Elite: Deadly TradeMarked

The website for the creepily named Office for the Harmonization of the Internal Market shows a trademark registration for Elite: Deadly, which was spotted by readers of NeoGAF. PCGamesN notes the entity that registered this, Maguire Boss, has previously registered other trademarks for Frontier Developments, so it seems likely this computer game TM relates to their Elite series of space combat simulators.
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18.
 
Re: Elite: Deadly TradeMarked
Feb 20, 2015, 11:38
18.
Re: Elite: Deadly TradeMarked Feb 20, 2015, 11:38
Feb 20, 2015, 11:38
 
Given that Elite is, in fact, a sandbox style spacesim, I have yet another question about it.

How does Elite compare to X3: TA and X3: AP in terms of "sandboxy-ness"?
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17.
 
Re: Elite: Deadly TradeMarked
Feb 20, 2015, 09:51
17.
Re: Elite: Deadly TradeMarked Feb 20, 2015, 09:51
Feb 20, 2015, 09:51
 
Reallly....comparing it to Skyrim? I suppose if you took out all of the quests, dialogue, stretched the landmass100x larger...they might be similar content wise. Then after kitting yourself out in dwarven gear it's 80 hours till you can afford ebony.
"Pants! Pants! Pants!"
16.
 
Re: Elite: Deadly TradeMarked
Feb 20, 2015, 09:24
16.
Re: Elite: Deadly TradeMarked Feb 20, 2015, 09:24
Feb 20, 2015, 09:24
 
For a game with no content I have over 200 hours logged, just imagine how much more I'll have when they add this supposed content!
15.
 
Re: Elite: Deadly TradeMarked
Feb 20, 2015, 07:58
15.
Re: Elite: Deadly TradeMarked Feb 20, 2015, 07:58
Feb 20, 2015, 07:58
 
Theo wrote on Feb 20, 2015, 05:38:
Its ok to think not be fond of those sandbox type experiences; but i wish people would understand WHY they are not fond of them rather than saying "there isnt anything to do".
Hating on a game they don't own/play is so much cooler than say it's not for them.
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14.
 
Re: Elite: Deadly TradeMarked
Feb 20, 2015, 05:38
14.
Re: Elite: Deadly TradeMarked Feb 20, 2015, 05:38
Feb 20, 2015, 05:38
 
Arithon wrote on Feb 20, 2015, 03:29:
Cabezone wrote on Feb 19, 2015, 20:27:
I'm not going to be happy if they release pay DLC that adds actual combat content. Right now it's just a space trucking simulator with some dogfighting if you want.

I take it either you don't have the game and are just re-quoting some shallow review, or don't play very often.

There is abundant combat in the game. If you don't want to fight NPCs in one of the many nav points, resource sites or conflict zones, you can always visit LAVE in open play and go up against the French contingent that have taken the system. Watch Kate Russell's saved Twitch streams from last week and see the human pirate blockade around Yembo preying on traders taking metals to the station construction. More combat content that some would like already.

That said, if you have the game, you'd have read the newsletter that describes the 1.2 update with Wings (part of the core game) which groups players together for combat, shared jumps, shared bounty etc. and adds a revised comms system and two new ships. This is released in three weeks, with a Beta in two weeks.

Frontier have made it clear from day one, all development would be in the core game for everyone and the two planned expansions would be ship exploration and planetary landing. Not combat - a pre-existing core game mechanic.

I think the trademark is probably for another platform (not PC or Mac) so either a lightweight console version or mobile version, but I very much doubt it'll be anything we'll see soon.


I honestly think people who say "there is no content" want to play scripted experiences; rather than sandbox games. Its like people saying they are done with skyrim post finishing the main quest after not touching the other hundreds of quests and saying its a 20 hour game.

There is good things to do in elite, at least in the context of WHAT a space fighting and trading game is, that's what elite was in 1984 and its what it is now.

Its ok to think not be fond of those sandbox type experiences; but i wish people would understand WHY they are not fond of them rather than saying "there isnt anything to do".

A mate of mine bought the game and stoped playing after a week, i asked him what he didnt like the answer was not disimlear to the above (trading is really dull, i just go between point a and b).

So i asked why he didnt do something else? his answer ?
"its the only way to make money"...

What was he going to do with the money? thats right, buy a bigger ship, to do more trade runs with.

Ive got a few decent ships (a cobra, and asp); and ive not toughed trading once. Bounty hunting is fun and i don't get bored.

This comment was edited on Feb 20, 2015, 05:46.
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13.
 
Re: Elite: Deadly TradeMarked
Feb 20, 2015, 04:02
El Pit
 
13.
Re: Elite: Deadly TradeMarked Feb 20, 2015, 04:02
Feb 20, 2015, 04:02
 El Pit
 
Stupide trademark. We at Blue's News have decided: it's "Elite: PC Gamer" or BUST!
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12.
 
Re: Elite: Deadly TradeMarked
Feb 20, 2015, 03:39
J
12.
Re: Elite: Deadly TradeMarked Feb 20, 2015, 03:39
Feb 20, 2015, 03:39
J
 
Zyrxil wrote on Feb 19, 2015, 19:16:
So when are they going to get to Elite: Elite?
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11.
 
Re: Elite: Deadly TradeMarked
Feb 20, 2015, 03:29
11.
Re: Elite: Deadly TradeMarked Feb 20, 2015, 03:29
Feb 20, 2015, 03:29
 
Cabezone wrote on Feb 19, 2015, 20:27:
I'm not going to be happy if they release pay DLC that adds actual combat content. Right now it's just a space trucking simulator with some dogfighting if you want.

I take it either you don't have the game and are just re-quoting some shallow review, or don't play very often.

There is abundant combat in the game. If you don't want to fight NPCs in one of the many nav points, resource sites or conflict zones, you can always visit LAVE in open play and go up against the French contingent that have taken the system. Watch Kate Russell's saved Twitch streams from last week and see the human pirate blockade around Yembo preying on traders taking metals to the station construction. More combat content that some would like already.

That said, if you have the game, you'd have read the newsletter that describes the 1.2 update with Wings (part of the core game) which groups players together for combat, shared jumps, shared bounty etc. and adds a revised comms system and two new ships. This is released in three weeks, with a Beta in two weeks.

Frontier have made it clear from day one, all development would be in the core game for everyone and the two planned expansions would be ship exploration and planetary landing. Not combat - a pre-existing core game mechanic.

I think the trademark is probably for another platform (not PC or Mac) so either a lightweight console version or mobile version, but I very much doubt it'll be anything we'll see soon.

There are 10 types of people in this world. Those who understand binary and those who don't.
Avatar 20899
10.
 
Re: Elite: Deadly TradeMarked
Feb 20, 2015, 01:30
10.
Re: Elite: Deadly TradeMarked Feb 20, 2015, 01:30
Feb 20, 2015, 01:30
 
Hey look, another trademark "news". Have they TMed Half-Life 3 and Fallout 4 too?
9.
 
Re: Elite: Deadly TradeMarked
Feb 19, 2015, 22:36
9.
Re: Elite: Deadly TradeMarked Feb 19, 2015, 22:36
Feb 19, 2015, 22:36
 
HorrorScope wrote on Feb 19, 2015, 21:19:
Creston wrote on Feb 19, 2015, 21:08:
So has anyone actually reached either Deadly or Elite status in E:D yet?

No. And it does nothing for Erectal Dysfunction either.

I still have an Eating: Disorder.
Avatar 36713
8.
 
Re: Elite: Deadly TradeMarked
Feb 19, 2015, 22:09
8.
Re: Elite: Deadly TradeMarked Feb 19, 2015, 22:09
Feb 19, 2015, 22:09
 
I'd settle for Elite: Fun at this point.
Avatar 57213
7.
 
Re: Elite: Deadly TradeMarked
Feb 19, 2015, 21:58
7.
Re: Elite: Deadly TradeMarked Feb 19, 2015, 21:58
Feb 19, 2015, 21:58
 
Cabezone wrote on Feb 19, 2015, 20:27:
I'm not going to be happy if they release pay DLC that adds actual combat content. Right now it's just a space trucking simulator with some dogfighting if you want.

Get ready to be unhappy in that case. Why else do you think they went ODRM and no editor?
"You have enemies? Good. That means you’ve stood up for something, sometime in your life."
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6.
 
Re: Elite: Deadly TradeMarked
Feb 19, 2015, 21:25
6.
Re: Elite: Deadly TradeMarked Feb 19, 2015, 21:25
Feb 19, 2015, 21:25
 
I lol'ed.
Avatar 15604
5.
 
Re: Elite: Deadly TradeMarked
Feb 19, 2015, 21:19
5.
Re: Elite: Deadly TradeMarked Feb 19, 2015, 21:19
Feb 19, 2015, 21:19
 
Creston wrote on Feb 19, 2015, 21:08:
So has anyone actually reached either Deadly or Elite status in E:D yet?

No. And it does nothing for Erectal Dysfunction either.
Avatar 17232
4.
 
Re: Elite: Deadly TradeMarked
Feb 19, 2015, 21:08
4.
Re: Elite: Deadly TradeMarked Feb 19, 2015, 21:08
Feb 19, 2015, 21:08
 
So has anyone actually reached either Deadly or Elite status in E:D yet?
Avatar 15604
3.
 
Re: Elite: Deadly TradeMarked
Feb 19, 2015, 20:27
3.
Re: Elite: Deadly TradeMarked Feb 19, 2015, 20:27
Feb 19, 2015, 20:27
 
I'm not going to be happy if they release pay DLC that adds actual combat content. Right now it's just a space trucking simulator with some dogfighting if you want.
"Pants! Pants! Pants!"
2.
 
Re: Elite: Deadly TradeMarked
Feb 19, 2015, 20:06
2.
Re: Elite: Deadly TradeMarked Feb 19, 2015, 20:06
Feb 19, 2015, 20:06
 
Pay DLC. $70 gets you in. That way, you can have some actual content in this non-game.
Avatar 55267
1.
 
Re: Elite: Deadly TradeMarked
Feb 19, 2015, 19:16
1.
Re: Elite: Deadly TradeMarked Feb 19, 2015, 19:16
Feb 19, 2015, 19:16
 
So when are they going to get to Elite: Elite?
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