Redmask wrote on Jan 16, 2015, 19:51:
The port of Max Payne 3 on the other hand was fucking stellar.
No, it really wasn't. The performance and visuals were fine but that was achieved by placing in obnoxious load times that were concealed by pre-rendered, ultra compressed low fidelity cutscenes at 720p. When I first played the game I thought it was broken as the visual quality was disgusting - then the cutscene ended and the in-game visuals were great. Unfortunately the pre-rendered cutscenes were everywhere and it ruined enjoyment of the game.
jimnms wrote on Jan 17, 2015, 00:09:
I'm confused. First we're begging R* to give us GTA V on PC, and now that they've "remastered" it for PC and "next gen" consoles, given it a first person view and other enhancements, people are now bitching and saying they're going to pirate it because it took them too long.
The game should have been made to next-gen standards on PC from the get-go, just like Far Cry 3 was (a game that was never released on PS4 / XB1). FC3 managed a simultaneous launch, while taking full advantage of the PC platform. That's entirely different to RockCunts, which deliberately didn't release or announce a PC release and produced a game with shit visuals for crap-gen consoles - then when they do eventually get around to 'next-gen' quality they delay the PC release. So yes, I will happily berate RockCunts for repeatedly shafting PC gamers with a rusty dildo.
No self-respecting PC gamer should even consider buying this title at full price, let alone pre-ordering it.
"The price of freedom is eternal vigilance."