Star Citizen at $73M; Rental Equipment Credits Controversy

A new Letter from the Chairman on the Roberts Space Industries website talks more about the future of Star Citizen now that they've stopped laying out additional stretch goals and talks to backers about their support of the project (for the record, the space combat game has now surpassed the $73 million mark). Chris Roberts also addresses a recent controversy within the game's community over "Rental Equipment Credits," a complicated system of equipment rentals for the game. There's an article criticizing this concept on Ten Ton Hammer that helps an outsider understand what's up with this system, and why this may raise concerns, saying: "you cannot earn REC and then purchase any items or equipment in Arena Commander right now or in this upcoming update permanently. You can, instead, earn REC to rent equipment and ships to try before you buy or, if you are committed enough, to keep playing with as long as you can continue to earn enough REC to pay the rental fee every 7 non-consecutive days of playing." In his post, Roberts acknowledges the controversy, though it's not certain how it will be dealt with:
Finally, I know that everyone is expecting me to talk more about Rental Equipment Credits. I took part in the heated discussion over the weekend and one of our priorities this week was clarifying some of the confusion about the system. I don’t have much to add right now, but I do want to stress: we asked for your feedback because we genuinely wanted it. A sincere thank you to everyone who provided that feedback. I’ll stress: we’re going to create a system that’s fun, not one that hurts players. Like everything else in Star Citizen, we will balance and expand our system to that goal once it launches until it meets our vision, and we will not settle for less.
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Re: Star Citizen at $73M; Rental Equipment Credits Controversy
Feb 21, 2015, 12:49
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11.
Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 21, 2015, 12:49
Feb 21, 2015, 12:49
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swaaye wrote on Feb 21, 2015, 11:59:
He was pretty crazy even back when he was working on Wing Commander and turned it into an expensive shitty movie, and then literally made a shitty movie about it.

Freelancer was originally supposed to be like Star Citizen. But MS didn't want to fund its dreamy idealistic development. Today we have people who want to live in Star Citizen, easy ways to give money, and a mentality that paying for alpha-level games is cool and enabling. So Star Citizen is certainly going to work out to some degree. It's a new form of MMO at this point. Narcotic space game.

I agree. The concept of what Star Citizen was supposed to be originally - at any rate - is a very attractive one. And there's obviously a huge market for it. I just don't think CR is the guy to deliver it...or will deliver it. Certainly not how most people envision at any rate.
"I like dogs playing poker... because dogs would never bet on things; so it's incongruous. I like incongruity." - Christian Wolff
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