Star Citizen Public Test Universe for All Backers

The Roberts Space Industries website announces the Public Test Universe is now available to all backers of Star Citizen, Cloud Imperium's space combat game. Here's word:
Get ready to join the Public Test Universe (PTU.) During the lead up to Arena Commander 1.0, we gave a limited number of backers access to what we call the PTU, a version of the game that offers experimental versions of upcoming patches. Starting today, all Star Citizen backers have access to the PTU and with it access to test a build of Arena Commander 1.0.1.

Please note that the PTU is not for the faint of heart: unlike standard Arena Commander, you’re one of the first people testing a new build which can often be unstable or otherwise non-functional. If you’re serious about helping us test Star Citizen, accessing the PTU and reporting bugs on the forums is one of the biggest services you can provide… but if you’re looking for a clean dogfight, you may want to stick to the standard build. You can report bugs discovered in the PTU here, or provide feedback on the PTU itself here.
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Re: Star Citizen Public Test Universe for All Backers
Jan 22, 2015, 04:08
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Re: Star Citizen Public Test Universe for All Backers Jan 22, 2015, 04:08
Jan 22, 2015, 04:08
 
Vio wrote on Jan 22, 2015, 03:27:
Can you fly from one system to another yet i.e. warp or whatever or are you still stuck with one orbital body?

This is the deceiving part. It's still Arena Commander, with future patches. You are in space, but within the bounding box of the two maps you can choose from.

I tried several times to play it. The controls are very laggy...I know Mr. Roberts said that was by design. When I roll my ship, it's like I have a 300ms lag. Also, the radar is the worst piece of crap I have ever seen. The center radar makes no sense. For some ships, it's not even active. They have the wing commander thing where they put an arrow at the edge of your screen pointing to your target. But...it's not 1995 anymore (most of us play higher than 640x480). The arrow is really tiny and transparent against all the stupid useless blinking UI that makes absolutely no sense...not to mention you are almost always blacking out whenever you turn (that is actually cool, but again, too much going on to follow a fucking tiny arrow).

I saw you can change the screen on the left side to four different modes. Cool...I cycled them, then my guns stopped working. This game takes about 3 minutes to load on my fairly pimp computer. So dying pretty much makes me press the exit button.

But, your avatar is synchronized with your stick movements! And the pretty! TrackIr is implemented now, so that's cool.

I just get the feeling the dev team nerded out on trivial stuff without forming the foundation of a game. They have tons of ships! Each one has it's own unique HUD and interior...and you can buy them for real money! Woot!

My two cents.
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