Roberts: Star Citizen Will "Probably" Pass $100M; Release Schedule Expanded

Chris Roberts gave a BAFTA Masterclass presentation last night, talking with an audience of film and games professionals about the crowdfunding success of Star Citizen, Cloud Imperium's upcoming space combat game. The talk is recapped in detail on Polygon, where they quote him envisioning the game's fundraising topping out at about $100 million, almost 50% more than its current total, which stands at just under $70 million. But he also actually says this is not about the money. "We're now close to $70 million, and it's likely the carry-on will probably be over $100 by the time the game is close to public release. But the crowdfunding isn't really about the money," Roberts explains. "Yes, the money is nice. Yes the money enables you to do some of these things you do, but it's really about bringing people in to create this community and have them sort of share that experience with you as you're building it." The talk also included an outline of release plans going forward, here are the bullet points from a presentation slide, and a bit more of Polygon's write-up of the proceedings:
THE LAST STAGE: WHERE DO WE GO FROM HERE?

  • Spring 2015
    • Beta Release of FPS
    • Planetside/Social beta
  • Summer 2015
    • Arena Commander 2.0 MultiCrew ships
  • Fall 2015
    • First episode of Squadron 42 released
  • End of 2015
    • Persistent Universe Alpha for Backers
  • 2016
    • Star Citizen commercial launch

The beta for the Star Citizen FPS will release in Spring 2015, along with the beta of the "planetside" product. Then, that same summer, the Arena Commander product will be upgraded to a 2.0 version, complete with ships that allow for multiplayer crews. Then, in the fall, the first episode of Squadron 42 will be released. By the end of 2015 backers can expect to play the alpha of the persistent universe, leading up to an eventual 2016 commercial launch of the game.

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71.
 
Re: Into the Black
Jan 24, 2015, 06:28
71.
Re: Into the Black Jan 24, 2015, 06:28
Jan 24, 2015, 06:28
 
Hopefully they can fix it with a driver update
Steam: SpectralMeat
Avatar 14225
70.
 
Re: Into the Black
Jan 24, 2015, 00:41
70.
Re: Into the Black Jan 24, 2015, 00:41
Jan 24, 2015, 00:41
 
Creston wrote on Jan 23, 2015, 13:47:
SpectralMeat wrote on Jan 23, 2015, 12:13:
For those of you with the 970
Shit hits the fan
I am glad I did not get one yet.

Hmmm, interesting. I should test that. In any case, I would imagine a driver update could fix that. (Or at least, I really effing hope so...)

Just tested on my 970 and it happens. Bandwidth starts at 421GB/s and after the 3GB mark it starts dropping down to 13. Damnit nvidia....
Avatar 57352
69.
 
Re: Roberts: Star Citizen Will
Jan 23, 2015, 13:47
69.
Re: Roberts: Star Citizen Will Jan 23, 2015, 13:47
Jan 23, 2015, 13:47
 
SpectralMeat wrote on Jan 23, 2015, 12:13:
For those of you with the 970
Shit hits the fan
I am glad I did not get one yet.

Hmmm, interesting. I should test that. In any case, I would imagine a driver update could fix that. (Or at least, I really effing hope so...)
Avatar 15604
68.
 
Re: Roberts: Star Citizen Will
Jan 23, 2015, 12:13
68.
Re: Roberts: Star Citizen Will Jan 23, 2015, 12:13
Jan 23, 2015, 12:13
 
For those of you with the 970
Shit hits the fan
I am glad I did not get one yet.
Steam: SpectralMeat
Avatar 14225
67.
 
Re: Roberts: Star Citizen Will
Jan 23, 2015, 03:32
67.
Re: Roberts: Star Citizen Will Jan 23, 2015, 03:32
Jan 23, 2015, 03:32
 
Parias wrote on Jan 23, 2015, 00:25:
Lorcin wrote on Jan 22, 2015, 22:26:
Only way I can see this being fun for the non-captain is if they're the engineer solving a cross between pipemania and tetris to reroute power as needed.

That's sort of what I'm looking for - that and just running around in general putting out fires in the middle of a battle. I'm actually more looking forward to being an engineer on my friend's capital ship than piloting anything myself, in particular for the larger frigates and such that can carry their own fighters - managing parts inventory, keeping fighter launch operations going, running damage control, and helping to fight off the occasional boarding team in this big dynamic resource-driven universe is exactly the kind of gameplay I want.

Assuming it all works as advertised - which, who knows. We'll have to see.

As far as I know, they never promised gameplay close to what you guys are expecting.
Avatar 56211
66.
 
Re: Roberts: Star Citizen Will
Jan 23, 2015, 02:30
66.
Re: Roberts: Star Citizen Will Jan 23, 2015, 02:30
Jan 23, 2015, 02:30
 
Parias wrote on Jan 23, 2015, 00:25:
Assuming it all works as advertised - which, who knows. We'll have to see.

And thats really the crux isnt it? The whole thing sounds too damn ambitious to be anything other than a pipe dream.

I have a nifty blue line!
Avatar 46994
65.
 
Re: Roberts: Star Citizen Will
Jan 23, 2015, 00:25
65.
Re: Roberts: Star Citizen Will Jan 23, 2015, 00:25
Jan 23, 2015, 00:25
 
Lorcin wrote on Jan 22, 2015, 22:26:
Only way I can see this being fun for the non-captain is if they're the engineer solving a cross between pipemania and tetris to reroute power as needed.

That's sort of what I'm looking for - that and just running around in general putting out fires in the middle of a battle. I'm actually more looking forward to being an engineer on my friend's capital ship than piloting anything myself, in particular for the larger frigates and such that can carry their own fighters - managing parts inventory, keeping fighter launch operations going, running damage control, and helping to fight off the occasional boarding team in this big dynamic resource-driven universe is exactly the kind of gameplay I want.

Assuming it all works as advertised - which, who knows. We'll have to see.
64.
 
Re: Roberts: Star Citizen Will
Jan 22, 2015, 22:26
64.
Re: Roberts: Star Citizen Will Jan 22, 2015, 22:26
Jan 22, 2015, 22:26
 
I have played X wing with 2 people manning it. Me on the keyboard and my rather young friend learning joystick (2 buttons). We did clock it and it honestly was fun but is it an experience I want to repeat with a stranger online?

No not really - I don't have a two button joystick now. I have a metric butt load of buttons under my fingertips and voice control if I run out of buttons.

Multi crew ships are a nice idea but realistically the lag Picard had on TNG rather than doing it himself was awful (seriously I only use voice control for non-essential functions like "Landing Gear" rather anything urgent like "Fire" or "Raise Shields").

Quintessential example of this. In Elite Dangerous Supercruise you will hit your target (not overshoot) every time if you reduce power to 75% when you are 7 seconds from your destination. I have an analogue throttle so use a button (surprisingly 7) mapped to override the throttle to 75%. That button is also mapped on my joystick. I also have it set up in Voice Attack for the command "Seven" as well as my ED:VA packs default commands of "three quarters impulse" "set main drive seventy fire percent" etc etc. Point is every single time I use the joystick button.

So for you to try it for yourself see which you can do faster say "three quarters impulse" or press the number 7 on your keyboard. Now imagine when you say "three quarters impulse" you're actually saying it online to somebody in a different house who has to hear it, understand and then press the 7 button.

Multicrew ships will lose every time against solo pilots unless they make solo playing impossible.

Only way I can see this being fun for the non-captain is if they're the engineer solving a cross between pipemania and tetris to reroute power as needed.
63.
 
Re: Roberts: Star Citizen Will
Jan 22, 2015, 17:56
63.
Re: Roberts: Star Citizen Will Jan 22, 2015, 17:56
Jan 22, 2015, 17:56
 
panbient wrote on Jan 22, 2015, 16:46:
Flatline wrote on Jan 22, 2015, 13:39:
nin wrote on Jan 22, 2015, 13:02:
Orogogus wrote on Jan 22, 2015, 12:59:
There's Artemis Bridge Simulator. The way it works, as far as I can tell, is to purposely make things complicated by not giving the captain (or anyone) access to all the readouts and controls. One guy could do everything, if the game let him/her, but it doesn't so you get to LARP around with your pals asking Spock for sensor readings and Scotty for more power.

EDIT: I've wondered the same thing before, though. When I ask what people expect a claw operator to actually do when there's no clawing to be done, they assure me it would be awesome. Whatever. It's their dream, not mine.

Oh wow, I didn't know that had made it to steam. Seen a few videos of that one, and it's always cool to watch folks "play" it.


It is a lot of fun. Comms is meh but it's an interesting team building exercise.

I'll back this up. Had a blast the time I played it with a co-worker and his crew. The Steam version looks way nicer than I remember as well. Then again all I remember doing was looking at a grid and reading coordinates for my play session (still got intense when we were under attack).

I recommend it to anyone who can appreciate old school style gaming that relies on mechanics over graphics and who likes Star Trek (original flavour). Also helps to have a handful of friends who share that attitude.
I find that it's very hard to find people nerdy enough to play Artemis seriously. But if you can find a good crew, it's a blast to play.
62.
 
Re: Roberts: Star Citizen Will
Jan 22, 2015, 17:28
62.
Re: Roberts: Star Citizen Will Jan 22, 2015, 17:28
Jan 22, 2015, 17:28
 
Creston wrote on Jan 22, 2015, 11:17:
Has any "space game" ever done multiplayer crews before? (I'm not sure if EVE has them). It's always seemed cool in theory, but when you start thinking about what people would actually be doing, it kind of falls apart quickly, I'd think.

It'll be interesting to see how that shakes out, gameplay-wise.


Pretty sure that old MMO game Jumpgate did.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
61.
 
Re: Roberts: Star Citizen Will
Jan 22, 2015, 16:46
61.
Re: Roberts: Star Citizen Will Jan 22, 2015, 16:46
Jan 22, 2015, 16:46
 
Flatline wrote on Jan 22, 2015, 13:39:
nin wrote on Jan 22, 2015, 13:02:
Orogogus wrote on Jan 22, 2015, 12:59:
There's Artemis Bridge Simulator. The way it works, as far as I can tell, is to purposely make things complicated by not giving the captain (or anyone) access to all the readouts and controls. One guy could do everything, if the game let him/her, but it doesn't so you get to LARP around with your pals asking Spock for sensor readings and Scotty for more power.

EDIT: I've wondered the same thing before, though. When I ask what people expect a claw operator to actually do when there's no clawing to be done, they assure me it would be awesome. Whatever. It's their dream, not mine.

Oh wow, I didn't know that had made it to steam. Seen a few videos of that one, and it's always cool to watch folks "play" it.


It is a lot of fun. Comms is meh but it's an interesting team building exercise.

I'll back this up. Had a blast the time I played it with a co-worker and his crew. The Steam version looks way nicer than I remember as well. Then again all I remember doing was looking at a grid and reading coordinates for my play session (still got intense when we were under attack).

I recommend it to anyone who can appreciate old school style gaming that relies on mechanics over graphics and who likes Star Trek (original flavour). Also helps to have a handful of friends who share that attitude.
60.
 
Re: Roberts: Star Citizen Will
Jan 22, 2015, 16:29
60.
Re: Roberts: Star Citizen Will Jan 22, 2015, 16:29
Jan 22, 2015, 16:29
 
CJ_Parker wrote on Jan 22, 2015, 16:22:
SpectralMeat wrote on Jan 22, 2015, 16:05:
CJ_Parker wrote on Jan 22, 2015, 15:57:
Deathman29 wrote on Jan 22, 2015, 13:49:
SpectralMeat wrote on Jan 22, 2015, 12:09:
Ok thanks for the feedback.
I may look into getting a new card but being so close to DX12 I may just wait a bit longer.
Other than AC I didn't notice any major frame rate issues in other games.

No problem.
I'd just wait for the next gen cards at very least. No need to do a minor jump up at this time with them just around the corner if not mistaken.

There is nothing (affordable or that makes sense) really "around the corner" at the moment. This year will be another pretty boring one because we're stuck on 28nm.
nVidia will release another very expensive Titan-like GPU based on GM200 in spring and later on probably a 980Ti based on the defective GM200s. Both are above the current GPUs so this will not change anything for the lower offerings. The only change re current GTX 970s and 980s is that both will probably be offered in 8GB VRAM variants some time later this year.
AMD is rumored to release a 380X/390X with HBM in Q2. Thanks to HBM and watercooling, this will probably be a prohibitively expensive GPU as well, competing either with the Titan GM200 or the 980Ti.

If anything truly new will be coming this year at all, then maybe at the very end of the year if GloFo manage to ship a new 14nm FinFET AMD GPU by then.
nVidia is sticking with TSMC, so there will definitely be no truly new GPUs this year, since according to TSMC, 16nm FinFET won't be ready before 2016.
If anyone is wondering what happened to 20nm, it's long been cancelled since TSMC was not able to offer the GPU makers a high powered 20nm process. The 20nm node is stuck at low power for mobile chips from Apple et al.
That may be true but if they release high end cards that will replace the current 980/290 series.
I am hoping that will lower the prices on current high end cards which will trickle down to the 970.
The Gigabyte 970 I am looking at getting is "on sale" for $430 here in Canada which is a bit too much.
If it would go for around $350 ~ $380 I'd probably pull the trigger.

Well, that won't happen at least not for nVidia. They only got GM200 and that will be the new Titan and maybe 980Ti. Why should they lower prices of the GTX 980 and 970 and ruin their precious margins if they only release parts way above those lower offerings? They won't. And there won't be anything to replace GTX 980 or 970 this year.

The only reason nVidia might adjust their pricing is if AMD's refresh lineup in spring (e.g. R9 370) shakes things up a bit but I think that's unlikely. Why should the financially struggling AMD shake up the market with some huge discounts? It's more likely AMD will price their parts only slightly lower than nVidia's current offerings.

And the high end R9 390X with HBM and watercooling... it'd be crazy by AMD if they would give it away. And why should they? If nVidia has a $999 to $1299 Titan, then AMD might as well join the fun if they have a GPU that performs as well or maybe even better.

Sticking with my entirely capable GTX580 until that happens. XD
Avatar 55267
59.
 
Re: Roberts: Star Citizen Will
Jan 22, 2015, 16:22
59.
Re: Roberts: Star Citizen Will Jan 22, 2015, 16:22
Jan 22, 2015, 16:22
 
SpectralMeat wrote on Jan 22, 2015, 16:05:
CJ_Parker wrote on Jan 22, 2015, 15:57:
Deathman29 wrote on Jan 22, 2015, 13:49:
SpectralMeat wrote on Jan 22, 2015, 12:09:
Ok thanks for the feedback.
I may look into getting a new card but being so close to DX12 I may just wait a bit longer.
Other than AC I didn't notice any major frame rate issues in other games.

No problem.
I'd just wait for the next gen cards at very least. No need to do a minor jump up at this time with them just around the corner if not mistaken.

There is nothing (affordable or that makes sense) really "around the corner" at the moment. This year will be another pretty boring one because we're stuck on 28nm.
nVidia will release another very expensive Titan-like GPU based on GM200 in spring and later on probably a 980Ti based on the defective GM200s. Both are above the current GPUs so this will not change anything for the lower offerings. The only change re current GTX 970s and 980s is that both will probably be offered in 8GB VRAM variants some time later this year.
AMD is rumored to release a 380X/390X with HBM in Q2. Thanks to HBM and watercooling, this will probably be a prohibitively expensive GPU as well, competing either with the Titan GM200 or the 980Ti.

If anything truly new will be coming this year at all, then maybe at the very end of the year if GloFo manage to ship a new 14nm FinFET AMD GPU by then.
nVidia is sticking with TSMC, so there will definitely be no truly new GPUs this year, since according to TSMC, 16nm FinFET won't be ready before 2016.
If anyone is wondering what happened to 20nm, it's long been cancelled since TSMC was not able to offer the GPU makers a high powered 20nm process. The 20nm node is stuck at low power for mobile chips from Apple et al.
That may be true but if they release high end cards that will replace the current 980/290 series.
I am hoping that will lower the prices on current high end cards which will trickle down to the 970.
The Gigabyte 970 I am looking at getting is "on sale" for $430 here in Canada which is a bit too much.
If it would go for around $350 ~ $380 I'd probably pull the trigger.

Well, that won't happen at least not for nVidia. They only got GM200 and that will be the new Titan and maybe 980Ti. Why should they lower prices of the GTX 980 and 970 and ruin their precious margins if they only release parts way above those lower offerings? They won't. And there won't be anything to replace GTX 980 or 970 this year.

The only reason nVidia might adjust their pricing is if AMD's refresh lineup in spring (e.g. R9 370) shakes things up a bit but I think that's unlikely. Why should the financially struggling AMD shake up the market with some huge discounts? It's more likely AMD will price their parts only slightly lower than nVidia's current offerings.

And the high end R9 390X with HBM and watercooling... it'd be crazy by AMD if they would give it away. And why should they? If nVidia has a $999 to $1299 Titan, then AMD might as well join the fun if they have a GPU that performs as well or maybe even better.
58.
 
Re: Roberts: Star Citizen Will
Jan 22, 2015, 16:11
58.
Re: Roberts: Star Citizen Will Jan 22, 2015, 16:11
Jan 22, 2015, 16:11
 
Dacron wrote on Jan 22, 2015, 14:08:
Huh, imagine that.

The FPS module planned release so soon, on a fps engine, I wonder why. Maybe the others are much harder than anticipated to create so they pumped the FPS beta out quicker to appease fans.

LOL yeah, thats it im sure.
57.
 
Re: Roberts: Star Citizen Will
Jan 22, 2015, 16:05
57.
Re: Roberts: Star Citizen Will Jan 22, 2015, 16:05
Jan 22, 2015, 16:05
 
CJ_Parker wrote on Jan 22, 2015, 15:57:
Deathman29 wrote on Jan 22, 2015, 13:49:
SpectralMeat wrote on Jan 22, 2015, 12:09:
Ok thanks for the feedback.
I may look into getting a new card but being so close to DX12 I may just wait a bit longer.
Other than AC I didn't notice any major frame rate issues in other games.

No problem.
I'd just wait for the next gen cards at very least. No need to do a minor jump up at this time with them just around the corner if not mistaken.

There is nothing (affordable or that makes sense) really "around the corner" at the moment. This year will be another pretty boring one because we're stuck on 28nm.
nVidia will release another very expensive Titan-like GPU based on GM200 in spring and later on probably a 980Ti based on the defective GM200s. Both are above the current GPUs so this will not change anything for the lower offerings. The only change re current GTX 970s and 980s is that both will probably be offered in 8GB VRAM variants some time later this year.
AMD is rumored to release a 380X/390X with HBM in Q2. Thanks to HBM and watercooling, this will probably be a prohibitively expensive GPU as well, competing either with the Titan GM200 or the 980Ti.

If anything truly new will be coming this year at all, then maybe at the very end of the year if GloFo manage to ship a new 14nm FinFET AMD GPU by then.
nVidia is sticking with TSMC, so there will definitely be no truly new GPUs this year, since according to TSMC, 16nm FinFET won't be ready before 2016.
If anyone is wondering what happened to 20nm, it's long been cancelled since TSMC was not able to offer the GPU makers a high powered 20nm process. The 20nm node is stuck at low power for mobile chips from Apple et al.
That may be true but if they release high end cards that will replace the current 980/290 series.
I am hoping that will lower the prices on current high end cards which will trickle down to the 970.
The Gigabyte 970 I am looking at getting is "on sale" for $440 here in Canada which is a bit too much.
If it would go for around $350 ~ $380 I'd probably pull the trigger.

This comment was edited on Jan 22, 2015, 16:15.
Steam: SpectralMeat
Avatar 14225
56.
 
Re: Roberts: Star Citizen Will
Jan 22, 2015, 15:57
56.
Re: Roberts: Star Citizen Will Jan 22, 2015, 15:57
Jan 22, 2015, 15:57
 
Deathman29 wrote on Jan 22, 2015, 13:49:
SpectralMeat wrote on Jan 22, 2015, 12:09:
Ok thanks for the feedback.
I may look into getting a new card but being so close to DX12 I may just wait a bit longer.
Other than AC I didn't notice any major frame rate issues in other games.

No problem.
I'd just wait for the next gen cards at very least. No need to do a minor jump up at this time with them just around the corner if not mistaken.

There is nothing (affordable or that makes sense) really "around the corner" at the moment. This year will be another pretty boring one because we're stuck on 28nm.
nVidia will release another very expensive Titan-like GPU based on GM200 in spring and later on probably a 980Ti based on the defective GM200s. Both are above the current GPUs so this will not change anything for the lower offerings. The only change re current GTX 970s and 980s is that both will probably be offered in 8GB VRAM variants some time later this year.
AMD is rumored to release a 380X/390X with HBM in Q2. Thanks to HBM and watercooling, this will probably be a prohibitively expensive GPU as well, competing either with the Titan GM200 or the 980Ti.

If anything truly new will be coming this year at all, then maybe at the very end of the year if GloFo manage to ship a new 14nm FinFET AMD GPU by then.
nVidia is sticking with TSMC, so there will definitely be no truly new GPUs this year, since according to TSMC, 16nm FinFET won't be ready before 2016.
If anyone is wondering what happened to 20nm, it's long been cancelled since TSMC was not able to offer the GPU makers a high powered 20nm process. The 20nm node is stuck at low power for mobile chips from Apple et al.
55.
 
Re: Roberts: Star Citizen Will
Jan 22, 2015, 15:18
55.
Re: Roberts: Star Citizen Will Jan 22, 2015, 15:18
Jan 22, 2015, 15:18
 
Flatline wrote on Jan 22, 2015, 13:39:
It is a lot of fun. Comms is meh but it's an interesting team building exercise.

My best friend's gaming group got together and had a go with it, and they said it was great and had a lot of fun. Never got a chance to try it myself, unfortunately :/
54.
 
Re: Roberts: Star Citizen Will
Jan 22, 2015, 14:34
54.
Re: Roberts: Star Citizen Will Jan 22, 2015, 14:34
Jan 22, 2015, 14:34
 
Here is my honest opinion of Star Citizen at the moment:

I remain skeptical, but I wish them all the luck in the world, because the concept sounds amazing. It just seems like a very tall order to fill.

That being said, I'm completely done with "early access", and will not be giving them a dime until they have a game to play. That goes for pretty much all games at this point.
53.
 
Re: Roberts: Star Citizen Will
Jan 22, 2015, 14:08
53.
Re: Roberts: Star Citizen Will Jan 22, 2015, 14:08
Jan 22, 2015, 14:08
 
Huh, imagine that.

The FPS module planned release so soon, on a fps engine, I wonder why. Maybe the others are much harder than anticipated to create so they pumped the FPS beta out quicker to appease fans.
Currently setting a record for most edited posts, 1 reply at a time.
52.
 
Re: Roberts: Star Citizen Will
Jan 22, 2015, 13:51
52.
Re: Roberts: Star Citizen Will Jan 22, 2015, 13:51
Jan 22, 2015, 13:51
 
"First episode of Squadron 42 released"

Ahahahahahahahahaha!

"Van Gogh painted alone and in despair and in madness and sold one picture in his entire life. Millions struggled alone, unrecognized, and struggled as heroically as any famous hero. Was it worthless? I knew it wasn't."
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