Some interesting performance claims are surfacing surrounding Microsoft's
upcoming DirectX 12. One such report comes in a
tweet from Brad
Wardell showing over a 900% improvement over DirectX 11 on an unreleased GPU
playing an unspecified game. The Stardock boss says: "Did a test of DirectX 11 vs. DirectX 12
on an unreleased GPU with an 8core CPU. DX11: 13fps, DX12: 120fps. Lighting and
lens effects." Thanks
DSOGaming.
Creston wrote on Feb 19, 2015, 12:23: Unless a game was specifically coded to take advantage of DX12, it won't even make any difference, right? I'll get excited about it in 2019 when some games may finally use it.
Not necessarily. Sometimes the way software or a driver is architectured may prevent you from making specific optimizations. In theory, they may have rebuilt it from the ground up with some optimizations in mind but managed to maintain the existing API.