Ship Ahoy - Cities XXL

The Cities XXL website now offers the release of Cities XXL via digital distribution, saying the retail version of the urban-planning sequel is due in stores next week. The game carries a 20% launch discount, which increases to 50% for those who already own Cities XL. A new launch trailer provides a look at what to expect, and here's a rundown:
The Cities XL franchise returns with Cities XXL, available today for download and next week in stores! Cities XXL is a bigger, more complete city-builder pushing the city limits to the edge of your imagination. Running on an improved game engine for enhanced performances, Cities XXL offers classic and extended city-building content, including over 1000 buildings and structures, over 65 maps including new landscapes and environments, and ecological features making Cities XXL the 'greenest' Cities XL game yet.

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17.
 
Re: Ship Ahoy - Cities XXL
Feb 6, 2015, 16:14
17.
Re: Ship Ahoy - Cities XXL Feb 6, 2015, 16:14
Feb 6, 2015, 16:14
 
Turd confirmed! http://youtu.be/fmzHCB4O8PI
There's not enough alcohol in the world to make me play this more than an hour.
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16.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 21:32
16.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 21:32
Feb 5, 2015, 21:32
 
jdreyer wrote on Feb 5, 2015, 16:10:
Run out of operating capital, so you gotta ship, even if it's not ready? Maybe they should have done a Kickstarter or Early Access if that was the case? This kind of game would probably work for EA.

I doubt given their stellar track record of releasing absolute turds that they would be able to raise money that way.

I haven't looked at the reviews of XXL so it might be better. However, after trying to play through 75 minutes of XL 2012 I'll never buy this.
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15.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 18:27
15.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 18:27
Feb 5, 2015, 18:27
 
I'm not a fan of these city building games but I can see the appeal. One thing that always gets me when looking into one of these City XL games is how much of a missed opportunity it seems to be every time.

It always seems like if they really invested in it, they would have virtually no competition and have an instant fanbase throwing money at them. Sure today there's SimCity 2013 but that seems more like a mobile game compared to the older releases. It's like there's a cash-cow at the end of the rainbow for anyone willing to make a city builder with the complexity and scale of the older Sim City games meanwhile Cities XL half arses it again and again.
14.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 16:10
14.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 16:10
Feb 5, 2015, 16:10
 
Slashman wrote on Feb 5, 2015, 12:24:
How can they consistently keep screwing this up?

Shouldn't you learn something after 2 failures?

Run out of operating capital, so you gotta ship, even if it's not ready? Maybe they should have done a Kickstarter or Early Access if that was the case? This kind of game would probably work for EA.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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13.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 15:53
13.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 15:53
Feb 5, 2015, 15:53
 
Quboid wrote on Feb 5, 2015, 14:19:
SpectralMeat wrote on Feb 5, 2015, 14:06:
ASeven wrote on Feb 5, 2015, 13:57:
From reviews, this is the same as the last CitiesXL, they didn't even fix the fact the game runs only on one core. Apparently this is a big avoid.
Good to know. Thanks

There's a Steam review that says it uses one core - but links to a screenshot showing several cores in use. It looks to me like it is multicore but that it's not particularly well optimised so the load isn't spread very well.

That's actually just normal when one core goes to 100%, the others blip up because of ancillary windows activities and he may have had other things running.

Whenever you see a single core just maxed out like that, it shows the engine is an unoptimized piece of shit.

Avoid this peeps. Let's hope Skylines will be much better.
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12.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 14:37
12.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 14:37
Feb 5, 2015, 14:37
 
Quboid wrote on Feb 5, 2015, 14:19:
Maybe Skylines will be good...
Maybe. I won't be preordering that one either.
I'll watch some lets plays but based on the reviews on Steam so far this game does suck, and it's pretty much identical to the previous ones, except the title has an extra X in it.
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11.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 14:19
Quboid
 
11.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 14:19
Feb 5, 2015, 14:19
 Quboid
 
SpectralMeat wrote on Feb 5, 2015, 14:06:
ASeven wrote on Feb 5, 2015, 13:57:
From reviews, this is the same as the last CitiesXL, they didn't even fix the fact the game runs only on one core. Apparently this is a big avoid.
Good to know. Thanks

There's a Steam review that says it uses one core - but links to a screenshot showing several cores in use. It looks to me like it is multicore but that it's not particularly well optimised so the load isn't spread very well.

Maybe Skylines will be good...
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10.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 14:06
10.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 14:06
Feb 5, 2015, 14:06
 
ASeven wrote on Feb 5, 2015, 13:57:
From reviews, this is the same as the last CitiesXL, they didn't even fix the fact the game runs only on one core. Apparently this is a big avoid.
Good to know. Thanks
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Avatar 14225
9.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 13:57
9.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 13:57
Feb 5, 2015, 13:57
 
From reviews, this is the same as the last CitiesXL, they didn't even fix the fact the game runs only on one core. Apparently this is a big avoid.
8.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 13:55
8.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 13:55
Feb 5, 2015, 13:55
 
Quboid wrote on Feb 5, 2015, 10:54:
It looks like there are no reviews ahead of launch.
I requested a review copy a couple of weeks ago and have not gotten anything yet. I sent out another request today.
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7.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 13:30
7.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 13:30
Feb 5, 2015, 13:30
 
Slashman wrote on Feb 5, 2015, 12:24:
How can they consistently keep screwing this up?

Shouldn't you learn something after 2 failures?

They've been at this for longer. Cities XL is the continuation of the City Life series, which was created by the now-defunct Monte Cristo. Their games were generally pretty low-budget, unpolished and mediocre, but not aggressively awful. After Monte Cristo went out of business, the Cities XL franchise ended up in the hands of Focus Home Interactive. Though they've published some good games like Trackmania, they have no real track record as a developer, with only the Cities XL series to their name as far as I can tell. This leads me to believe that they're just farming work out to contractors, having them add a couple of new features and slapping a new name on it.
6.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 13:17
6.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 13:17
Feb 5, 2015, 13:17
 
Same here.
I will wait and see some of the reviews/lets plays but based on previous games from this series I don't have high hopes for this one.
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5.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 12:59
5.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 12:59
Feb 5, 2015, 12:59
 
Looks pretty. But is it fun?

I bought City XL 2012, played it for 5 hours and haven't been back. So while I want a good city sim game, I'd rather wait for reviews I respect (eg WAB, or Angry Joe, and pay full price for a game I actually enjoy than pay half price for a game that I don't get my money's worth for in any case.

Quality not quantity has to be my motto. I've been burned too many times by games that had a pretty launch trailer. I'm still interested in this, and if it gets good ratings from people that aren't owned by the game companies than I might spring for it.

Also interested in City Skylines, though it still needs a good rating or 4 before I'll part with any of my hard earned sweet sweet cash.
4.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 12:24
4.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 12:24
Feb 5, 2015, 12:24
 
How can they consistently keep screwing this up?

Shouldn't you learn something after 2 failures?
3.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 10:54
Quboid
 
3.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 10:54
Feb 5, 2015, 10:54
 Quboid
 
It looks like there are no reviews ahead of launch. That's worrying. 50% off is a good deal but if it's only for preorders then I'd only consider it if there was plenty of independent information but I can't even find hands-on previews. Worrying.

RPS say that it will have multicore support at least.

There are a few first impressions videos popping up from places where it has unlocked already. My first impression based on their first impression: it's not looking good...

This comment was edited on Feb 5, 2015, 10:59.
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2.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 10:25
2.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 10:25
Feb 5, 2015, 10:25
 
SpectralMeat wrote on Feb 5, 2015, 09:44:
Wonder if they've ever fixed the performance issues the previous games had. Ones the city gets big it runs like a dog.

Single thread engine for the win!

So yeah, I'm gonna guess not. It sure looks purdy tho.

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1.
 
Re: Ship Ahoy - Cities XXL
Feb 5, 2015, 09:44
1.
Re: Ship Ahoy - Cities XXL Feb 5, 2015, 09:44
Feb 5, 2015, 09:44
 
Wonder if they've ever fixed the performance issues the previous games had. Ones the city gets big it runs like a dog.
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