Techland revealed the release dates for all three content drops of the Season Pass for Dying Light. The first drop, titled ‘Cuisine & Cargo’, launches on February 10th for PC, Xbox One, and PlayStation 4* - supplying players with two extremely challenging new missions. Techland has promised to continue supporting Dying Light with new content for many months to come, including the release of ‘Ultimate Survivor Bundle’ in March and the May launch of ‘The Bozak Horde’ DLC.
“The goal is to let players enjoy the game well after release with such drops and other free initiatives which are already in the works and will be announced very soon.” - Adrian Ciszewski, Game Director
The Dying Light Season Pass contains:
- Cuisine & Cargo (February 10th) – Available exclusively as a part of the Season Pass offer, these two hardcore missions let players investigate buildings sealed off in the very first days of the outbreak. Explore the ominous corridors of once the most famous restaurant in Harran, and employ both stealth and combat to ransack a zombie-filled loading bay at the abandoned railroad yard.
- Ultimate Survivor Bundle (March) – Players will receive seven unique in-game items that will bring fighting zombies to a whole new level. Grab three special outfits and four blueprints for over-the-top weapons to make your adventure in the quarantine zone even more fun.
- The Bozak Horde (May) – The final Season Pass drop will deliver a new map and gameplay, playable in single-player and co-op. Go inside the Harran Stadium and test your combat know-how against relentless hordes of the Infected. Fight increasingly stronger enemy waves as you oppose a mysterious psychopath called Bozak.
The season pass costs $19.99 / €19.99.
*Note: ‘Cuisine & Cargo’ will go live on the PlayStation Store in Europe, Africa, Middle East, Asia and Australia on February 11th.
beremot wrote on Feb 10, 2015, 18:52:Prez wrote on Feb 10, 2015, 17:19:
The game really starts to open up once you have gotten the majority of the higher level skills. I remain frustrated by the number of falling deaths I have suffered ...
That's what you get for trying to play the game on your laptop while drinking whiskey and walking along the edge of a tall building.
Prez wrote on Feb 10, 2015, 17:19:
The game really starts to open up once you have gotten the majority of the higher level skills. I remain frustrated by the number of falling deaths I have suffered ...
Prez wrote on Feb 10, 2015, 17:19:Yo, what up Butter Fingers!
The game really starts to open up once you have gotten the majority of the higher level skills. I remain frustrated by the number of falling deaths I have suffered but overall I would say it is a really fun experience so far.
Prez wrote on Feb 10, 2015, 17:19:
I remain frustrated by the number of falling deaths I have suffered but overall I would say it is a really fun experience so far.
Acleacius wrote on Feb 10, 2015, 13:44:
jdreyer, hey maybe I'm the only one who didn't feel compelled to go to every single spot in Dying Light, the way I did in Dead Island.
Does anyone else remember seeing at least a preview or an in game cutscene of how Crane got chosen/hired by GRE?
Wow, Darks 17 hours to complete Dead Island?
Acleacius wrote on Feb 10, 2015, 13:31:
jacobvandy, I really think the developer was intentionally trying to mislead or maybe there is a language barrier issue. He says it's 3 or 4 times the size of Dead Island Map and there's just no way. Dead Island had at least 4 good size maps, sure they were not 100% accessible, but Dying Light really isn't either.
Secondly he talks about how proud and good the main story is, which I'm not sure many people agree with, nor do I want to get into spoilers.
I could have needed more exploring or remembering wrong but there buildings in Old Town without access. I remember several in Harran where sort of puzzles, where one building could lead to access to another.
harlock wrote on Feb 10, 2015, 13:09:jdreyer wrote on Feb 10, 2015, 13:05:Acleacius wrote on Feb 10, 2015, 10:42:
With so much DLC coming and modding (per press release 2 or 3 days ago) now I'm wondering if the shorter game was more an attempt to extend the life with DLC.
Huh, is it that short? I heard someone on a gaming podcast mention they were 20 hours in, and only half way done with the story. That sounded like a decent amount.
ive got 24 hours played so far, 45 quests done, 53% story finished
jdreyer wrote on Feb 10, 2015, 13:05:No in general it's not that short, but I was comparing it to Dead Island, so maybe it's subjective. I remember Dead Island single player being much longer, mostly due to exploration feels different, better in Dead Island. Being in the city/slums checking the same looking building over and over again gets boring, well imo. There geographic diversity in Dead Island was a good catalyst for wanting to see everywhere.Acleacius wrote on Feb 10, 2015, 10:42:
With so much DLC coming and modding (per press release 2 or 3 days ago) now I'm wondering if the shorter game was more an attempt to extend the life with DLC.
Huh, is it that short? I heard someone on a gaming podcast mention they were 20 hours in, and only half way done with the story. That sounded like a decent amount.
jdreyer wrote on Feb 10, 2015, 13:05:Acleacius wrote on Feb 10, 2015, 10:42:
With so much DLC coming and modding (per press release 2 or 3 days ago) now I'm wondering if the shorter game was more an attempt to extend the life with DLC.
Huh, is it that short? I heard someone on a gaming podcast mention they were 20 hours in, and only half way done with the story. That sounded like a decent amount.
Acleacius wrote on Feb 10, 2015, 10:42:
With so much DLC coming and modding (per press release 2 or 3 days ago) now I'm wondering if the shorter game was more an attempt to extend the life with DLC.