Valve on the Future of High Performance Graphics

The Game Developers Conference 2015 Scheduler shows a session to be presented by Valve at next month's GDC on "The Future of High Performance Graphics," which will include members of the Frostbite engine team, Epic Games, Oxide Games, and Unity (thanks PC Gamer). With Valve focused on the ability to offer games independent of Windows, getting better control over the graphics API seems a next logical step following the launch of SteamOS, and the description of the session suggests that's what this is about:
Join us for the unveiling of Khronos' glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. We will present a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.
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Re: Valve on the Future of High Performance Graphics
Feb 4, 2015, 13:23
25.
Re: Valve on the Future of High Performance Graphics Feb 4, 2015, 13:23
Feb 4, 2015, 13:23
 
Prez wrote on Feb 4, 2015, 13:13:
SpectralMeat wrote on Feb 4, 2015, 10:35:
Valve seems to be getting into all kinds of things and not finish anything before jump on the other.
-Steam controller
-Steam OS
-Steam graphics API
-Steam VR
Lots of potential "game changer" and huge plans but everything seem to get abandoned after a few months when the hype settles.
I am waiting for Valve to announce the next big thing in mobile gaming a Valve tablet or something. Than a few months later they will just forget about it and announce the ground breaking new tech in sound technology for pc gamers.

What was that technology they were working on in the late '90's to make playing on dial-up almost as fast and seamless as on broadband? They worked on that forever and it was supposed to be shipped along with Team Fortress 2 before they scrapped everything. That was when TF2 was still a realistic military style competitive shooter.

They didn't "scrap everything". You've got the timeline off a bit, as they did ship that netcode update to TFC, and if you were on dial-up back in those days (as most were), it was a massive improvement for high ping players. I remember it vividly because it was the first time I could play a game on the actual internet and not have it be a delayed lag-fest.
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