Star Citizen at $69M

Roberts Space Industries Stretch Goals page reveals Star Citizen has passed another funding milestone, and has now collected over $69 million from supporters of Cloud Imperium's upcoming sci-fi game. There is no stretch goal listed for this threshold. Thanks GameSpot.
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48.
 
Re: Star Citizen at $69M
Jan 10, 2015, 11:02
48.
Re: Star Citizen at $69M Jan 10, 2015, 11:02
Jan 10, 2015, 11:02
 
So people will actually buy some
47.
 
Re: Star Citizen at $69M
Jan 9, 2015, 17:25
47.
Re: Star Citizen at $69M Jan 9, 2015, 17:25
Jan 9, 2015, 17:25
 
Kosumo wrote on Jan 8, 2015, 23:28:
Are they selling Star Citizen drinking cups yet? Want to drink my kool aid in style!

For a thousand bucks extra, Chris Roberts will personally piss in yours before shipping it to you! :p
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46.
 
Re: Star Citizen at $69M
Jan 9, 2015, 09:19
46.
Re: Star Citizen at $69M Jan 9, 2015, 09:19
Jan 9, 2015, 09:19
 
Well, gee -- since there has been no stretch goal since $65M that makes everything okay then.
"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
45.
 
Re: Star Citizen at $69M
Jan 9, 2015, 08:36
45.
Re: Star Citizen at $69M Jan 9, 2015, 08:36
Jan 9, 2015, 08:36
 
Btw for the people that are still whining
THE LAST STRETCH GOAL WAS AT $65,000,000
nothing new so far
44.
 
Re: No stretch goal?
Jan 9, 2015, 00:06
44.
Re: No stretch goal? Jan 9, 2015, 00:06
Jan 9, 2015, 00:06
 
Minuit wrote on Jan 8, 2015, 16:24:
I thought that his next promise was to change the name to from "Star Citizen" to "Battle Cruiser 3001 AD".

CHRIS ROBERTS
CHRIS ROBERTS
CHRIS ROBERTS

Hey it's worth a try, Chris Roberts vs The Blues News Whiny Bitches would be awesome.
43.
 
Re: Star Citizen at $69M
Jan 8, 2015, 23:28
43.
Re: Star Citizen at $69M Jan 8, 2015, 23:28
Jan 8, 2015, 23:28
 
Are they selling Star Citizen drinking cups yet? Want to drink my kool aid in style!
42.
 
Re: Star Citizen at $69M
Jan 8, 2015, 18:56
42.
Re: Star Citizen at $69M Jan 8, 2015, 18:56
Jan 8, 2015, 18:56
 
wtf_man wrote on Jan 8, 2015, 15:26:
Julio wrote on Jan 8, 2015, 11:53:
wtf_man wrote on Jan 8, 2015, 10:05:
I don't get how they keep raking in the cash.

Pay-to-win. It's pretty lucrative.

If the game actually existed, I'd agree. Heck... I might even buy some ships if I like the game enough. (But I doubt it)

But other than initial backing... I don't get why folks would dump tons of money into something that doesn't exist yet.

Maybe I should call it Pre-pay-to-win instead
41.
 
Re: Star Citizen at $69M
Jan 8, 2015, 18:55
41.
Re: Star Citizen at $69M Jan 8, 2015, 18:55
Jan 8, 2015, 18:55
 
InBlack wrote on Jan 8, 2015, 13:11:
Verno wrote on Jan 8, 2015, 11:39:

That being said, the people who did back it seem pretty happy for the most part. I'm mainly curious more than anything else, I hope it turns out well for people. When there is an official "1.0" type milestone for the aggregate product I will probably check it out.

From what Ive seen, most of the people who dug deep into their pockets for this claim that they are getting as much enjoyment from the development of Starcitizen itself as from any game, they dont even care that it might go south at some point. Madness.

I gotta give it to Chris Roberts, either the guy is lucky as fuck or there is some serious genius going on inside his head...

Yeah I don't get people just dumping money into this game. On the other hand, for a small buy-in there is a certain appeal now. The pvp has reached a decent level of activity, and where-else in the market do you see a competitive arena space-sim with a huge community like this?
40.
 
Re: Star Citizen at $69M
Jan 8, 2015, 18:22
40.
Re: Star Citizen at $69M Jan 8, 2015, 18:22
Jan 8, 2015, 18:22
 
Wildone wrote on Jan 8, 2015, 11:25:
They gotta fix their flight model, it fucking sucks. I dont care what technology is in the future if you bank left you expect the vehicle to bank left, not do some weird strafe/arc/roll maneuver. Horrible.


I don't know what you are talking about. The best part of SC is the flight model. yaw/pitch/roll/strafe all work properly(when they are not bugging out) The default setting is with x-axis mapped to yaw. It bugs me but takes less than a minute to customize the controls.

Sounds like you must have both yaw and roll mapped to the same axis, or are a victim of a bug I haven't seen yet.


Star Citizen will hit 100M$ in a few months when they release the FPS module and backers find out that they need to pay an extra $5-$10 because their alpha access only covers the arena module. RSI does a great job of shaking more money from their fans. Sane people will complain while the $1K+ crowd will throw more money at the game.
39.
 
Re: No stretch goal?
Jan 8, 2015, 17:18
39.
Re: No stretch goal? Jan 8, 2015, 17:18
Jan 8, 2015, 17:18
 
Minuit wrote on Jan 8, 2015, 16:24:
I thought that his next promise was to change the name to from "Star Citizen" to "Battle Cruiser 3001 AD".

Oh shit....
38.
 
Re: Star Citizen at $69M
Jan 8, 2015, 17:12
38.
Re: Star Citizen at $69M Jan 8, 2015, 17:12
Jan 8, 2015, 17:12
 
MoreLuckThanSkill wrote on Jan 8, 2015, 16:45:
SpectralMeat wrote on Jan 8, 2015, 16:00:
ShadyPete wrote on Jan 8, 2015, 15:56:
according to this it appears most of the funding is coming from those making less than 10k per year..

https://www.instant.ly/report/54a985dde4b0cea5d72c8c2a
That seems legit

On on the one hand, I was amused by the people who chose "Velociraptor" as their gender. On the other hand, I was shocked and dismayed that 25 people have spent $20,000 or more on Star Citizen!

My greatest fear is that there is a Velociraptor out there with the free cash to drop 20K on this game...

Well now I just can't get the picture of a Velociraptor sitting in his big leather lounge chair in front of a fireplace with his smoking jacket on clicking on the pledge options while his butler brings him his evening scotch.
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37.
 
Re: Star Citizen at $69M
Jan 8, 2015, 16:45
37.
Re: Star Citizen at $69M Jan 8, 2015, 16:45
Jan 8, 2015, 16:45
 
SpectralMeat wrote on Jan 8, 2015, 16:00:
ShadyPete wrote on Jan 8, 2015, 15:56:
according to this it appears most of the funding is coming from those making less than 10k per year..

https://www.instant.ly/report/54a985dde4b0cea5d72c8c2a
That seems legit

On on the one hand, I was amused by the people who chose "Velociraptor" as their gender. On the other hand, I was shocked and dismayed that 25 people have spent $20,000 or more on Star Citizen!

My greatest fear is that there is a Velociraptor out there with the free cash to drop 20K on this game...
Avatar 54863
36.
 
No stretch goal?
Jan 8, 2015, 16:24
36.
No stretch goal? Jan 8, 2015, 16:24
Jan 8, 2015, 16:24
 
I thought that his next promise was to change the name to from "Star Citizen" to "Battle Cruiser 3001 AD".
35.
 
Re: Star Citizen at $69M
Jan 8, 2015, 16:00
35.
Re: Star Citizen at $69M Jan 8, 2015, 16:00
Jan 8, 2015, 16:00
 
ShadyPete wrote on Jan 8, 2015, 15:56:
according to this it appears most of the funding is coming from those making less than 10k per year..

https://www.instant.ly/report/54a985dde4b0cea5d72c8c2a
That seems legit
Steam: SpectralMeat
Avatar 14225
34.
 
Re: Star Citizen at $69M
Jan 8, 2015, 15:58
34.
Re: Star Citizen at $69M Jan 8, 2015, 15:58
Jan 8, 2015, 15:58
 
P.T. Barnum was right. That's what this Star Citizen experiment has really proven.
Avatar 54863
33.
 
Re: Star Citizen at $69M
Jan 8, 2015, 15:56
33.
Re: Star Citizen at $69M Jan 8, 2015, 15:56
Jan 8, 2015, 15:56
 
according to this it appears most of the funding is coming from those making less than 10k per year..

https://www.instant.ly/report/54a985dde4b0cea5d72c8c2a
Avatar 18283
32.
 
Re: Star Citizen at $69M
Jan 8, 2015, 15:52
32.
Re: Star Citizen at $69M Jan 8, 2015, 15:52
Jan 8, 2015, 15:52
 
SpectralMeat wrote on Jan 8, 2015, 15:46:
Flatline wrote on Jan 8, 2015, 15:44:
Wildone wrote on Jan 8, 2015, 11:25:
They gotta fix their flight model, it fucking sucks. I dont care what technology is in the future if you bank left you expect the vehicle to bank left, not do some weird strafe/arc/roll maneuver. Horrible.

If you're referring to Elite, that's an actual checkbox in the settings. It's called like bank into roll or something like that. By default it should be off.
He was referring to SC

I kind of figured that but I stumbled across that option a while back when I was fine-tuning my controls. Figured it was worth a mention.

I might actually switch to it as an experiment when dogfighting in Elite though because I make a lot of small lateral movements during a dogfight to keep my weapons on target but I don't exactly roll nearly as much. Ditching assigning the lateral movement to my left hand might be nice. I'm pretty good at the coordination though at this point so it might not improve my performance enough to be worth while.
31.
 
Re: Star Citizen at $69M
Jan 8, 2015, 15:50
31.
Re: Star Citizen at $69M Jan 8, 2015, 15:50
Jan 8, 2015, 15:50
 
Verno wrote on Jan 8, 2015, 11:39:
zombiefan wrote on Jan 8, 2015, 11:32:
Congratulations to Chris Roberts for figuring out how to turn Kickstarter into a subscription service. Next stretch goal: automatic debit payments!

The scary thing is that they're up to 180 employees, 4 worldwide offices, licensing, etc. That's gotta have an insane burn rate on that bling. So if the funding levels drop off I'm starting to wonder how they would ever finish this. They say they can scale development up but I'm not sure you can do the same thing in reverse once scope and features are set. I just hope Roberts knows what hes doing.

He does. But where SC is going and where he says it's going is two different endpoints I"m sure.

Look at it this way. GTA5 cost 140 million to make according to a quick google. And that's like the 8th GTA game Rockstar has made, so they pretty much have that shit down to a formula now.

SC is running on half the budget and promising literally 10 times the content. And 10 times the detail of GTA5.

As weird as it sounds, if they hit 150 million I can see the opportunity to reach a version of what they're claiming they're going to offer. But even then at that 150 million mark it's going to be a lot of clockwork oranges whirring around and not a lot of soul.
30.
 
Re: Star Citizen at $69M
Jan 8, 2015, 15:46
30.
Re: Star Citizen at $69M Jan 8, 2015, 15:46
Jan 8, 2015, 15:46
 
Flatline wrote on Jan 8, 2015, 15:44:
Wildone wrote on Jan 8, 2015, 11:25:
They gotta fix their flight model, it fucking sucks. I dont care what technology is in the future if you bank left you expect the vehicle to bank left, not do some weird strafe/arc/roll maneuver. Horrible.

If you're referring to Elite, that's an actual checkbox in the settings. It's called like bank into roll or something like that. By default it should be off.
He was referring to SC
Steam: SpectralMeat
Avatar 14225
29.
 
Re: Star Citizen at $69M
Jan 8, 2015, 15:44
29.
Re: Star Citizen at $69M Jan 8, 2015, 15:44
Jan 8, 2015, 15:44
 
Wildone wrote on Jan 8, 2015, 11:25:
They gotta fix their flight model, it fucking sucks. I dont care what technology is in the future if you bank left you expect the vehicle to bank left, not do some weird strafe/arc/roll maneuver. Horrible.

If you're referring to Elite, that's an actual checkbox in the settings. It's called like bank into roll or something like that. By default it should be off.
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