusional.
"What I don't like about office Christmas parties is looking for a job the next day." - Phyllis Diller
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