Middle-earth: Shadow of Mordor Postmortem

There's a postmortem on Gamasutra where design director Michael de Plater looks back at Monolith's development of Middle-earth: Shadow of Mordor, their Tolkien-inspired action game. He discusses what went right, such as the Nemesis System, core gameplay and controls, and usability, as well as what went wrong, including the process of combining a couple of smaller development teams into a larger one, though this turns out well, as he says: "We didn’t just make a game, we also made a great team."
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Re: Middle-earth: Shadow of Mordor Postmortem
Jan 20, 2015, 10:27
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Re: Middle-earth: Shadow of Mordor Postmortem Jan 20, 2015, 10:27
Jan 20, 2015, 10:27
 
I'll second that. It's enjoyable on a very superficial level.. enough that I stopped playing after reaching the second map.
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