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Elite: Deadly TradeMarked

The website for the creepily named Office for the Harmonization of the Internal Market shows a trademark registration for Elite: Deadly, which was spotted by readers of NeoGAF. PCGamesN notes the entity that registered this, Maguire Boss, has previously registered other trademarks for Frontier Developments, so it seems likely this computer game TM relates to their Elite series of space combat simulators.

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18. Re: Elite: Deadly TradeMarked Feb 20, 2015, 11:38 Burrito of Peace
 
Given that Elite is, in fact, a sandbox style spacesim, I have yet another question about it.

How does Elite compare to X3: TA and X3: AP in terms of "sandboxy-ness"?
 
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17. Re: Elite: Deadly TradeMarked Feb 20, 2015, 09:51 Cabezone
 
Reallly....comparing it to Skyrim? I suppose if you took out all of the quests, dialogue, stretched the landmass100x larger...they might be similar content wise. Then after kitting yourself out in dwarven gear it's 80 hours till you can afford ebony.  
"Pants! Pants! Pants!"
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16. Re: Elite: Deadly TradeMarked Feb 20, 2015, 09:24 Zanthar
 
For a game with no content I have over 200 hours logged, just imagine how much more I'll have when they add this supposed content!  
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15. Re: Elite: Deadly TradeMarked Feb 20, 2015, 07:58 SpectralMeat
 
Theo wrote on Feb 20, 2015, 05:38:
Its ok to think not be fond of those sandbox type experiences; but i wish people would understand WHY they are not fond of them rather than saying "there isnt anything to do".
Hating on a game they don't own/play is so much cooler than say it's not for them.
 
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Steam: SpectralMeat
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14. Re: Elite: Deadly TradeMarked Feb 20, 2015, 05:38 Theo
 
Arithon wrote on Feb 20, 2015, 03:29:
Cabezone wrote on Feb 19, 2015, 20:27:
I'm not going to be happy if they release pay DLC that adds actual combat content. Right now it's just a space trucking simulator with some dogfighting if you want.

I take it either you don't have the game and are just re-quoting some shallow review, or don't play very often.

There is abundant combat in the game. If you don't want to fight NPCs in one of the many nav points, resource sites or conflict zones, you can always visit LAVE in open play and go up against the French contingent that have taken the system. Watch Kate Russell's saved Twitch streams from last week and see the human pirate blockade around Yembo preying on traders taking metals to the station construction. More combat content that some would like already.

That said, if you have the game, you'd have read the newsletter that describes the 1.2 update with Wings (part of the core game) which groups players together for combat, shared jumps, shared bounty etc. and adds a revised comms system and two new ships. This is released in three weeks, with a Beta in two weeks.

Frontier have made it clear from day one, all development would be in the core game for everyone and the two planned expansions would be ship exploration and planetary landing. Not combat - a pre-existing core game mechanic.

I think the trademark is probably for another platform (not PC or Mac) so either a lightweight console version or mobile version, but I very much doubt it'll be anything we'll see soon.


I honestly think people who say "there is no content" want to play scripted experiences; rather than sandbox games. Its like people saying they are done with skyrim post finishing the main quest after not touching the other hundreds of quests and saying its a 20 hour game.

There is good things to do in elite, at least in the context of WHAT a space fighting and trading game is, that's what elite was in 1984 and its what it is now.

Its ok to think not be fond of those sandbox type experiences; but i wish people would understand WHY they are not fond of them rather than saying "there isnt anything to do".

A mate of mine bought the game and stoped playing after a week, i asked him what he didnt like the answer was not disimlear to the above (trading is really dull, i just go between point a and b).

So i asked why he didnt do something else? his answer ?
"its the only way to make money"...

What was he going to do with the money? thats right, buy a bigger ship, to do more trade runs with.

Ive got a few decent ships (a cobra, and asp); and ive not toughed trading once. Bounty hunting is fun and i don't get bored.

This comment was edited on Feb 20, 2015, 05:46.
 
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edit: i cant spell, this is my disclaimer.
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13. Re: Elite: Deadly TradeMarked Feb 20, 2015, 04:02 El Pit
 
Stupide trademark. We at Blue's News have decided: it's "Elite: PC Gamer" or BUST!  
They're waiting for you, Gabe, in the test chamber!
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12. Re: Elite: Deadly TradeMarked Feb 20, 2015, 03:39 J
 
Zyrxil wrote on Feb 19, 2015, 19:16:
So when are they going to get to Elite: Elite?
It takes a lot of time and effort to rank up!
 
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Blue: What do you mean, "biblical"?
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11. Re: Elite: Deadly TradeMarked Feb 20, 2015, 03:29 Arithon
 
Cabezone wrote on Feb 19, 2015, 20:27:
I'm not going to be happy if they release pay DLC that adds actual combat content. Right now it's just a space trucking simulator with some dogfighting if you want.

I take it either you don't have the game and are just re-quoting some shallow review, or don't play very often.

There is abundant combat in the game. If you don't want to fight NPCs in one of the many nav points, resource sites or conflict zones, you can always visit LAVE in open play and go up against the French contingent that have taken the system. Watch Kate Russell's saved Twitch streams from last week and see the human pirate blockade around Yembo preying on traders taking metals to the station construction. More combat content that some would like already.

That said, if you have the game, you'd have read the newsletter that describes the 1.2 update with Wings (part of the core game) which groups players together for combat, shared jumps, shared bounty etc. and adds a revised comms system and two new ships. This is released in three weeks, with a Beta in two weeks.

Frontier have made it clear from day one, all development would be in the core game for everyone and the two planned expansions would be ship exploration and planetary landing. Not combat - a pre-existing core game mechanic.

I think the trademark is probably for another platform (not PC or Mac) so either a lightweight console version or mobile version, but I very much doubt it'll be anything we'll see soon.

 
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There are 10 types of people in this world. Those who understand binary and those who don't.
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10. Re: Elite: Deadly TradeMarked Feb 20, 2015, 01:30 Iurand
 
Hey look, another trademark "news". Have they TMed Half-Life 3 and Fallout 4 too?  
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9. Re: Elite: Deadly TradeMarked Feb 19, 2015, 22:36 Drayth
 
HorrorScope wrote on Feb 19, 2015, 21:19:
Creston wrote on Feb 19, 2015, 21:08:
So has anyone actually reached either Deadly or Elite status in E:D yet?

No. And it does nothing for Erectal Dysfunction either.

I still have an Eating: Disorder.
 
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8. Re: Elite: Deadly TradeMarked Feb 19, 2015, 22:09 Phasenoise
 
I'd settle for Elite: Fun at this point.  
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7. Re: Elite: Deadly TradeMarked Feb 19, 2015, 21:58 Cutter
 
Cabezone wrote on Feb 19, 2015, 20:27:
I'm not going to be happy if they release pay DLC that adds actual combat content. Right now it's just a space trucking simulator with some dogfighting if you want.

Get ready to be unhappy in that case. Why else do you think they went ODRM and no editor?
 
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"Well, what do you believe in, Wade? I'm guessing shotguns and big titties." - Max
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6. Re: Elite: Deadly TradeMarked Feb 19, 2015, 21:25 Creston
 
I lol'ed.  
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5. Re: Elite: Deadly TradeMarked Feb 19, 2015, 21:19 HorrorScope
 
Creston wrote on Feb 19, 2015, 21:08:
So has anyone actually reached either Deadly or Elite status in E:D yet?

No. And it does nothing for Erectal Dysfunction either.
 
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4. Re: Elite: Deadly TradeMarked Feb 19, 2015, 21:08 Creston
 
So has anyone actually reached either Deadly or Elite status in E:D yet?  
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3. Re: Elite: Deadly TradeMarked Feb 19, 2015, 20:27 Cabezone
 
I'm not going to be happy if they release pay DLC that adds actual combat content. Right now it's just a space trucking simulator with some dogfighting if you want.  
"Pants! Pants! Pants!"
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2. Re: Elite: Deadly TradeMarked Feb 19, 2015, 20:06 ForgedReality
 
Pay DLC. $70 gets you in. That way, you can have some actual content in this non-game.  
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1. Re: Elite: Deadly TradeMarked Feb 19, 2015, 19:16 Zyrxil
 
So when are they going to get to Elite: Elite?  
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18 Replies. 1 pages. Viewing page 1.
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